The Problems with Lore and How to Fix Them - From the Writer of "Facts, Myths and Theories"
So, maybe you know me from an old written series of lore theory threads here in the Boards a while ago, in which case... Hi! How've you been? Nice to see you. Sorry I stopped posting theories, but life got in the way. You know how it is. Anyway, to those of you who aren't familiar with my work, I went pretty in-depth about the old lore, before it was retconned and made some theories about lore and such, but that's not really the point.
I've seen a lot of people criticising lore for sucking right now and I have to say I agree and disagree with you. In this post I'll be going over how what we've been getting of lore has been a good step in the right direction and the problems lore has right now and why it seems to be going nowhere, as well as proposing a fix for this.
Lore has been somewhat infrequent after the retcon, which is odd due to their addition of a Warhammer writer and I assume some others. We have been getting updated bios for champions in events and in reworks or new champion releases and honestly they've been quite good. They're long, detailed, explain the champion's story, motivations and goals very well and they even have some short stories at the end, showcasing the champion interacting with others and the world of Valoran.
We got the Bilgewater: Burning Tides story and The Harrowing story, which I believe were both very good. The first one in particular finally did what we in the community thought was unimaginable: a resolution to someone's story. In fact, two of them!
Graves finally found and confronted TF and both of them made peace with one another and became partners once more, last seen heading to Piltover to get Graves a new gun, since his old one, Destiny, was lost at sea after the climactic destruction of Gangplank's ship (which, fun fact: his new passive after the rework was named after his new gun, "New Destiny").
The other resolution we saw was that of MF's story. She finally got revenge on Gangplank and killed him, leaving Bilgewater in chaos. Or so she thought...
The best thing about these events, was not only seeing champions interacting with one another (Olaf and Lucian, MF and Illaoi, Gangplank and Graves/TF), but also how dynamic they felt.
Bilgewater: Burning Tides ended with the prologue revealing GP was actually alive, minus the arm, which was then adapted to the game by giving him a second classic, which was very cool and fresh to see League interact with the lore like that (even though people didn't like the disabling of GP, but hey it was just a week).
Then, the Harrowing event was practically a direct sequel to Burning Tides, by having GP's funeral, the aftermath of his death and its effect on Bilgewater, all the while MF is trying to gain control over Bilgewater and protect him from the Harrowing.
We also had a confrontation between Lucian and Thresh (FINALLY) and new details about what happened to Senna. Not only that, but Illaoi was part of the story, before she was even released, which was very cool and gave us something to expect when she was revealed.
And then, in Illaoi's bio, the short story dealt with what happened to Gangplank after his ship was blown up and how he regained purpose and was "reborn", having him interact with Illaoi.
This was something League's lore had been lacking. That feeling of being dynamic, consequences and continued stories and some resolutions along the way. In fact, I believe that those two monts were probably the best the lore in League has ever been. The Bilgewater event even had some cool interactions with the lore, like the icons and Butcher's Bridge showing up in the event and everything.
Before this, we only ever had some new champion's lore reveal something we didn't know on another champion's lore, with mystery leading up to nothing and so on and forth. I remember at the time of the Shurima event, a lot of people were disappointed when the new lore that was being developed led to nowhere.
But now, the way they've been going about this, there's the possibility we'll get something new. Maybe we'll find more about the Kinkou and Zed. Maybe we'll discover Vi and Jinx's past in Piltover. Maybe we'll finally see Yasuo finding the true killer and redeeming himself. And heck! Maybe we'll finally figure out what happens next with Sivir and Azir.
However, with all of this said, there is ONE big problem with lore right now. Two, actually, but they kinda mesh together.
The main problems with lore right now, is how inaccessible and infrequent it all is. Before, when you clicked on a champion page and went to the Lore tab, you saw something like this:
http://i.imgur.com/MCA2Zqy.jpg
which explains what that champ is all about in two paragraphs, setting that character up very well. But now, if you click on a champion with actual updated retconned lore, you see this:
http://i.imgur.com/hh5iKwb.png
A casual LoL player could easily be confused and disappointed by this, thinking that was it. But there's a problem with this even to more hardcore players.
If you want to see the full bio, you have to go to the offical League of Legends site and see it in the bottom of that champion's page or visit one of these micro-sites, whose links, after a few months, you have to ACTIVELY LOOK FOR.
This is by far one of the biggest problems with Lore. "Want to read Burning Tides? You have to look it up online or look for the pdf we released on the Boards."; "Want to read Aurelion Sol's full bio? Well, there's a link to the original release on the website if you look for older news, or you could simply go to the champion page on the website."
Well, you could say, "What's the problem, you can google it or look it up in the wikia." I'd agree with you, but I imagine actively having to look for lore online is a turn off for a lot of people and even though it's easily found by fans of the lore, it's kind of sad that we have to look for it instead of having it in a compressed space where all of it can be found, in the client. It's already a bit of a turn off for me and I'm the one writing this huge post about how much I care about lore.
Any other game would've had a menu for accessing all the lore (which we used to have back at the time of the Journal of Justice, but Riot dropped the ball on that and instead of updating it for new lore, erased that sub-menu). At the very lest least have the champion pages each include that champion's full bio. And I understand there's some technical issues when it comes to that, but if you have a writing department, maybe you should make their work more easily accessible somehow? I feel like there needs to be a better compromise than having all your lore outside the client.
Then, there's the problem of how infrequent it is. There was the Burning Tides event, then the Harrowing event a couple of months after that and then nothing for, what? Five months or something like that? We've been getting the bios for new champions and for full reworks, sure, but that's exactly what we used to get of new lore before they started doing these events.
And to top it all off, since the lore team rarely communicates anything (we had no idea there would be more lore in the events coming out before the micro-sites' release), we are stuck with nothing, waiting for new champs to come out or full reworks to come out to get anything lore-based, unless out of the blue the lore team decides to release the bio for a group of champs that are related in story (like the Targon "event?" that's going on right now, which I'm not even sure is an event at this point).
My proposal to fix this? Well, here are my suggestions:
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Put some more Lore onto the champion pages.
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Put all the bios and event storylines in the client in a sub-menu similar to the Journal of Justice or like the sidebar button we got for Worlds. (Or at least have a button somewhere in the client redirecting to a micro-site where all the lore is easily accessible through tabs like "Bios", "Events", "Videos", etc.)
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Communicate new lore releases better. If you're going to keep up with this seemingly random schedule at least communicate why it is like that a bit better and what you're working on or when we can expect new lore.
I honestly think the steps Riot has taken since the retcon have been in the right direction, for the most part, but it seems like they're taking way too long to take these seemingly little steps in further developing the lore.
I believe that League of Legends could grow to be a very succesful IP in general, with some very good stories in the world of Runeterra, comparing even to Warcraft or Warhammer and that is why I made this post. I wanted to start a discussion on how lore has been improving in some areas and how it's been declining in others. I'd like to create a thread we're we can share our opinions on how lore has been and what places we think Riot should take it next.
I know some people reading this post couldn't care less about lore and just play the game for fun or for competitiveness and you'd be totally entitled to that opinion. But, I think we can all agree that we want LoL to be the best possible game it can be. And that includes its lore.
Thanks for reading!
#MakeLoreGreatAgain
TL;DR: Lore and lore events have been good recently and the writing department has been taking steps in the right direction. However, due to its infrequent releases, a lack of a dedicated space to keeping all the lore in-game or anywhere really and a lack of communication by the lore team, lore has been getting a bad rep and moving at a very slow pace to improvement.