Average Skin Costs and High
So I was showing a friend of mine some skins, then I noticed a strange trend that I decided to count.
Last 40 released skin breakdown: (43 if you count the 3 incoming Christmas skins)
- Legendary (1820) - 6 - 15%
- Epic (1350) - 33 - 82.5% - (with 3 more incoming - 36 - 83.72%)
- 975 - 1 - 2.5%
- 750 - 0 - 0%
Previous 44 released skins:
- Legendary (1820) - 4 - 9.09%
- Epic (1350) - 22 - 50%
- 975 - 6 - 13.64%
- 750 - 12 - 27.27%
Totaling:
- Legendary (1820) - 10 - 11.9%
- Epic (1350) - 55/58 - 65.48%/66.67%
- 975 - 7 - 8.33%
- 750 - 12 - 14.29%
Over 3/4 of "recently" released skins have been Epic or Legendary, meaning 1350+
I realize, wholeheartedly, that Riot's Art Department has grown and improved tremendously, but this is getting a little out of hand. If it wasn't for that surge of 750's that all came around the same 2-3 patches, that number would probably be in the 90% range.
We need a surge of lower costing skins. 520 no longer exists as a release price, and 750 seems to be tagged onto lower-quality "haha, look at this idea we had" skins, and even the best of those bunches get knocked up to 975 (Karthus Lightsbane, Baker Pantheon, Pug'Maw, & Moo Cow Alistar).
I'm a whale when it comes to gaming. I'll almost always throw my money at something I'll enjoy, even if only for a little while. However, even I can't keep up with the content that I want.
*Would love to hear from any of the artists or anyone in the art department about why the percentage is so high, and what we should expect on the skin front going forward.