I think this could also apply to the Void and the Shadow Isles

Johnny El Rojo·8/22/2018, 8:52:25 PM·1 votes·1,725 views

A great shadowy threat is much more menacing when you don't know it's actual size, neither their actual goals and limitations. That's a problem I had when they revealed the origin of the Shadow Isles, and now the Void. For me, the Shadow Isles was just a mystery that was never meant to be solved, but now that we know the tragedy of the actual curse, doesn't seem as dangerous as before, because it doesn't seem as vast as we imagined before. Was the Shadow Isles a portal to the other side? The great mystery of beyond? Or something worse? No. Just an accident created by tragedy. The same with the Void. Before, it was imagined like a black hole that swallowed dimensions, and Runeterra was just one of them. Now, Runeterra is the only pocket of creation in an ocean of nothingness, and the Void seems almost scared of it.

For me, threats like these work better in the background, when you know it's there, but don't know what it actually is. The characters of Runeterra don't, of course. But we do, and so we can't feel the same terror and ask ourselves the same questions as them.

What do you think?

1 Comments

JCPANDIT8/22/2018, 10:13:33 PM4 votes

The problem was that, in the old lore, places and Champs were mysterious for the sake of being mysterious. It was overdone, to the point that “mysterious” just seemed to be Riot’s synonym for “we don’t know either.”

That being said, I agree that the Shadow Isles would’ve benefitted from subtle hints rather than a bombshell of info. A gradual uncovering - where lore fans had to put the pieces of the puzzle together - would’ve been much more immersive and sparked a lot of discussion. I love the place, and Thresh is one of my favourite characters, but it doesn’t give me the creepy/intimidating vibes that it should.