What would you wan't to see on Kadarin. (Future champ debate)

TEG Reaper·4/12/2016, 8:07:33 PM·3 votes·1,029 views

If you have not heard the story of Kadarin then go to youtube and look it up. I have no interest in writing the story. So to explain what he was supposd to be like, the things we know is that he was supposed to be an ADC with no mana. Instead he was going to have a heat system that worked a bit like Rumble's, but gave him a slow instaed of silencing him and Attack speed instead of magic damage on-hit. He would also vent heat by attacking. The original design idea was a futuristic bounty hunter, so i took that into perspective.

Anyway, i had a kit in mind That i think would be amazing on him. Check it out.

Passive: Every auto attack or damaging ability Kadarin hits an enemy with gives him 5 Heat wich at 100 is imidietly consumed, rooting and silencing him for 1.5 seconds as well as giving him 110% bonus attack speed and increasing his attack speed cap from 2.5 to 3.5 (These auto attacks cannot generate heat.) During this time all damaging on-hit effects deal 150% Damage.

Q: Fires Two bullets in any direction the mouse is currently pointing (0.5 sec gap between bullets), Dealing 90/105/120/135/150 (+0.7 of total AD) These bullets also penetrate the first target hit. This ability is counted as a basic attack. CD 9/8/7/6/5

W: Gain a shield equall to 2% max health. This is increased by 0.5% for every five heat currently generated and consumes half of your current stacks. CD 14 sec

E: Dash a distance of 400. If the dash connects with an enemy champion you deal 80/90/100/110/120 (+0.3 Bonus AD) Damage and jump an extra 350 units. CD 8/7.5/7/6.5/6

R: When activated, Kadarin switches into drive mode for 6/7/8 seconds, making him untargetable and granting him a slight knockback on his Basic attacks. If Kadarin reaches 100 heat during Drive he instead aplies a magic DOT (30/s + 0.5 Bonus AD & 0.7 AP) That cost 1% of his Current health for each basic attack.

The only problem i could find with putting him into League of Legends is that the design of a futuristic bounty hunter that Samuel (The original creator of this champion concept) wanted bears too close of a resemplance to project lucian. Infact they are very alike, and so i would rather see Kadarin with a steampunk theme. I was thinking a mix between the Zaun and Piltover styles. With two railguns and somewhat of a headhunter themed design.

Please let me know what you think about this idea and post your thougts on abilities in the chat as well.

10 Comments

warpenguin5554/12/2016, 8:12:03 PM2 votes

Kadarin sounds pretty cool actually, but also terrifying. i woudnt mind seeing him in the game 1 bit

Demon King Maou4/12/2016, 8:09:57 PM1 votes

Why did you put a ' on want? lol

FACE THE WlND4/12/2016, 8:12:43 PM1 votes

This sounds incredibly weak, an adc that gets punished for auto attacking? You can't kite with this champion...

SP307/13/2016, 1:01:43 AM1 votes

Here is another kit that could work on a manaless ADC.

Passive- Kind of like Yasuo, Kadarin has a heat threshold. the more he moves the more he keep cool. if he stands still for too long he overheats. If he over heats he is slowed and loses health because his suit he got from Zaun is keeping him alive. To make him scale you can have Items (fans??) that keep him cooler for longer while standing still. Like Viktors orb makes his lazor better.

Q- Kadarin's Q can have a double handgun that has 6 shots per gun (12 total) before he has to reload. (yes there is a reload mechanic) This ability has a somewhat low base damage but a high attack speed. The range however is low to medium.

W- Kadarin's W is a rifle with 6 shots with a reload mechanic. This ability has a slower attack speed but has the chance to crit on 1 of his 6 shots. This ability has higher range however it also has a minimum range set at the max range of his Q. This makes positioning and switching from his Q to W vital in trades and team fights.

E- Karadin's E is his only defensive sustain and cc ability in his kit. His E is a land mine that stealth's and gives vision on the map where its placed. (kinda like a Teemo shroom) When stepped on it explodes damaging the enemy champ and healing Kadarin for 15% of his max health and 20% of the damage done to the enemy champ. After this the ground where the mine was placed becomes "worked" and any enemy champ that is on it is grounded (this uses the grounding mechanic) and will stay there for 1-2 minutes.

R/ULT- Kadarins ult is a semi-global ult. This ult has a concept mechanic called bouncing. When the "missile" hits a champ the max limit of the ult increases. Hitting 3 champs will grow this ult into a global ult. Everytime the ult bounces off a champ it deals damage. when he ult hits the max distance it will detonate dealing damage and making the ground underneath "worked" in a bigger radius than his E. (this worked ground will have a grounded mechaninc and stay there for 4-5 minutes) The inner half of the ult's radius you cannot reactivate the ult. The outer half you can reactivate the ult. ( you can decide when you want it to explode)

All of these abilities scale off of AD. This will make him an ADC or AD midlaner. This kit might make him a sleeper JG like the rework Malzahar. But this is only me Brainstorming ideas for a ranged type Udyr with sustain and a skillshot ult. With the Grounded mechanic in his kit it will definitely change the rhythm of a team fight in the allied teams favor.

TEG Reaper9/9/2017, 4:39:46 PM1 votes

Just made a huge update to the kit that i previously sugested. I think this is a lot better.

ModThe Djinn9/9/2017, 7:24:41 PM1 votes

Going to be locking this thread -- While we normally don't mind post necromancy on Story, Art, & Sound specifically if you have actual content to add to the discussion (even if we'd rather you start a new discussion), this particular topic is better suited to Concepts & Creations, as it's proposing an entirely community-designed kit.

I encourage you to repost it there if you haven't already.