Anyone else having difficulty playing the latest champions...

PotatoMancer·10/22/2016, 8:18:43 PM·7 votes·1,521 views

... because of their voice lines?

I've had to mute in game voices because ivern and kled's voice lines are long, frequent, they don't lower in volume when I move my camera away from them like other sounds, and the writing feels really.. shallow? which is actually a complaint I've had with league's writing for a while but I haven't been able to put my thoughts together that well but these latest champions have really felt like someone writing the same joke 10 times and then gluing them together and calling it a character.

Like... the writing in general has felt very event focused, while very rarely or not at all explaining character motivations? With Ivern we're told he was a Bad Guy but then he Hurt an Important Tree so now he's a Happy Tree with very little explanation as to why he was bad in the first place, what motivated him to break the big tree, etc. like, a lot of the things that happen feel like they just sorta.. pop out of the ground for no reason? The world feels substance-less, which I think might be because of how things don't really seem to have realistic character driven motivations, and a lot of it is just "thing happens in world"?

Again, I don't have a lot of experience writing or world building myself but from this player's perspective, I feel like the characters deserve more of a personality than the same joke told over and over until you want to claw your ears off.

like the dialogue and writing just feels unnatural and like... there's nothing there besides one liners? It's like they're trying to make a burger, but they replaced the lettuce with another patty, and then replaced the buns with more patties, and everything else with more patties, and then looked at this stack of patties and thought that that would provide a wholesome burger experience? it feels over-saturated, like a high-schooler with a new thesaurus if that makes sense?

like, if you use new words to vary up how something reads, that's great, but if every single word is a New And Interesting Synonym, then it gets difficult to read, it's harder and takes longer for me to process, and I find it difficult to know what the writer wants me to focus on because every word is given the same amount of gravitas?

again it's like the writers are trying to make a cake, but made purely out of frosting? it feels like there's a lack of fundamental world building and character creation going into the champions/dialogue.

TL;DR- I would prefer more natural, character driven dialogue instead of a pile of hastily glued together one liners masquerading as a personality.

23 Comments

Warlord Dienekes10/22/2016, 8:39:00 PM2 votes

You're not alone. There was a thread awhile ago complaining about something similar and it was sort of decided that while the quotes aren't bad the frequency at which they keep shouting them could be toned down.

For my part my dislike of her dialogue and personality is why I completely stopped playing Poppy after her rework.

As to the lore I've had similar complaints about an event and rewrite awhile ago. I cannot comment on the new lores for champions however as I have not read any in half a year now.

Beyond Legends10/23/2016, 8:04:23 AM2 votes

You're playing a moba game dude? This isn't some grand rpg, it's a moba game. If the voice line in game sound like one liner that because they are one liners. Did you read the lore or the short story for Ivern or Kled or did you just decided to just hur dur look voicelines.

I don't even get your complain, the voice line have always been shallow. I can't tell you how much I hear Rengar repeating “walk the killers path” or “I seek only the strongest” all game. The quotes are all basicly one liner desighn for a Moba game, every moba areana game does this even Overwatch(which just really stupid oneliner in my opinion).

Like what do you even mean or want? I'm generally confuse on how are voicelines affecting your enjoyment of the chatacter. The voiceline were never intend to tell a story it was there to add flavour nothing more.