El Leon Gnar and other Gnar skins
http://postimg.org/image/bylolm2m9/ http://postimg.org/image/r61o5yugx/ http://postimg.org/image/9vb9dy2td/ http://www.wexphotographic.com/blog/wp-content/uploads/2012/02/IMG_5256.jpg
So, there is a significant bug in the throwing animation of Mini Gnar's Q, where for a brief period of time there are two boomerangs. This is really obvious and looks bad once you realize it's there. The Mega Gnar Q also just pops into existence without any lead-in animation to the object's formation. These two parts look pretty bad for Gnar's Q, and I hope they are fixed quickly. I know that the lack of a proper Mega Gnar recall animation is because it's so early in the PBE cycle, so I'm not gonna question that. The skin could also use some touchups to the coloring, and the tails aren't exactly amazing atm. They bulge too much at the ends and don't look natural like a lion tail. There should be more of a gradient tying the end of the tail to the rest of it, and it should be a smoother transition with less of a bulge. The reds on Mini Gnar should also be closer to the oranges on Mega Gnar.
This is the third Gnar skin without changes to his base Hyper marks. The only skin with changes is the legacy skin Snow Day Gnar. Recently, an update was created for Draven's skins to give them all unique indicators, and I believe Gnar deserves a similar treatment. The base marks do not fit in well with the skins besides the classic and maybe Dino Gnar.
Last point I want to make is that Gnar needs the new turn tech in all of his skins. It was recently implemented in Shyvana and Ahri is getting it on the PBE. I'm assuming it all comes from Aurelion Sol, but Gnar is definitely one of the champions that needs it. It would be great to hear if/when Gnar will be getting it, and a patch where he gets a new skin would certainly make sense.
As you can probably guess, I'm a pretty big Gnar fan, and it would mean a lot to me to see that you guys at Rito are taking care to fix some of these issues. Thanks a ton!