How Riot should approach Mordekaiser's eventual VGU

Malicious Metal·3/8/2017, 8:42:08 PM·74 votes·8,282 views

Oh, what is this? Another Malicious Metal thread, rambling about Mordekaiser?

Yes, and No. With the recent VGU’s setting new standards for what a “good” rework is I’ve come to realize that it was time for another thread to try and outline Morde’s spot in this whole VGU business. Consider this a recap of the past two years since the Juggernaut rework, taking all the recent VGU’s into account and trying to advocate the best possible approach to Morde’s own rework.

In the following few paragraphs I aim to delve into what exactly makes Morde the champion he is. Taking his current situation, his fantasy and finally his Ideal realization into account to try and form a neat little summary of Mordekaiser. But without further ado, let’s begin!


Mordekaiser; Past to present

http://img06.deviantart.net/cb0d/i/2015/115/a/3/mordekaiser_king_of_doom___lol_by_stefantistu-d4pw4vw.jpg

Mordekaiser is one of the oldest champions in the game, and he’s been through a lot of changes, be it indirect or direct, through his lifetime as one of the less popular champions. Be it 13 HP pot start Mordekaiser, DFGkaiser or JuggerKaiser, he’s remained mostly the same, even after his rework was adjusted to allow him to solo lane.

So,

What’s working as intended with his current state?

-Weakness/Strength profile Mordekaiser’s current weaknesses and strengths align with the whole Juggernaut archetype. He has the heavy damage and durability that serve as the Juggernaut’s primary strengths while also having their weaknesses of very little mobility and crowd control.

-In-combat durability Mordekaiser was always intended as a character that works best duking it out in the midst of battle. His tankiness is heavily linked to him actually fighting and doesn’t realy on just building defensive items.

-Soul Enslavement Children of the Grave currently provides a very high moment in Mordekaiser’s gameplay and it’s his most iconic ability. It gives him a window of power where he completely dominates the battle and creates a very satisfying moment for the player.

-Ap/Magic damage Juggernaut Mordekaiser is THE AP Juggernaut, and it makes him pretty distinctive

Where are the problems?

-Feast or Famine Mordekaiser is one of the hardest snowballers there are, yet he utterly fails to accomplish anything when he’s behind. He relies heavily on getting a lead and he completely destroys the opposition if he does get the tiniest advantage. On the flipside he struggles a lot when behind due to not having enough damage and durability to really be of any use to his team

-Iron Man is an unhealthy mechanic As sad as it makes me to say this, Mordekaiser’s passive is the root of all evil. It makes him even more feast or famine as his durability relies heavily on his damage output. It promotes unhealthy gameplay as a fed Mordekaiser can’t be stopped, his damage making him tank harder than any fed Tank

-Too restricted in terms of best and worst case scenarios Whereas other champions have a lot of ways to contribute to their team Mordekaiser’s success is extremely binary in that he either anhiliates everything and lives or he just dies. He needs to kill in order to get the most use of his ultimate, yet if he fails to do so he can’t really contribute a lot to his team.

-No real outplay potential OR ways of outplaying him Mordekaiser is one of the most binary champions. Most of his abilities are point and click and very straight forward, leaving little to no time for his opponents to react. They also don’t really have any strategy behind them as he’ll just use them whenever they’re up.

Mordekaiser has historically been one of the most unhealthy champions and thus has always been kept in a rather weak state. He’s extremely binary and doesn’t provide a lot of agency over the game, neither for him nor his enemies. He’s extremely snowbally and his entire kit is just loaded with damage and tankiness that he falls short if he doesn’t get to use these strengths. Additionally there has always been the trend of him being built almost entirely FULL AP since he gets a lot of durability simply by building damage when in fact he’s supposed to be more of a bruisers and not a Burst mage.


Mordekaiser’s Identity

Mordekaiser is one of the champions who doesn’t need a rework due to having a confused identity but rather because it doesn’t really translate into the game. He has some pretty strong thematic pillars that support his character but they’re not thoroughly explored in game. To give Mordekaiser the rework he deserves it needs to built upon his Identity and try bringing the larger-than-(un)life Revenant King into the actual game.

Death Knight http://assets.rpgsite.net/images/images/000/003/683/original/World_Of_Warcraft_Wrath_Of_The_Lich_King_05_artwork.jpg

As Reav3 pointed out on numerous occasions Mordekaiser’s archetype, and the one that’s not thoroughly explored in his design, is the one of “DEATH KNIGHT”. Death Knights have always been a reoccurring character in Fantasy, be it the ones in D’n’D tabletop rpg’s or the rather well known ones of Warcraft.

Death Knights are undead warriors who differ from your typical Lich by being powerful warriors in their own rights. They’re masters of their weapons, usually clad in heavy plate armour and wield not only normal weaponry but also dark arts to assist them in battle.

Their battle prowess is increased by them being versed in Necromancy and other more morbid magic, usually resorting to life-draining and curse-slinging effects un battle. Most of their abilities in popular media are portrayed to be related to Death or similar aspects like Souls or Pestilence.

Mordekaiser is no different. He’s a Revenant clad in heavy Black Iron, a darkened soul residing in the hollow shell of his armour with eyes formed of unholy witchfire burning in his helmet. His powers are unholy, desecrating and vile. He wields death and decay as a weapon and uses it to only further increase his battle prowess, wielding a heavy Metal mace in his right and black magic in his left gauntlet.

Conquest of Body and Soul Mordekaiser is a conqueror, in death more so than in life. He was a powerful warlord obsessed with conquering all of the known world, his bloody crusade not evens stopping when he was slain. Hurled on a pyre and burned to the bone he would only rise to continue his quest for dominance. Mordekaiser is relentless, his will to dominate and conquer the only driving force behind the colossal form of his. Every time he is banished from this realm he returns, just to continue his never-ending onslaught on the living.

This is Mordekaiser. He is personified Conquest, a rider of the Apocalypse. His humanity long lost to the ages, still he carries on, driven by his desire to dominate. He is Sauron, having poured all his malice and contempt into the vessel that is his wraith form. This is Mordekaiser’s main driving force, he’s an armoured Tyrant, sworn to eternal Conquest.

But his conquest reaches deeper than just territory and dominion. Oh no, he does not only destroy his enemies, he makes them serve HIM. He conquers their very soul, enslaving them to only follow his command. Servitude to Mordekaiser goes beyond a single human lifetime, it’s for all eternity, damnation and torment without end!

Metal Probably the most controversial theme Mordekaiser has going for him. He used to be THE Master of Metal. He was nothing but a walking, talking Metal reference. And it was great! For when League was still a very small game with over the top goofy characters and caricatures, but those days are over! Yet Mordekaiser and Metal go hand in hand like Vaynes and Toxicity.

A lot of people like Mordekaiser’s metal theme but Mordekaiser doesn’t necessarily have to be a Metal Mage to be “METAL”. Metal lyrics, in themselves, always tell of dark powers and unspeakably evil entities. Mordekaiser is the unholy being a lot of Metal songs sing of, almost every metal song has some “Mordekaiser” in it. Be Metallica’s Master of Puppets, Motörhead’s Orgasmatron, Dio’s Holy Diver or Black Sabbath’s Iron man. He is metal beyond the material, he is the very notion of Metal, and that itself is already enough.

Yet, we can go even beyond that! Mordekaiser’s signature Weapon is the mace “Nightfall”. No Mere tool to crush skulls, but imbued with his own malice and necromantic powers. It courses with dark energies and serves as a conduit of his power, and it is METAL. His Armour and Weapon can be seen as an extension of his power. Metal in itself can serve like a lightning rod, surging with Mordekaiser’s unholy power and amplifying it. If Metal were to remain important to his overall theme it should be in form of his using his ensorcelled Mace and Armour to amplify his spell’s destructive power, cracking his armour and using shards of metal to inflict torment and suffering on his enemies.

In the end, Mordekaiser’s Metal theme was what a lot of people are attached to and it should be preserved in a form that makes it something more than just a meme. He should be Metal by virtue of being a Dark Overlord, with his Armour and Weaponry being fused to his very being, an extension of his power.

This is by far the trickiest part of his Identity to deliver on, and if it does turn out to cause too many problems it should just remain in form of his Abilities being named after Metal songs.

https://www.youtube.com/watch?v=IoyToHOWSV8


The Ideal Mordekaiser

The Ideal Mordekaiser is a Champion that delivers on his themes not only on a visual standpoint but also through his abilities and playstyle. He’s the product of his Champion fantasy being brought to life through his kit, making the player really feel like the Unholy Revenant King he’s supposed to be

Juggernaut Fantasy

Mordekaiser is a Juggernaut. He’s a slow moving, high damage “Carry” who’s extremely tough to take down. A Raidboss, so to speak. As a Juggernaut he’s supposed to share their weakness and strength profile, which aligns perfectly with his Theme.

Lumbering , Slow and with little CC Mordekaiser is NOT someone who’d be running at you, dashing across the battlefield like some crazed Samurai.

He IS relentless, he is consistent on his approach. You can see him from miles away, his march of the damned not going to end until he reaches his destination: The enemy nexus.

As a Juggernaut he shouldn’t have any form of mobility and instead should just wade through the fires and flames and carve himself a path to victory. Just like Sauron in the LotR movie he’d be unmoving and relentless in his march, shrugging off incoming fire like it’s nothing, not being slowed down. His lore paints a very good picture of this, go read it!

http://68.media.tumblr.com/90be9efa777204b101cc5eb61a439ce0/tumblr_nw4jx0wJPN1u9p1xeo2_540.gif

This can be achieved by him having some form of effect to shrug off incoming CC, innate Tenacity so to speak. He SHOULD be slow, he’s a massive behemoth clad in heavy Iron Armor after all! Wouldn’t want him to run at the speed of light.

His approach would be telegraphed, yet if he does wade through your entire team you’d be feeling his wrath! As a Juggernaut he should not have an easy access to the backline but instead should be able to just march towards his prize.

Mace, Necromancy and Shredding Juggernauts are lethal, having tons of damage at their disposal and being able to take on almost anyone foolish enough to get into their way. Mordekaiser is no exception, his heavy Swings of his Mace being able to make even the toughest of enemies reel in pain as they are crushed by his immense might.

Juggernauts, in order to be impactful should not be restricted to dealing their damage in bursts or simply single target as they could simply be ignored and kited out. That’s where Mordekaiser’s sorcery comes into play.

His W in particular has always been one of his coolest abilities, creating a Vortex of metal shards and dark energies, radiating off his titanic form. His mere presence should be enough to corrupt even the purest of hearts, translating into the game through powerful melee-mid ranged AoE damage. But I’m digressing, I do NOT want to go into actual mechanics. In the end Mordekaiser should still deal a lot of damage as Juggernauts are valued for their mix of defences and powerful offensive abilities.

Ample Counterplay and Skill expression Mordekaiser is a really binary champion and doesn’t allow for a lot of skill expression as he’s extremely straight forward. This doesn’t mean that he should be Azir-levels of complex. But for a champion to be healthy there should be ways to play around them as it allows Riot to give them powerful abilities without making them overbearing. Mordekaiser SHOULD feel powerful and good Mordekaisers should be rewarded, yet the enemy shouldn’t feel completely helpless when playing against him, which sadly, is the case right now.

High impact abilities and meaningful counterplay makes or breaks champions. Rewarding Mordekaiser to play his cards right and giving his enemies options to outplay him IS needed to make Mordekaiser a healthy champion whole also giving him a higher skill ceiling.

In the end the Ideal Mordekaiser would basically be the Ideal Juggernaut. He’d be tough as nails, he’d be destroying the opposition as if it were nothing, yet, just like any Dark Lord he’d have his fair share of weaknesses. Giving Mordekaiser and his enemies more Agency over the game should be Riot’s main priority when working on his VGU while also making a lot of his themes be linked to his abilities.

The Ideal Mordekaiser would feel powerful, he’d make you feel like a Heavy Metal Juggernaut, A Revenant King living for eternal Conquest. He’d offer ways to outplay and be outplayed, yet when he does succeed it’ll feel great, and battling him would be akin to battling any Overlord; Abusing his weaknesses and anticipating his moves.


Closing Remarks

The last three reworks were some of the best I’ve ever seen, all three being champions that are dear to me. Watching them get their reworks and rekindling my love for them made me see why this approach to Reworks is the way to go. They introduce new mechanics while preserving the old themes of the champion, no, even EXPANDING on them. They give them high impactful, satisfying abilities that tie in with the character’s portrayal in the lore and truly deliver on their champion fantasy. You FEEL like you’re playing as them, the champions tell their stories through their Kit. Be it Warwick struggling to control his thirst for blood, Yorick trying not to succumb to the mist and trying to free the Isles or Galio’s honourable nature as the Magic-powered Protector of Demacia, they all make me feel like these champions are alive and not just random skills on a bland cookie-cutter kit.

Mordekaiser’s rework should be from the same vein. It needs to follow the same principles, bringing his Archetype to life through his kit, giving him all the skills befitting League’s Death Knight Overlord. He should tell his story through his gameplay, visuals and VO while also offering an unique experience in form of a solid kit. On a mechanical level he should finally have more Agency over the game while also being really rewarding when mastered. He should, in short, be the BEST he could be.

I have no doubts Riot will achieve this once they come to rework Mordekaiser. What I believe they should do is simple, and in order for Mordekaiser to be what he’s supposed to be, without shackling riot to trying to preserve a broken design, is:

To scrap everything about Mordekaiser and rebuild him from the ground up while delivering on his themes through gameplay. Champion Fantasy and how he FEELS like should be valued more than actual (current) gameplay mechanics.

I don’t need Mordekaiser to convert a portion of his damage dealt into a shield in order for him to be Mordekaiser as long as he FEELS like the champion I fell in love with!

-MM

http://origin.codemasters.com/img/uploads/1d8715dbc6abc156a703903e63fb28174854fa2d_crop1600x1200.jpg

103 Comments

Sharjo3/8/2017, 9:09:30 PM16 votes

Lumbering , Slow and with little CC Mordekaiser is NOT someone who’d be running at you, dashing across the battlefield like some crazed Samurai.

He IS relentless, he is consistent on his approach. You can see him from miles away, his march of the damned not going to end until he reaches his destination: The enemy nexus.

I had to stop reading for a moment to comment on this, because I remember this moment distinctly from when I was a lot younger and WoW was still in its Wrath days.

There was a fight in the instance "Halls of Reflection" where you had to escape from Arthas, and it perfectly encapsulates what Malicious is talking about.

https://www.youtube.com/watch?v=0-yyUKT3Cxw&ab_channel=MichaelRRdK

The fight didn't have you fight the Lich King, oh no. He's way too powerful for that. No, you're running the fuck away, trying to keep either Jaina or Sylvanas alive while they break the ice barriers blocking you from the exit. The Lich King just slowly walks towards you, and it was scary, because this guy was imposing, with dark energy surrounding him, legions of undead rising up to slaughter you and you were trapped like a rat. And in the end you only escape because your faction's air ship blows up the cave so the Lich King can't reach you.

I feel like, gameplay wise, that's the kind of playstyle that Morde should invoke; he commands a pressence of death and destruction and doesn't really run at you, he just comes. And you know death is inevitable. While in League he'd never be as unkillable as the Lich King during that escape fight, escaping Morde feels like it should be a pressing issue; run like fuck or fight for your life.

Mordepool3/8/2017, 9:25:46 PM8 votes

Honestly I see Mordekaiser as a Juggernaut hybrid Battle Mage. And according to Riots own Classification he fits both.

Unvictus3/8/2017, 10:26:52 PM7 votes

At this point Riot should just hire you to oversee the VGU lol

KnivingDude3/9/2017, 1:01:54 AM5 votes

Another amazing Malicious Metal Post.

Even after 2 years... you are a metal that lasts longer than most.

TyrekGoldenspear3/8/2017, 10:27:36 PM5 votes

Wow. Ralnar and I knew this was coming, and it's a good thing you're predictable, because we predicted it was gonna be great!

[slayer-pantheon-thumbs]

Man, dedication to a champ like yours should be honored.

Fertsa3/8/2017, 9:01:34 PM4 votes

Me and my brother both really enjoy playing mordekaiser, but it feels really bad when you just get cc'd for half a second and immediately they are too far away to give chase. What we find really fun about him is his IMMENSE effective health pool with his passive and sometimes spellvamp, letting you wade through fights like you don't even care.

REVERT MORD3/9/2017, 1:35:27 AM3 votes

Despite that it's not his identity, I feel like mord needs SOME innate cc to some capacity if he's ever going to be a truly healthy champ.

The way his kit is, there's nothing to change other than numbers. Mordekaiser is very much a stat-stick champ. The problem is, like you said, that he becomes too feast or famine. If mord had some way to stick to people that isn't item 3116, item 3152, or item 3146, it's something else he can be balanced around. The current kit is essentially "Do you do enough damage?" and the answer is whether or not you're useful. If you're not doing damage, you bring nothing else.

Having even a small form of light cc makes it so he isn't entirely reliant on damage to be useful.

About where you said that Mordekaiser doesn't need a shield, at this point it is pretty iconic. They just need to find a way to let mord negate damage without it being "invisible" or unhealthy.

Big Lincoln3/8/2017, 9:01:58 PM3 votes

they should bring back his lightning VFX and play it up to 11. nothing would be more satisfying than his mace swings being accompanied by loud cracks of lightning

also as far as visuals and shit goes, DO NOT make him look like a shadow isles champ. he precedes the isles; he should look IMMENSELY different from them and stand out in his own right.

you kind of contradict yourself here though, at least as I'm interpreting it

"To scrap everything about Mordekaiser and rebuild him from the ground up while delivering on his themes through gameplay. Champion Fantasy and how he FEELS like should be valued more than actual (current) gameplay mechanics."

vs "They introduce new mechanics while preserving the old themes of the champion"

ignoring my opinion on their quality, all 3 of the past reworks keep at least some aspect of the original kit; they're just applied differently. Warwick is the clearest example of this, because outside of his blood hunt working differently, and having a new E, he's hardly changed.

Mordekaiser's Iron Man and Children of the Grave need to stay in some capacity; they are literally defining parts of Mordekaiser, and honestly, Riot has not been doing a very good job with these reimaginings for me; Galio and Warwick are the only VGUs that I think are good (and I'm going to keep complaining about Galio being a tank too).

Q, W, and E are, at their core, spells that other champions already use, with slightly different applications to set them apart. But that's not the case for his passive and ult; they're unique to him, and nobody else can claim to have what he does. It's the execution of these spells that falls flat, but the concept of them is perfectly fine.

WiegrafOfValor3/8/2017, 11:55:45 PM2 votes

All I want is his Q to be a single massive blow like used to be + it could knock champions aside like Jayce does.

Nymzo3/8/2017, 11:58:12 PM2 votes

I swear... Mordekaiser for Malicious is like Yasuo for Trinimmortal.

Like, watch any of Trin (not serious) videos about Yas.

That's how I see Malicious with Morde LOL

Ralanr3/8/2017, 8:55:47 PM2 votes

I saw this in gameplay and laughed in person when it got removed as I clicked on it.

Well written as always. Personally I fear they may end up dropping much of the metal connections better approach the tyrant image.

Master Lycan3/9/2017, 12:59:16 AM2 votes

I figure since copying Olaf's ult on Morde would be counterproductive to finding him a niche. I propose this ability to be considered.

Dead Man Walking

Mordekaiser channels for up to three seconds. While channeling Mordekaiser Downgrades all incoming CC. After Releasing the Channel, Mordekaiser deals magic damage in an area around him for the remaining duration. Mordekaiser may move or attack during this channel.

While Downgrading CC Stuns become Polymorphs Snares become Slows And all Soft CC is negated

A Simpler explanation: You can hold down the button for up to 3 seconds. While holding this button Hard CC becomes Soft CC and Soft CC is negated. After releasing the button you basically get Morde's Current W for the remaining Duration

Skilled players can block important CC by channelling for only a short moment and get rewarded by more ticks on their AoE. While Holding it for a long time will cut the damage you deal after for longer immunity.

rtbf2256182413/8/2017, 8:54:50 PM2 votes

Well at least the first sentence summarized my thoughts about this post.

When Riot finally delivers the VGU this Malicious meme will end i hope.

The Soulforged3/9/2017, 1:36:01 AM2 votes

No sign of life did flicker. In floods of tears she cried. All hope's lost it can't be undone...

Doozku3/9/2017, 2:48:33 AM2 votes

What if Morde had an ability where he would be able to straight up grab projectiles out of the air and throw them back as a dark energy blast? This ability wouldn't have a cast time so he would be able to do while moving. Basically he would be walking towards you and you would throw a cc at him, he would just grab it and throw it back. It would really give him the dark overlord feel with him just shrugging off your attacks and nullifying them as if they were nothing. It would also help with making him be more interesting and complex to play, with outplay potential of course.

Basically it would look like M. Bison's V-skill in SFV if anyone knows that that is.

TheHappyReaperz3/9/2017, 3:05:19 AM2 votes

In the same way that Aatrox received an update, Morde should as well, since ignoring him until his eventual VGU is not the best thing to do. Perhaps a shift of his Q, to his passive, making it similar to Galio's new passive, while attaching a short CC to it, maybe a minor knockback or snare. Then, Iron Man, his current passive, could be shifted to an active ability, passively increasing the shield cap, per point placed, and actively shielding him for damage dealt in a period of time. Just something to tide him over till his VGU.

Mechakaiser3/8/2017, 10:00:21 PM2 votes

In my opinión, the best they could do would be to deepen his connection with Nightfall, as you said, its not just a big mace, but a catalist of his dark powers. It should feel as and extension of Mordekaiser, which responds to his every wish.

Legacy Hydralpha3/8/2017, 11:42:27 PM2 votes

The good ol' Mordekaiser love as usual. I will always want a Morde VGU until he gets one, even better if the laugh is "huehuehuehue". Even got an idea for an ability.

[New] - Mace of Spades Upon cast, Mordekaiser swings twice in an arch in front of him (marching forward while swinging, and doing a cool spin move between the swings, of course). Both swings deal magic damage scaling off of Morde's AP and bonus AD or something like that. If he hits at least one of the swings on an enemy champion or large monster, he can recast Mace of Spades to enhance his next basic attack, like the current Mace of Spades except just for one attack.

He gets an ability that the enemy can avoid, he can smack around foes like Sauron:

https://media.giphy.com/media/TvhZiy57XIdJS/giphy.gif

And he still gets that BEEFY mace smack to decimate whatever poor Orianna is in flashing distance.

http://st.elohell.net/public/chill/8d39d8af4e6553e8b105e9c634dee9e3.gif

HollowMimic3/9/2017, 6:03:15 PM1 votes

Dude, you're making me appreciate Mordekaiser more and more with these posts. Juggernauts are one of my favorite concept and Death Knights are sure interesting due to them combining magic with tankiness. I'm really interested to see what the Mordekaiser rework will be now, especially if they combine some Sauron concept in him.

SettDownShutUp3/9/2017, 7:34:08 PM1 votes

Personal wish:

Q becomes a skill you can activate twice for different effects. First activation makes it a sweeping arc, second activation makes it a single target heavy smack to the ground.

Mordepool3/9/2017, 9:27:20 PM1 votes

Mordekaiser delivers on the thematic fantasy of slowly (325ms slowly) inevitably pushing through and crushing his opposition.

Where that Fantasy gets broken and absolutely ruined is when any cc is applied to Mordekaiser.

So either he needs a built in anti-slow passive. ( If you want to keep his ms so low)

Or the Grounded cc attached to his kit as a gated ability.

So he can keep people from running once he has closed to melee

Xilixer3/9/2017, 11:33:37 PM1 votes

i pray to the vgu gods for his success.

meanwhile malzahar is now stuck in support.

Legacy Hydralpha3/10/2017, 2:14:33 AM1 votes

Some questions I'm not sure were regarded in the post:

  • What abilities should receive drastic changes/be replaced?
  • Realistically, how would you prioritize Mordekaiser's VGU? (Taking into consideration his graphics, gameplay, and 200+ bugs)
  • Should Mordekaiser stay as the bot lane powerhouse, or take place in top/JG?
Darf Rakki3/10/2017, 8:20:46 AM1 votes

Another well thought out Mordekaiser post. I agree metal references should just stay as ability names, unless they can slip a few into his voice lines without making it cheesy. Also, as iconic as it is (to me anyways), please no "you only have to click once fool."

Also, I think he deserves at least some light cc, no stuns or knock ups, but at least a small or medium slow, so you aren't forced into Rylai's. Maybe a slow that builds up to a certain point before activating some mechanic or damage if you don't break a leash range, to act as a kind of aura of dread. A reverse Illaoi soul steal, so to speak, that is stronger the longer you stay in his presence, instead of activating when you run away.

But I'm just tossing out ideas, I haven't touched Morde in years and probably won't because his kit is so far behind other champs. He'll get his soon though, they can only pass him up so much before he's the elephant in the room. Keep them thinking about Morde, dude, I'm sure Rioters are reading your posts even if there's no Riot comments.

YOU HEAR ME RIOT?! GIVE THIS MAN HIS REWORK!

Wrackmar8/23/2018, 9:10:22 PM1 votes

I agree most with the built in tenacity and the long overdue VGU in general. Very deliberate and thoughtful post, MM.