Alright folks, this is going to be a big one; Let's talk ALL the current Tier 1 VGU priority champs

Malicious Metal·1/26/2019, 11:44:30 PM·73 votes·23,206 views

Okay this isn't going to be super indepth or anything, mostly due to the sheer size of that VGU list and my lack of deeper knowledge on most of these VGU candidates. Regardless, I'll try to present some of my thoughts on their potential and champion identity and highly encourage you guys to participate in this discussion as you probably got more to contribute than me!

And no, I'm not going to hop unto a different forgotten champion train, nor rename. Mordekaiser was, is and will always be my baby and nothing will ever change that!

But anyway, let's get into this one, it'll be quite the ride :P

(I sadly wasn't able to find the proper sources for most of the art used in this thread, but they're all from google image search :P )


#Shyvana https://cdnb.artstation.com/p/assets/images/images/002/466/525/large/chengwei-pan-11.jpg?1462088141

50% Dragon 50% Human 100% Supah hot fire!

Shyvana's spot on this list is most likely due to one major factor, which is her untapped potential. Like many champions waiting for a VGU she has a strong thematic niche that just isn't filled to its maximum capacity due to several reasons, be it lacking visuals, kit or narrative. Shyvana is suffering from the first two. When you think about a tough, fiery warrior gal who transforms into a hulking dragon you wouldn't think she'd be primarily a champion who just runs at you really fast and tries to kill you with a million small chunks of damage.

You'd expect mighty cleaves, fiery dragon magic, fierce combat prowess, physically imposing and very impressive feats of strength and of course all the cool things that come with the high moment of turning into a fucking dragon on the battlefield!

This is a very resonant thematic that many people would love to play as if the gameplay and visuals actually lived up to the expectations set by this particular champion. Now, I adore Shyvana but for efficiency's sake I won't be able to go into depth about what I'd personally want to see in her VGU.

That being said, I'd love to play up that dual nature of hers and make the transformation based on a milestone system instead of her just turning into a dragon at the snap of a finger. Have her have some middle stages between mostly human looking form to full on dragon, incorporating stronger spells/ability effects and of course evolving visuals until we finally get her to be reborn in a fiery explosion, emerging as a mighty beast.

Also, amp up her muscles riot, don't be afraid of giving your ladies some bulk! >:(


#Shaco https://static.lolwallpapers.net/2016/08/57a05f9d49e27-932x620.jpg

His fanbase would probably lynch me if they caught me talking about anything they'd personally dislike. Shaco is currently a meme champion, his mains falling into a very specific stereotype, which isn't surprising since his kit does not really offer much except that ONE way to play him.

Shaco is an interesting champion with many avenues to explore his theme of a demonic jester, League's very own Joker character. Be it haunted puppet, some weird demonic entity or anything in between, there's a lot of ways to give Shaco that ONE unique twist that makes him stand out as something unique to League of Legends.

In terms of gameplay, yes it didn't age well, at all! He's binary, lives and dies on the enemies not respecting him and offers very little to his team, while it is definitely a unique playstyle, it makes for a very bad kit to pick up and does not offer much in terms of satisfaction beyond trolling the enemy.


#Rammus http://digitalmediasterling.weebly.com/uploads/2/6/2/7/26270546/3102791.png Ok.


#Dr. Mundo

https://cdnb.artstation.com/p/assets/images/images/011/142/791/large/nathan-stefan-dr-mundo-final2.jpg?1528066198

The Madman of Zaun is also a very resonant character fantasy, but one that seemed to have been retconned in recent events. His new lore makes him out to always have been a masochistic monstrosity instead of his old one showcasing him as mad scientist who turned himself into what's basically Mister Hyde.

That being said, Mundo is a weird one, really. His entire thing is regeneration, which could totally be something his kit and theme would both be built around...get it, like muscles and sinew around a bare-bones idea?...forget it.... Basically, Mundo could very well remain somewhat of a macabre comedy character, using his affinity for masochistic tendencies and mad regeneration in creative ways that would make for something disgusting, revolting but hilarious in some ways. Definitely a character with some really interesting ideas to be explored!


#Pantheon! http://i.imgur.com/qj3HEGu.png

One of the Targonian aspects, but one that does not share any kind of love for his hosts like his brethren do. Which makes him very interesting on a Narrative standpoint. Yes, his kit is bland, boring and very binary BUT I'd personally be most interested in his story and character rather than what gameplay fantasy he'd portray. Still, it'd be one of martial prowess as the celestial aspect of War itself, which would fit well with a more skirmisher type of approach mixed with some diver elements that make him be a force to be reckoned with. Give him a bloody gladius to use alongside his spear and shield, make him chuck his starlight spear and have him use his sidearm, be creative about it!

But as I said, his personality would be extremely interesting to explore. Why does he not allow himself to share a body with his mortal host, was it because of past experiences, are we going to get some insight into his past as the aspect of war...And are we going to get something akin to the recent Venom movie with a similar dynamic between host and parasite with the aspect Pantheon and Atreus?!


#Corki http://www.lol-wallpapers.com/wp-content/uploads/2016/12/Classic-Corki-Chinese-Splash-Art-League-of-Legends-Artwork-Wallpaper-lol.jpg

Honestly? I have no bloody clue about any of this.... Like, please...


#Udyr http://lolwp.com/wp-content/uploads/udyr.jpg

The Spiritwalker. One of the most boring champions who's basically just a walking auto attack with four different flairs to it. He could really benefit from a more intuitive stance system that would make him a very adaptable champion who channels primal spirits into a mortal form during combat.

Amp up his fantasy of a Shaman archetype, one that fits better into the freljord. We've already explored different manifestations of totem magic, with Ashe being close to Anivia and thus having ice birds and Braum summoning Ornn's ram symbols. Have Udyr incorporate ALL of those Freljordian demigod totems into his kit! Make him an actually interesting representation of that champion fantasy!


#Volibear https://static.zerochan.net/Volibear.full.1523582.jpg

Someone might heavily disagree with me on that but Voli is in dire need of a VGU. He's aged poorly and his champion identity is a bloody mess. It's basically just "armoured bear".

And with Riot pushing the Freljordian demigod angle, this is a prime time to explore what exactly Volibear is supposed to be in league's universe. As what we've seen so far, he's not really on good terms with Ornn, Volibear is a deity of war and conflict, the "Thousand Pierced Bear" and something that basically turns humans into berserkers.

This is a very interesting angle that could be explored by giving him a character to reflect a darker, more twisted and a lot more brutal side of the Freljord. One that might fit Sejuani's ideals and would give us a lot of great narrative avenues to be explored!

Also come on, skewered bear with lighting aesthetics? It'd look bloody sick!


#Fiddlesticks https://cdn0.artstation.com/p/assets/images/images/000/666/100/large/shawn-brack-gmfiddlesticks.jpg?1443930318

I love him. He's great. Give him some twisted lore rework expanding on the current ghastly tale and give him a kit that revolves entirely around making his enemies crap their pants!


#Nocturne https://cdna.artstation.com/p/assets/images/images/013/108/666/large/ron-broyde-nocturnevupresenting4.jpg

A nefarious nightmare that haunts the one place where we're supposed to be safe; our very dreams! Nocturne's identity as a nightmare demon could use some work and he could benefit from a kit that reflects this primal fear of haunting one's sleep! His Kit is very binary and apart from his ultimate, doesn't really offer anything interesting. He could do with some more fleshing out in terms of WHAT exactly he is and what role he plays withing the broader demon lineup. On a gameplay level he really needs to pick between being a Diver or an Assassin!


#Cho'Gath https://us.v-cdn.net/5021068/uploads/editor/73/ofklm60geon8.jpg

Probably THE Void champion, Ch'Gath is one of League's oldest characters and it's really showing. His visuals are really outdated and his character is very far from being fleshed out properly! Cho, in my opinion, should be the very first Voidborn who set foot on Runeterra, the creature that has persisted through millenia since the first void rift was made, growing into this nightmarish eldritch terror by devouring whatever he came across.

This should be reflected in his gameplay, making him grow not only in size throughout the entire game, but also evolving his shape, starting out as a pitiful, thin void apparition and steadily growing into this hulking mass of hardened carapace and mountainous strands of flesh and spikes.

His Vo should change as well to reflect that change. Have him be kind of naive, dumb and very primal at first, growing and evolving into something scarily cunning and backed up by countless years of experience in a world so strange from his place of birth in an eldritch womb. Make him be truly what would happen if a voidling would survive this long in Runeterra, growing into a hulking Juggernaut that backs up raw mass with ingenious wit.

Make Gentleman Cho canon!


#Skarner https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/70bb3d95-bbed-4549-821e-2d85720e1e13/d6ty2k9-94b651fd-4b11-4c0f-9e73-d9ebf05f1eeb.jpg/v1/fill/w_1024,h_692,q_70,strp/the_scar_of_war_by_blazemalefica_d6ty2k9-fullview.jpg

I love Skarner and he's the only champion on this list I have mastery 7 on. But I absolutely despise his gameplay.

What draws me to the ol' scorpion is frankly his lore and his VO. Skarner is a fish out of water, a gentle creature with ageless knowledge born through an intimate bond with the planet itself...forced to learn violence by the hands of those who sought his kinds lifecrystals, causing him to seek out the thieves and reclaim his lost people.

All the while treading in a strange world that does not remember his kind, and one that does not have any sympathy for him. He is THE character that should remain fully melancholic and be something we can truly relate to. A monstrous creature with a gentle heart.

I could go on about Skarner but nothing would be able to paint a better picture than his Vo so give it a listen. https://www.youtube.com/watch?v=9OrS4K4RGgw

On a gameplay level, he really needs a proper new niche with cooler abilities. He currently only runs at you, tries spamming his q and drag you back with his r, basically just a different Shyvana or Udyr. We could really benefit from amping up the scorpion thematic for him!


But that's all for now, what are your personal thoughts on the matter?

MM out.

91 Comments

TheDogIsABomb1/27/2019, 1:42:24 AM25 votes

Dropping by because I feel the need to mention this every chance I get; when they rework Pantheon, it is of utmost importance the Ruthless skin remains pantsless.

Cetri1/27/2019, 12:41:40 AM12 votes

All I can say is: please keep the aviator slang on Corki. It's as core to him as metal is to Morde.

ModCaptainMårvelous1/27/2019, 3:26:01 AM12 votes

Just make Shyvana like Corrin from Fire Emblem/Smash.

She should absolutely be transforming parts of her body into a draconic form or be morphing between human and dragon. It's her coolest feature.

Warlord Dienekes1/27/2019, 12:56:06 AM8 votes

Dear god that Pantheon armor. What the hell is that? Is he a stripper now?

Pantheon is one of the few with pseudo realistic armor. Let’s not take that away from him.

That is almost painful to look at.

In either case, I’ve made my opinion on what to do with Pantheon known: burn the space parasites, completely.

As far as kit, I actually agree and made my own fan rework with Ralanr to have him switch up weapons. I give him a xiphos though. He ain’t Roman.

Shadowkirby141/27/2019, 2:28:51 PM7 votes

Bruh, I just discovered this and holy shit, this screams Corki. This is definitely what Corki should be and should look like!

https://www.artstation.com/artwork/xXrW4

Moody P1/27/2019, 12:39:32 AM7 votes

**Volibear **has 3 main things I want incorporated into a rework; his lightning/storm god status, the Ursine, and directly influencing his allies with his berserking power(BUFFS, GIVE ME A FIGHTER WHO BUFFS). As far as I'm concerned in terms of kit, any "bear" stuff can be removed (his bite, basically) because we have enough characters who incorporate the "savage beast" trope and his W just isn't a very interesting spell for how integral it is to his kit. Volibear should either represent a pure force of nature or a hybrid between that and a clearly talented warrior. I like to imagine him as something similar to RAOH from Hokuto no Ken; a pure badass who's mostly a leader in name only, and it's more accurate to say he keeps a leash on the grunts and thugs beneath him. I think his ultimate letting him summon a posse of Ursine to bring chaos to the battlefield would be super fitting to him.

https://vignette.wikia.nocookie.net/hokuto/images/a/a5/Raoh_%28Atomiswave%29.jpg/revision/latest?cb=20090731143318

But then add lightning powers onto that.

(Also he should still do damage primarily through his autos. I won't accept anything else.)

I think the next 2 champs I'd be most interested to see is** Mundo and Cho'Gath.** And I might be an unpopular opinion on this, but I think their kits are, well.. fine. At least in concept. IMO I think both of them should get a rework on the scope of "the same idea, done in more modern ways" and I actually made a thread about Mundo a few weeks ago saying this exactly. You can take his general playstyle of "laughs at you trying to kill him" and put a more mechanical spin on it to push it away from Mundo winning because you just don't have the numbers to handle him, and then you can work on making the rest of his kit more interactive and engaging for everyone involved.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/upEKnWOg-i-dont-think-dr-mundo-needs-a-big-rework-my-idea

I like Cho'Gath a lot because he's one of like, 3 juggernauts that actually remains relevant in the late game. For me, what strikes me as iconic is Feral Scream and Feast. You could honestly discard his passive, Q and E and I don't think I would really mind it. I think a mechanic that would be absolutely insanely cool on him, though, is incorporating his size-growth directly into his utility value. Like, the larger he gets, the more ground his spells cover (and this would be something super nutty on a revamped silence) so he transitions into this absolutely oppressing force as the game goes on, denying you huge amounts of space to move and making it hard to get away while he closes the gap to eat you. I'd play that for sure.

Last I'm intrigued in is Shyvana. I think she needs a full overhaul, to be honest. She's far too low-value to be of any fundamental use and her kit is even more bear-bones than Voli's. IMO there should be a strategic choice between human and dragon forms; like her humanoid figure being able to get damage out quicker or be the setup TO the dragon form which she unveils in the middle of the fight, rather than opening with it whenever she can. Human form being more juggernaut-y and her dragon form being a strong Diver would be excellent. She's got a lot of potential that's always rubbed me wrong. Especially with her retcon that apparently confirms her in canon that she turns into a real dragon now and not a wyvern. Which I think is cooler, two arms plus wings is better than two arm-wings.

I7A6X2v21/27/2019, 1:45:28 PM5 votes

The remaining outdated 2009 champs: Amumu Blitzcrank Chogath Corki DrMundo Fiddlesticks Jax Mordekaiser Morgana Malphite Rammus Teemo Udyr Zilean Veigar Shaco They are the tier 1 imo, their models have 10 years old, it's insane!

Avious1/27/2019, 11:34:08 AM5 votes

While Shaco is indeed very binary and boring to play currently, I don't think his kit requires huge changes to make him interesting.

Been brainstorming a little about him lately and concluded that his passive, jacks and ultimate could remain almost the same. Now, about his stealth and shiv, these are my ideas (please take them with a grain of salt, I'm no expert)

Q: Deception Zone Shaco distorts reality in a large area, becoming invisible and gaining movement speed (greater bonus when chasing champions) while in it. Shaco can break and re-enter stealth 1-3 times (scales with ability rank). Cooldown: around 25-20 seconds.Shaco re-stealths 1 second after appearing, placing a jack in the box doesn't reveal him. Same applies to hallucinate's clone.

My idea is that this has a large cast range and the actual field is slightly larger than Trundle's W. Cooldown is obviously much longer than his current Q, no gap-closer or wall jumping, just a small ms boost which increases when chasing enemy champions. With this ability his tricky and deceptive nature are explored further while giving enemies a clearer way to fight back (enemies are notified with VFX and SFX when they are in the zone, long cooldown).

W: Jack in the Box

Mainly unchanged. Probably minor balance adjustments.

E: Two Shiv Poison

Passive: While this a ability is off cooldown, Shaco's basic attacks poison his target, dealing magic damage for X seconds, stacking up to 3 times. (Bonus damage to monsters) Hallucinate's clone's basic attacks deals bonus damage to fully stacked targets.

Active: Shaco throws his dagger dealing execute damage, briefly slowing and refreshing the poison on the target. Can only be cast on fully stacked targets.

With this ability Shaco's enemies have more time to react to his burst while Shaco is rewarded with more damage if he can successfully get 3 hits in.

R: Hallucinate

Same as W.


These are my ideas for a smaller scale VGU for Shaco. I think it adds more depth to his gameplay while retaining everything his mains love about him,even the AP cheese build. What do you guys think?

Almighty1/27/2019, 3:52:04 PM3 votes

You make a thread about champions in need of a VGU and forget to mention possibly the worst offender?

Tryndamere

Nothing about this caveman monstrosity's 2009 design is acceptable in a modern day video game. He is supposed to be a longsword wielding barbarian, yet he plays like a whack-a-mole machine. Considering Tryndamere's thematics, he should play similarly to the new Aatrox. Slow moving, slow hitting, but deadly and rewarding if played in the hands of the experienced.

And the only people who will disagree are those who like to play on "easy mode" and that those who hate Trynda should just learn to "dodge the crits" or whatever. Repulsive and unacceptable.

http://www.auplod.com/u/dpoula9d885.png

Doozku1/27/2019, 1:24:19 AM3 votes

Personally, the main thing that drew me to Cho'gath when I first got this game was the fact that he could grow to a massive size. His actually gameplay then was disappointing to me, seeing as how he was more of a weird tank mage thing than an actual godzilla like monster. I'm hoping they really make him huge this time and have him feel like a godzilla eldritch abomination who's main strength is that he can grow to massive size. Honestly if that picture was a late game cho'gath I'd main him on the spot only because of how big and awesome he is. I really wish riot would experiment more with "giant" size champions. Galio was a perfect fit for this but for some reason they made him really tiny compared to how big he should be, so at least for me the most important part of a cho rework would be that he keeps his massive size and they play on that to make him feel like a true Juggernaut/Tank.

HA I am Shaco HA1/27/2019, 12:03:09 AM2 votes

I loved reading through this! You seemed to enjoy typing this out and spoke about what the champions could be. I especially liked reading the Shaco part because I agree on it so much, him being a meme champ to annoy enemies it the reason I play him Ap top lane, so my boxes are able to join the fun!

QMighty1/27/2019, 1:34:36 AM2 votes

Totally love your hot takes on Skarner and Cho, that's basically exactly what I'd like to see from them, as they're a couple of my favourite champions in the game (the fact that they're both monsters is TOTALLY unrelated to my love for them... totally). Someone else mentioned that Cho's abilities could evolve with him, and I think that's the perfect direction to take him. As for Corki, the main thing I wanna see from my old main is for him to be brought visually in line with the rest of the yordles. Give him the big ears and the fluff and make him super animated (currently he has two, maybe three animations total?). Kit wise, I wanna see him become a proper ADC again. Scrap the class update stuff except maybe the magic damage passive, because that's kinda cool. But 'The Package' oughta be scrapped, since it makes zero sense on a squishy marksman who wants to stay at the back of fights. Yeah, it creates high moments, but more often than not it's a better idea to just use it on waves or let it disappear rather than dive into their team. I wanna see them find different ways to create high moments in his kit that don't turn him into a kamikaze pilot. In particular, giving him a better ult that is more than just a sheen proc. He should also probably get a better-realized theme because we already have a couple yordles whose themes are 'I wanna blow stuff up'. I think emphasizing him as an old man yordle (as in old even by yordle standards) (wait, do yordles even age?) and maybe even a war vet would be a good direction, but don't make him too cranky so as not to encroach on Kled. Apparently we're getting Bandle City lore this year (finally) so here's to hoping they'd bring his visual design in line with whatever they have planned for that. Or just go the easier route and straight up turn him into a Zaun/Piltover champ like they did with Ziggs and Donger. I just want him to look like something more than 'midget old man in a helicopter'. Oh, and blow us away with his skins. He's got three legendaries, make them GREAT! Also, I have always and will always consider Urfrider to be the best skin in the game (and not only because it was the first skin I ever bought), and I wanna see it in glorious modern standards. Since Nunu and Morde are finally getting their due, Corki is now my most anticipated rework. My hype might even rival yours, Malicious.

Wrathof3001/27/2019, 1:38:33 AM2 votes

On Shyvana, I would make her human form naked... wait, wait don't leave... I meant that in a literal sense. Wait! Come back! Basically have her dragon scales and bones be her clothing in human form, her Dragon skull armor, let that be her own skull from her transformation, she'd be naked the in the same sense as when she is in dragon form. Then add some Demacian flare onto her, the blue and white may not work, but maybe golden armor that melts and cools each time she transforms in a burst of flames.

I'm personally a fan of Shaco being a possessed puppet from one of the lesser kingdoms of Valoran opposed to him being another demon.

I hope that the Chogath VGU and future void monsters incorporate the new Void aesthetic, they wouldn't be 100% accurate to the concept art but I think they can come decently close compared to the current ingame aesthetic.

https://pbs.twimg.com/media/DlDTgKFU8AAnYbr.jpg

Ifneth1/27/2019, 2:21:29 AM2 votes

Rammus’s kit is too limited to be interesting: Powerball, Taunt, Curl, Ult. I have a better idea.

Passive - Powerball Rammus curls into a ball and rolls. When rolling, he moves faster but needs time to turn or slow down. Rammus knocks aside and damages minions and small monsters and runs over large monsters and champions, knocking them back and stopping behind them outside powerball. Hitting walls slows him. Attacking or using Defensive Ball Curl exits Powerball.

Q - Defensive Ball Curl Cooldown: 6 seconds Cost: 80 Mana + 20 per second Reflection: 5/10/15/20/25% Rammus curls into a ball and partly buries himself, rooting himself but becoming spell immune. Basic attacks against Rammus inflict Grievous Wounds and reflect a portion of their damage onto the attacker.

W - Tremors Cooldown: 14/12/10/8/6 seconds Cost: 60/70/80/90/100 Mana Duration: 4/5/6/7/8 Seconds Rammus shakes the ground beneath himself, increasingly slowing, damaging, and grounding all surrounding enemies as they sink into the earth. Enemies who remain after two seconds are buried, stunned for one second.

E - Spike Burst Cooldown: 12/10/8/6/4 Cost: 55/60/65/70/85 Mana Rammus extends his spikes, damaging and knocking back enemies. If Rammus is in Powerball, he loses the speed buff for one second.

R - Shuriman Spirit Cooldown: 180/140/120 seconds Cost: 100 Mana Rammus locks his shell and quickly gains movement speed but also turning and stopping time. He then becomes unstoppable, running over champions without leaving Powerball and leaving them stunned for two seconds afterward.

Just imagine Rammus rolling in from the fog of war to disrupt not only one opponent but an entire team.

Sexy Jack Rabbit1/27/2019, 2:38:05 AM2 votes

I feel like if Skarner gets reworked his VO should be more about his strive to save his people, than being a mopey rock bug

KestrelGirl1/27/2019, 3:51:57 AM2 votes

To fill you in on Corki, he features an outdated yordle appearance (as does most of the yordle cast) - he should have more fur as well as keeping his iconic aviator mustache. His ROFLcopter and crew of primitive pilots also have no place in the lore at the moment.

DemoGuide1/27/2019, 5:16:19 AM2 votes

Want to especially mention champions that i think need some mechanics on them removed: Skarner needs either a way to create zones himself, or just strait up remove them and replace with something new or base stats. Corki Corki has really weird kit, which was alright in early seasons, but didn't age well. But specific thing i want to go from his kit is static cooldown on rockets, not reducable by CDR. Thats just a lazy and not fun for player solution. Shyvana Needs a heavy rework for rage system, its either should be more implemented into her kit or just strait up removed.

For other champions, i think they definitely need a vgu, but their gameplay should still include their core aspects, like fiddle can't go without fear. You just can't remove it, you can only rework it to be more balanced.

Jennifer4201/27/2019, 2:21:20 PM2 votes

Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser Mordekaiser

enough said.

Vlad1/27/2019, 9:10:20 PM2 votes

Where is mine?

[vlad-salute]

ZaFiReX2/18/2019, 8:48:13 PM1 votes

WHY NOBODY TALKS ABOUT MALPHITE [sg-shisa]

Predatoratorr1/28/2019, 4:46:04 PM1 votes

love the way you described skarner! i agree, the scorpion aspect of his gameplay is not well represented, and working on it could be a good starting point: his claws could be used to both grasp his target, and defend him from assaults, his venom could be actual venom.

right now he's more of crystal magic being cast from a scorpion body; i'd like him to be turned into a scorpion whose abilities are enchanted by his crystals plus some pretty crystal magic.

in the end, as i dislike his spires as they're now, i wouldn't mind some kind of enviromental interaction built in skarner. scorpions are territrial and ambushers, that means they rely on the terrain to set up their engagements, and maybe with the budget a vgu gives, it could actually work.

Alzon1/30/2019, 6:10:09 PM1 votes

When I started playing League back in early S4, I was almost immediately drawn to Shyvana. At the time, I was very into fantasy book series that feature dragons - Eragon, Dragonriders of Pern, Icefire, Joust, and Heart’s Blood, to name a few. The concept of a human dragon enthralled me.

However, her gameplay has always sat a little off to me - she fights as more of a dragon-slayer (hisss) than an actual dragon, with chip-damage based around taking out big enemies. This kinda fit with her old lore as a sort of patchwork deal, but the newer lore throws that out the window.

I would be very, very happy if Shyvana got a rework along the lines of Aatrox’s, where she’s transitioned from an AA-based fighter to an ability-based one for those big, glorious, flame-wreathed impacts. All that needs to be kept are her map mobility, AoE, and objective control - the rest can change.

Copic1/27/2019, 2:05:19 AM1 votes

Skarner isn't that bad of a champion, he just needs a new passive that isn't a mini game and a Q buff.