@Riot Art Team: Hextech Annie's hair needs less red in the splash
Before we start with the subject I must say I am really impressed with the small details, animations, and overall look of both the skin and the splash art! Good job! Tibbers sure makes me long for a Hextech Nautilus skin too :D
I know that the splash art is supposed to emphasise that Annie and Tibbers are attacking something that is glowing red, but I think you have slightly overdone the amount of red for Annie's hair. It looks like she has orange hair, rather than dark blonde, like she has in-game. The parts of her hair that are not lit up by the red light at all still have a red hue. It is difficult for me to properly adjust the colours correctly, as there is so much red that big areas are affected by tweaks, but I have strived to come close to a result that displays what I mean:
In-game Model https://3.bp.blogspot.com/-lHYZU2S9hr0/Vs4Q08F3MJI/AAAAAAAALpc/vNuBhds-rZE/s1600/annieturn.jpg
Original http://imgur.com/9EEqzmy
My Edit http://imgur.com/jHJqbtc
My Edit 2 http://imgur.com/DxUjz7R
I know that the blonde colour is wrong in some areas respective to the light source, but it was the best I could do with my tools.
Now that I have your attention: could you please also look at my post about Shen's effects creating visibility problems? I have had no replies, so I guess you missed it: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/WIFEROr9-shens-abilities-have-clearity-issues-when-there-are-two-shens
- Feel free to correct the silly grammatical error in the post name while you are at it (wrote 'clearity' instead of 'clarity' :S)
Thanks! :)