Warwick Skin Feedback

RiotReav3·1/11/2017, 8:24:12 PM·66 votes·236,221 views

Hey guys,

I have read over all your feedback on Warwicks new updated skins and I wanted to talk about what our thoughts are on them and also what changes you can expect to see before release (Or maybe even in the patch after release if needed)

First off I want to say that our goal for skin updates is always to do, at the minimum, what is on live pre-rework (or if what is on live doesn't work with the new direction at least something in it's place) We generally don't add more then what is on Live. This is because if we brought every skin up to the modern standards it would extend our release time by a fair amount and we think getting the base update out to players as fast as possible is the highest priority. However, we do try to squeeze in cool things that didn't exist before when possible.

That being said we have heard your feedback about the quality of some of his skins and we will be adding more cool stuff over the next couple weeks. I also want to address some concerns I have seen about Feral in particular and at least talk about how we landed where we did on that skin thematic.

**Tundra/Firefang ** For Tundra and Firefang we will be adding unique or recolored Fire and Ice VFX to all there abilities, not just W. We feel that the green or red in Tundra WW case just feel really out of place and you guys where right to call us out on that. While neither had completely new VFX pre-rework we also don't want VFX that look super out of place in the game so we will be updating these skins.

Hyena Warwick

For Hyena Warwick we added some unique VO lines and kept his unique laugh emote. We however didn't have a laugh on Q or his Ult which a lot of players are rightfully sad about. We will be adding laugh VO to his Q, Ult, W activation AND when he kills someone. Hopefully this will retain the feeling of the previous Hyena skin. We will also be giving him unique or recolored VFX across the board as well to better fit his thematic. As for pre-rework Hyena's unique run animation, new Warwick already has a run animation when he hunts. In the place of a run we added a unique Engine rig to his back that has unique engine animations that don't exist on any of the other skins.

Feral Warwick

So there have been many comments about how Feral Warwick isn't Feral anymore. We don't plan on doing big changes to the skin except small adjustments to the splash to match the in-game color more and a bit of model polish on his clothing. I did think I should at least explain the thematic and how we got to where we got. We definitely didn't intend to take away his feralness or ignore his previous thematic. Pre-Rework Feral Warwick was a feral beast that got captured and then escaped due to how feral and out of control he was (hence the broken chains on his wrist) We had to preserve the tanks on his back and claw for each skin so we needed to incorporate those into the new skin. The thematic is supposed to be similar to pre-rework feral in that he was a feral werewolf that gets captured and is experimented on and then escapes the lab, killing everyone and running back into the wild. We just added a bit of a twist to it. I thought it would be at least fair to explain our reasoning behind the changes.

Anyways that all for now. Feel free to let us know what you think in the comments below.

UPDATE:

Feral/Grey

So looks like our FX artist Bitsplosian has been making crazy progress on Hyena/Tundra/Firefang. Since he is getting through those so fast he is actually going to also do a color shift pass on Grey/Feral, making the VFX on those skins match the theme of the skin closer. These will largely just be VFX recolors to most abilities and also the glow of there eyes/tanks. Keep and eye to the PBE for those soon.

346 Comments

Qeun1/11/2017, 11:19:25 PM52 votes

My biggest problem with feral ww is that HIS BASE SKIN looks more feral. Take away his scraps of clothing on his upper body, make him more bulky and give him some wounds and remove the weird ass muzzle that doesn't even look good on the model.

Ishval1/11/2017, 10:32:40 PM46 votes

I would really like to see Feral Warwick reworked or changed, since that was my favourite skin of him. It was the typical werewolf: simple and awesome, but now, the model game just seems to be Warwick with Mundo's outfit.

Probably i was expecting something like a real werewolf since in his base skin he seems more like a normal wolf( with robot parts), so i was think, since you need the back to stay like the original model, what about a silver arrow stabbed into his back and removes all the clothes from the model? Keeping his classic brown fur :3

BTW the Rework is a 9/10 for me. I just' don't like the way he walk. Dunno he fell strange.

GJ guys.

The KoolAidMan11/12/2017, 5:52:40 AM24 votes

Wait.... did I just read a paragraph explaining how the theme of the feral ww skin is legit the exact same theme and backstory of the base default skin (wasn't he tested on and escaped in the default skin)? I didn't think it was that hard of a skin to translate into the update. Off the top of my head make the tube on his back an arrow, make his claw normal with no metal (if it has to stay make make it larger with longer nails), and bring back the scratches all over his body. I fee like everyone likes it because it was basic and primal and now it's a jacked up lab rat. I dunno not trying to complain but if we can slap an engine on hyena ww we can do better then this for feral ww. Please reconsider not making any changes.

Also just let me add overall I love the kit changes! You given him desperately needed early game tools and outplay potential. I've always loved this champ and can't wait to play him.

Mordecai1/12/2017, 2:26:15 PM23 votes

{quoted}

**Tundra/Firefang ** For Tundra and Firefang we will be adding unique or recolored Fire and Ice VFX to all there abilities, not just W. We feel that the green or red in Tundra WW case just feel really out of place and you guys where right to call us out on that. While neither had completely new VFX pre-rework we also don't want VFX that look super out of place in the game so we will be updating these skins.

Can you please explain to me how this statement only applies to Tundra and Firefang Warwick. Because when I read this, the first skin that pops into my head is Grey Warwick Followed By Tundra.

One could argue that medieval is opposite hextech in Runeterra. You've got a skin which replaces the high tech injection cylinders or whatever with what seems to be a magic/cursed sword that's radiating an intense shade of spooky green/blue miasma. yet somehow when it gets driven deeper through w activation instead of increasing the effects of the miasma like it theoretically should, everything turns into a completely irrelevant red. When he uses E it should look like he's releasing a buildup of spooky green/blue miasma as he howls. Nothing about keeping the original vfx makes sense.

Such an incredible skin harnessing such an intense Shadow Isles color scheme being overshadowed by Firefang and Tundra solely because of something like a vfx is completely unfair when you use this statement as the reasoning, especially since the number of people "calling you out" on Grey compared to Tundra and Firefang is 5/1.. at the very least... Grey Warwick has the potential to be his absolute best skin with such a minor change that's beyond Justified/Deserved based on how hard it was to get. You could literally move the current Tundra VFX over to Grey and it would still look 5x better than the current red. We aren't even asking for completely unique vfx, although something similar to Firefangs updated vfx only spooky green would be amazing, all we want is the default vfx to at least be recolored to match the skin. My biggest concern is I don't want a skin with such potential ending up a skin in which the only reason why anyone would ever pick it being rarity because it lacks what others skins don't. Why use Grey Warwick when you can pick up a skin with matching VFX for ONLY 520 RP. Re:Releasing Grey in its current state would completely remove it from play after a week or two depending on how easy it is to get.

So many people have pointed this out as well as other issues with the skin such as the sword not sticking out his chest like in the splash, yet nothing is even mentioned in this post, a Rioter has yet to reply to any Grey Warwick posts regarding anything other than its potential re:release. meanwhile reading through comments its basically the second/third most commented about skin after feral/hyena.

I want to give Riot the benefit of the doubt and just assume they're holding off on any changes until they decide on it's re:release and that maybe they are saving the special VFX for an original owner only version (Like Championship Riven) But right now if feels like any comments regarding Grey Warwick are being deliberately ignored.

Can we please get an update on this skin? At least tell us you're looking into it or something because deliberately ignoring it just makes us feel like you don't give enough of a damn to even listen to Grey Warwick feedback.

Edit: In regards to Feral, I think the biggest issue is people want a kind of traditional Werewolf skin, and the closest skin to that (grey) is unavailable to them. You don't so much have to completely change feral, but if you guys promise to make him a traditional skin most of the people complaining would be happy i think.

WUVCdisPp21/12/2017, 2:22:45 AM22 votes

I talked about it in a post before but I feel that Feral Warwick just is not similar at all to his previous theme. The easiest way to fix this is by changing the name of Feral Warwick and keeping the Feral theme as an idea for a skin that can be created later. This would solve most people's issues with the skin and make it so they can keep up hope that there will eventually be a real Feral skin.

As for the current "Lab Rat" skin, just retcon the skin lore to be a Warwick that was brainwashed and controlled by Singed. Instead of hunting down evildoers, Warwick now hunts specimens for Singed's laboratory.

Also for Grey Warwick there's the fact that the splash shows the sword in his back sticking out of his chest too. While in-game the sword is only shown in his back.

Sahn Uzal1/11/2017, 8:27:16 PM21 votes

It'd be really cool if we could get a skin that fills the ''Just a Werewolf'' Desire from a respectably large amount of players. A lot of them, including me, thought Feral Warwick would fill that spot.

Really happy to hear about the Q vfx on Tundra hunter, I'll defineltly pick that one up!

SIGfigures1/12/2017, 5:12:59 AM19 votes

Good Evening!

Thanks for opening this discussion, as it helps give us players a sense of Riot's creative direction. I've been excitedly waiting for this rework to drop the past few months, and when I saw the champion teaser earlier last week, I couldn't help but fanboy at Warwick's new look. I've currently been testing his kit on the PBE, and have been loving every minute of it.

However, I'm currently in the same boat as the users that dislike the reworked Feral Warwick. The previous iteration of the skin, to me, fulfilled the fantasy of a runaway beast; bloodthirsty, wild, unhinged -- exactly what feral is supposed to convey. And the textures of the previous skin reflected that. You had these broad claw-marks on his back, minimal clothing, broken chains, a wild-eyed visage. I understand that with the current iteration, Warwick is presented as, similarly, a runaway beast, but one that has been experimented on. For some reason, I find myself disconnected with the skin -- especially considering its effects and presentation seem lackluster in comparison to it's 'cheaper' counterpart, Tundra Hunter.

The loss of this skin's identity to me, however, occurs somewhere in Warwick's transition from, I guess a 'visceral, unhinged, unruly beast', to a 'torn lab-coated, belt-buckled experiment.' It feels more like it would fall into the lines of a Hextech/Augmented or an 'Uncaged/Test Subject" line instead of 'Feral'

It's truly hard for me to say in words, but I believe, currently, that if perhaps (in order of importance):

  1. More clothing was removed, replaced with a similar torn fabric/loin cloth akin to pre-rework.
  2. A few more scars added and the colorings/textures darkened, allowing this skin to align more with the fantasy of being 'feral' -- blackened/dark fur, battlescars, etc.
  3. VFX on eyes when Blood Scent is active -- Perhaps an yellow tint, again referring back to pre-rework
  4. Replacing leather straps/belt-buckles with broken, rusted chains
  5. Replacing his canister-tank on his back with something a bit more 'Dangerous, escaped beast', perhaps an object similar to Grey Warwick's Sword, something weighty and heavy, like a ballista bolt.
  6. Replacing pseudo-claw with similar less-technological iron gauntlet?

Again, I enjoy everything about the rework aside from these few disconnections I have with the Feral skin. I hope all ends up going well, and look forward to see any changes/progress made towards Warwick!

CodyBear 1/12/2017, 2:51:42 AM16 votes

Fix the feral skin! Take off his face mask and the claw. Make em look like a mad werewolf or Crash Bandicoot!

Lupus1/12/2017, 8:11:51 AM15 votes

I'm usually one of those silent ones, even when I'm not all that thrilled (been playing a long time too). But the Feral skin has me all sorts of upset.

To be fair, the rework is fantastic but the Feral skin is in poor taste for me and I know a good deal more people too. So much so, I'd love to get the Grey skin now because it's much more along the feral line, I tried to get it before but didn't get the required number of people to join up (and didn't make smurfs to do so...)

I'd love to see Riot rename the skin and bring out a new Feral skin down the line (I have all but the Grey and would happily repurchase a proper Feral skin). This skin, in my opinion, should be renamed to Bioforge Warwick.

I mean, look at the similarities...

https://static.lolwallpapers.net/2014/12/Bioforge-Darius.jpg

https://2.bp.blogspot.com/-sFCg0iIyH58/WHVFlLUG6XI/AAAAAAAAbpU/cvA4klWRDB0O09C9SaihVgAP71oywdVsgCEw/s640/Warwick_Splash_5.jpg

Just saying.

Magicians1/11/2017, 10:49:19 PM14 votes

I can understand that you had to preserve the tanks/claw in each skin and that it seemingly took away from Feral WW's previous feralness. One thing that I've always loved about old feral WW was the huge bloody claw marks on his back, to me it symbolized a battle scar making him that much more badass. Wouldn't it be possible for the new Feral WW to still keep the tanks/claw but have the tank on his back be broken with a claw mark on the sides (still preserving the idea of feral werewolf that escaped the lab after he was being experimented on, but adding the fantasy of him trying to scratch away /remove the things on his back after breaking loose - natural instinct reaction of a caged beast breaking loose), cause in his current state he might aswell be called "Augmented Warwick with a facemask". Rito please Warwick item 3070

Supermono1/12/2017, 1:15:23 AM12 votes

{quoted}

Feral Warwick

So there have been many comments about how Feral Warwick isn't Feral anymore. We don't plan on doing big changes to the skin except small adjustments to the splash to match the in-game color more and a bit of model polish on his clothing.

This part here makes me pretty sad, I get we have to keep the tubes and mechanized claw but I just really dislike the muzzle - kinda breaks the fantasy to me. The clothes are not an issue and I kinda like them though I wish they looked more worn out, as if by him trying to take them off.

ALSO WHY DOES FERAL GET NO VFX CHANGES WHILE TUNDRA DOES?

ps. Other than Feral I think this might be the best rework you guys have made, absolutely love the new Classical skin.

DwarvenGiant1/11/2017, 10:46:15 PM11 votes

Reav3, regarding Feral Warwick, have you guys considered giving him the maddened, small-pupil'ed (perhaps even yellow) eyes he had before the update? Just wondering. Not sure if this is actually a good idea that would fit well with the updated color scheme, but I think it's at least worth exploring or simply discussing.

BeardedLuchador1/12/2017, 3:55:20 AM11 votes

"Pre-Rework Feral Warwick was a feral beast that got captured and then escaped due to how feral and out of control he was (hence the broken chains on his wrist) "

This is kinda wrong. Then again, I wasn't on the team that made the skin, just someone who has played the game since S1.

Feral Warwick was like the traditional Warwick, except if he was a regular werewolf and not some science experiment victim. In most Werewolf "lore", the knowing victim of a bite will go out of their way to lock themselves up. Usually chaining and tying themselves to the sturdiest and heaviest object they can. This is to prevent the beast from escaping and wreaking havoc and bloodshed.

Feral had broken free of his bonds. That was the point of the skin. A normal man turned into a werewolf, and his precautions had not been enough. So his werewolf persona had got loose and thoroughly went on a blood-crazed killing spree.

However, Feral is really lame now. Like really, really lame. In reference to the Grandma skin, you say "The idea is that he is horribly disguised as a grandma. He has rolling pins on his tanks. It's supposed to be comical :)"

This is along the similar vein of what Feral was supposed to be. He was supposed to be the Grimm Brothers' Fabled Wolf that Little Red met in the forest. Before he ate the grandmother and donned her clothing. It's supposed to be a little goofy. Now it just looks like a generic chroma with a few extra bells.

If you cannot get rid of the thing on his back, why not make it a spinal bone or something like that? It's just really lame that the only difference from the base skin is more clothing and a rounded knob on his tank. It doesn't really feel like a lot of thought was put into it. And why would you put effort into it? It's not like it makes you guys very much money anyways I guess.

A better name for this skin is "Augmented" or "Hextech" Warwick, as the first thing any creature would do after escaping is pry every single restraint that they can off of their being. Being as strong as he is to break out in the first place, that mask would be gone immediately. It's pretty much the shining example of "That word means the opposite of what you think it means." in this scenario. Feral should mean less augments, not more.

Hell, Gray Warwick looks closer to what Feral should look like. You gave Gray a sword running through him, not creative enough to come up with something that is actually feral?

warpenguin5551/11/2017, 8:26:40 PM10 votes

Whats happening with URF warwick? Will we get another chance to buy it when the rework goes live?

HydraHerb1/12/2017, 2:10:54 AM10 votes

I would like to comment that I am very upset on the new artwork included with the rework of warwick, I purchased several warwick skins as they each made my warwick look different and unique so was a fun change of pace switching between the skins for their looks, however with this rework the skins LOOK ALMOST IDENTICAL to each other minus a few color differences.. totally took away the unique look and feel of the skins that I purchased for that very reason.. example bigbad and tundra hunter.. now they are almost clones of the other skins ... REALLY??!!?? I can understand changing the classic skin but to change the purchasable skins ..I do not support changing the skins in this manner and would request a refund of my skin purchases if you intend to go through with this butchering of the skins.

On a side note I love the ability changes of the rework and think it will encourage more people to play and love this champion as I already do.

SuperButterBoy1/12/2017, 1:14:18 PM10 votes

Hi guys, here is my opinion on what the visual rework team should consider to re-remake the visual for this HYENA skin. This is ONLY my opinion and I hope that you will take this post more as a SUGGESTION than as a " I don't like this skin"( even though i'm a little disappointed i have to admit.).

https://1.bp.blogspot.com/-Y87_cvYVSHk/WHVrDq1kGcI/AAAAAAAAbsY/FBV5vupc6dAnsyL50ir14_D0-TWNOs9PwCLcB/s1600/ww7compare.jpg

This is the comparison of the two models. 1) As you can notice, the old model's head is WAY more " compact " than the new one, and changing that could bring a great difference between an old school hyena WW with a "bulldog: short/fierce/without-fur-around-like-i-lion-OR-MORE-LIKE-A-VANDAL-TWITCH-head" and a VANDAL-TWITCH-weird-soulless head. Furthermore, his muzzle was way darker, a contrast to his skin that reflected the red eyes and empowered his ferocity, as well a the ability to laugh at you with a creepy face that freaks you out.

i believe that the** yellowish** color of the fur of the HYENA was really appreciated by the owners of the skin Maybe add some brightness to the rework model and that will look cooler. 3) I , PERSONALLY, ( and as much as i read throughout the different posts about this skin, like many others) don't like the "goofy" googles. In fact with this addition riot added a "funny-looking/BIKER/vandal-themed/MAD MAX" look to a skin that formerly inspired ferocity/fear (with those creepy red eyes) Indeed, i don't forget the "laugh" part of the skin but to me, this part of his personality (in this skin) could only pleases people because of how creepy he was looking. Now that he looks** like a RAT** the "laugh" part is kind of useless. NOTICE that i'm not complaining about the motor engine at his back as i believe the rework WW must have something to boost his capacity in rage/blood hunter mode. Indeed the mad max concept was not totally wrong in this way (what else could you put on his back to fit the HYENA theme huh ? ). 4) One last thing, i think that this skin deserve to have wayyy larger claws as one of the major difference between his old skin model and the old model was the size of the claws.

And I guess that's it. If you have any reply, I will be happy to see your point of view.

I'm really sorry to post a comment like that but I am really afraid that my favorite skin will soon disappear from the game. :'(

Volvis1/13/2017, 1:39:25 AM9 votes

I think the easy solution here which would be 'win win' for the players and Riot alike would be to rebrand this feral skin as a new purchasable release such as "Asylum Warwick" or "Test Subject Warwick" (I'd buy it!) and then make a more faithful remake of the classic feral skin.

I respect that Riot has thought outside of the box and worked the new augmentations into his look but the problem is thematically it makes his silhouette too 'noisy' which contradicts the fantasy of the stripped back appeal of old feral Warwick. In the same way skins like "Pre-Void Kassadin" work, I think an augmentation free or even post augmentation feral Warwick would be a better alternative. I remember reading that Warwick had scarred himself trying to rip that stuff out.. maybe he could be forcibly assisted? This skin could represent how he'd look, driven mad from the agony.

Arkedeus1/12/2017, 2:20:53 PM9 votes

Hello Reav3,

Thanks for commenting on the Warwick skins, but I have some concerns about your statements, specifically about Feral Warwick. Please, allow me to make a response.

"Pre-Rework Feral Warwick was a feral beast that got captured and then escaped due to how feral and out of control he was (hence the broken chains on his wrist"

I think you're targeting the word here too much. In my earlier post, I have stated it already, the name doesn't matter at all. It's the visual identity, which people chose to buy, and not the name. Nobody has to read the official concept documents, to know that the old Feral Warwick was intended to be a a classical Werewolf, quite possibly a 'Halloween-skin'. The word feral was just an insignificant label placed on it, thus trying to define a new interpretation to justify the design changes is very un-professional. It is not, by any intelligent reasoning, an acceptable point.

"We had to preserve the tanks on his back and claw for each skin so we needed to incorporate those into the new skin."

This is disproved with the 'Grey Warwick' skin and the 'Fire Fang Warwick' skin. Both models display completely symmetric arms that completely excludes emphasised claws, or any other elements. Furthermore, the sword on Grey Warwick's back and the metal rod on Marauder Warwick's back proves that the reactor/tank can be reduced and alternated very fluently.

Why did those skins get more attention of artistic creativity, while Feral Warwick didn't? And even if this point was more legitimate, why didn't you came up with more drastically changed design for the "augmented" particles? (example: Urf Warwick).

"The thematic is supposed to be similar to pre-rework feral in that he was a feral werewolf that gets captured and is experimented on and then escapes the lab, killing everyone and running back into the wild. "

Again, another attempt of using the word 'Feral' to justify the changes. There were no signs of experimentation in the old Feral Warwick's visual communication, through design. Nothing indicated the laboratory test subject theme back then, its an entirely new invention.

Can you please provide evidence for this statement?

"First off I want to say that our goal for skin updates is always to do, at the minimum, what is on live pre-rework (or if what is on live doesn't work with the new direction at least something in it's place) We generally don't add more then what is on Live. This is because if we brought every skin up to the modern standards it would extend our release time by a fair amount and we think getting the base update out to players as fast as possible is the highest priority. However, we do try to squeeze in cool things that didn't exist before when possible."

I apologise if I have misunderstood this part of your response. But it seems to me, that Warwick's release had much higher priority than to rework his skins, according to current standards. It seems like it was all rushed, just so a box can be ticked out and the designers could move on.

If that's the case, it might just be an insult to the community and whoever owned the Feral Warwick skin. It also undermines your following points, suggesting that the skin's poor quality is due to little attention.

I understand, and everybody should understand that Riot is a very busy company that took game art to a very high level. It's probably difficult to maintain such a level all the time, especially when not enough time is given. Given the detail of the rework, the teasers, the artworks for the skins, it must have been a very busy process.

Reav3, I think people who argued against the new Feral Warwick changes proved to be intelligent about the matter. I'm very concerned that a delayed release for another Feral Warwick skin would be acceptable. We are already getting new content to the game with the update itself, a little patience for more amazing content could work out just fine.

The problem is here that the "True Werewolf" is gone, and is replaced with something we didn't want and don't even like. The new Feral skin is fine, just please consider making it to a stand-alone skin, like how Captain Gangplank was created.

I can't represent everyone here, so I try not to be too subjective. However, from the comments I have read so far, I can only conclude that we don't have that much of a high expectation for Feral Warwick. The base skin is almost fine, it looks much more Lycan-like than the previous Warwick. Some colour changes, such as yellow eyes and darker born fur would already make a better step towards the original concept.

I view you guys as the modern "Monet and friends" kind of inventor group, please don't turn away from us.

Thank you anyway in case you take the effort to read this long message, and for responding to the points. Its good to see you're nurturing a relationship with your community, and please don't stress yourself too much about it.

Kind Regards

Artificial Human1/11/2017, 9:24:02 PM9 votes

Why have you guys changed Hyena Warwick so much? The name doesnt fit with what he's now, the heavy Mad Max influence seems like you are using the nostalgia and the name to make it appeal to a larger group of people and the engine on his back looks stupid in my opinion. I bought Hyena warwick because of his former african/savannah/ actual hyena focused theme, not a wasteland mad max hyena skin with goofy goggles.

I'd really like to know why you decided for the wasteland stuff on Hyena warwick and not just make a new skin. It just makes me so unhappy and angry, it seems so drastic off a change and it's going to be shoved down my throat like many other rework skins again. The original theme of skins has to be the focus when reworking theme. The beautiful savannah of africa, home of many animals is not a wasteland , if that perception is what it made you decide for the wasteland skin, then i can only say. **No. **

Sir Slops1/11/2017, 8:50:25 PM9 votes

Any unique VFX or VO on Grey Warwick? I worked REALLY hard leveling all those smurfs to 10 to get enough referrals...

OneTrueDarkwolf1/12/2017, 3:54:36 AM8 votes

Dear Riot, Feral WW was one of my first and most favourite skins. I know you don't plan significant changes but it doesn't look feral. Not even the artwork does. You've really abandoned the core concept of the skin. Are there any changes you can make to bring back some of the appeal? Specifically the mask on his face looks ridiculous and doesn't make sense. I get that you need the tanks on his back and I'm not upset about that. But it doesn't look right.

Instead make his face look wild. Make him look more gruesome. Maybe tweak his colours a bit. Just saying its really a let down.

Busta Wolf1/13/2017, 9:05:59 PM8 votes

To be completely honest, with the exception of the particle effects, I'm fairly ok with all the skins... except for feral. It's the most disappointing to me. But it's more for how stupid the mask looks in game. It's a cool concept, but the model is not very appealing. He'd have torn that thing off ages ago lets be real here. The whole escaped experiment theme is basically what the original classic skin is... but more cartoon-ish? It's not unique. Feral should be wild, organic, uncontrollable. The original skin translates this message immediately. The new one? I had to check to make sure it was still the same skin. It does not translate as "feral". "Rab lat" or "Test subject" fits better with this theme. But if you're insistent on keeping it this way, at LEAST remove the stupid mask. Add some scars too maybe?

At the very least... please turn down the saturation on his fur colors. Make it closer to the original's colors and it'll be passable to me. But if not... i guess it's back to classic for me. (Or maybe I'll drop for Hyena or Tundra. Idk. But feral wont be worth it anymore.)

Sett JG Main1/12/2017, 1:00:35 AM7 votes

So why not make the tank on his back all broken and busted looking? That would make Feral look more Wild, like he got angry and slammed against a tree trying to get rid of the implant? :D

Blog Sothoth1/11/2017, 9:14:46 PM7 votes

Honestly I'm not really concerned with Firefang's ability FX, its more the constant burning VFX that are currently live. They were the core reason behind my purchase and while I understand wanting to not use the dated fire effects from old sunfire cape, I still would like to see that return.

RiotReav31/14/2017, 4:36:34 AM6 votes
Quepha1/11/2017, 9:14:10 PM6 votes

Is there any way to create an alternative to the green back attachment for Big Bad Warwick or is that out of scope at this point? It really seems to kill the theme of the skin.

BlahBohogun1/16/2017, 10:08:36 PM6 votes

Reav3 you haven't made any comments for owners of the Urf the Manatee skin about fixing the tail of the skin. Is it really just going to be the basic model or will there be changes to it to make it like the pre-rework (aka manatee costume over fluffly werewolf tail)? I understand riot puts more priority into the skins that are still available for purchase but please don't leave me and most likely other owners of the skin sitting in the mud with a neglected classic on the new WW.

Note: The Chain gun (back tank) and spatula (right arm) are indeed 1000% loved and very appreciated.

Furaffinity Net1/13/2017, 8:12:12 PM6 votes

Honestly you could've left feral alone. It looks nothing like the original skin and the color scheme is pretty darn... bad. It's a bright saturated warm brown with a yellow-neon green with white and black slapped all over it. The new clothing and the mechanical bio-machine on the back detracts from his wild form and just makes his silhouette look messy. It's a real shame because Feral used to be my absolute favorite WW skin but now it's not feral at all.

SIud1/12/2017, 8:17:31 PM5 votes

Feral Warwick

So there have been many comments about how Feral Warwick isn't Feral anymore. We don't plan on doing big changes to the skin except small adjustments to the splash to match the in-game color more and a bit of model polish on his clothing. I did think I should at least explain the thematic and how we got to where we got.

We definitely didn't intend to take away his feralness or ignore his previous thematic.

You did. What happened to his dark brown fur, his glowing yellow eyes and cut/scarred up body? He was shackled and had arrows stuck in him in his splash. This new bioforged psych ward escapee looks as if he just a bath. His hair is now some borderline red/brown color, torn strait jacket, GREEN eyes, mechanical claw, Hannibal mask, and of course some bane like tubes and green goo. What!? PREVIOUS VISUAL THEMATIC IGNORED.

Pre-Rework Feral Warwick was a feral beast that got captured and then escaped due to how feral and out of control he was (hence the broken chains on his wrist)

Yup.

We had to preserve the tanks on his back and claw for each skin so we needed to incorporate those into the new skin.

No you didn't! None of the other skins have "tanks" on their backs.... It makes no sense why this one had to have them. WHUT!?

The thematic is supposed to be similar to pre-rework feral in that he was a feral werewolf that gets captured and is experimented on and then escapes the lab, killing everyone and running back into the wild. We just added a bit of a twist to it.

So he was captured as a warewolf/chimera then sent into a lab where they did the EXACT same thing singed did to the classic Warwick? This makes no sense for a couple of reason.

  1. Warwick would have already transformed. Making the use of the chemical implants on his back pointless....
  2. If Warwick is already a beast before being "captured" why would they need to cut off his arm and install a roboclaw?
  3. Singed's experimental techniques/implants being so easy for a group of psych ward Dr's or whoever to be able to replicate.
  4. Kind of a silly tactic to use a straitjacket on a chimera creature with claws that can easily shred through them. Wouldn't giant chain shackles have been a better option? HMmmmmmmmmMMMmM?

THIS MAKES NO SENSE!

I thought it would be at least fair to explain our reasoning behind the changes.

[zombie-brand-mindblown]

Big Lincoln1/11/2017, 8:28:12 PM5 votes

I don't mind the VFX on fire dog, I wish he looked darker and more accurate to the splash art though.

inb4 Gray warwick

ZiPS1/13/2017, 5:27:30 AM5 votes

{quoted}

Feral Warwick

We had to preserve the tanks on his back and claw for each skin so we needed to incorporate those into the new skin.

Why do they have to be mechanical/inorganic? I think that is the problem here. 'Feral' doesn't simply imply organic, it directly states it. You don't have Feral machines. Feral Warwick isn't Feral anymore if he is being experimented on. Breaking out of that isn't a 'Feral' instinct, it is a natural reaction to the situation. Feral creatures act wild in otherwise calm situations and being experimented on is far from a calm situation. Feral Warwick is organic because as soon he is experimented on then he is just regular Warwick.

bobyboucher1/13/2017, 6:58:48 PM5 votes

Always nice to have some one at Riot explain and give us feedback on what is happening. However I just have to echo the sentiment that feral WW is just not good anymore. I would rather go no skin WW than use that skin now! It does not look feral at all it looks more like a bad rendition of Vader (from wrestling) Meets Bane! It has a more tech oriented feel than a feral oriented one... a claw enhanced with wood IMO would have been more fitting ...you know feral wild not tech and modern... just my 2 copper but as it is the skin is a pretty bad failure compared to it's previous iteration in my opinion.

VAGABUNDO1/14/2017, 3:37:33 AM5 votes

Rito you really dropped the ball with Feral Warwick.

The color of his fur should be darker, more rugged

Get rid of the muzzle

The VFX doesn't match the theme. The blood trail should have some chemical particles and should be green or red. The red eyes/green claw and tube do not match at all and his W should get a different color. It's so unappealing.

The tube on his back kinda breaks the whole escaped from captivity theme. Should be somehow broken.

Give him more tormented/tested on look. Scars, hack give him arrows in the back. He did escape so they must've hunted for him...

The clothes man, it looks like he escaped from his shitty accountant job

He looks like a squirrel/rat with those big ass ears and tail.

You said you had to keep the tube as a part of the theme. Tundra has an ice crystal shard on is back, Hyena an engine, Grey has a sword, Firefang has some magma thingy going on on his

It would really be unfair to leave the skin at the state it currently is

Hokuto1/14/2017, 4:22:45 PM5 votes

With the upcoming Warwick rework we have been presented with the reworked skins as well. All of his skins have been changed to fit his new looks and most of them give a pretty distinct feeling when playing the champ. Hyena Warwick gives that funky punker style which was built upon the existing Hyena theme. Firefang and Tundra Warwick have great visuals and present those elements (ice and fire) as Warwicks innate and controllable ability. Big bad Warwick and Marauder Warwick have stayed true to their original designs and haven't been extremely changed as they're, in fact, pretty cheap skins. Grey Warwick is decent, it is a pretty rare skin, due to the act that it was only obtainable through invitations, and a decent amount of effort has been put into making the new one satisfactory for the people that own the skin.

That leaves us with Feral Warwick. Out of all the skins, this one feels the most clunky and patched up together just for the sake of making him.

Splash Art In the splash art, Warwick is presented as an enraged beast. In his fury, he's tearing down the lab he was trapped in and we can see the legs of what seems to be the person that was experimenting on Warwick (probably not Singed). The lab is heavily damaged; the door has been destroyed and we can see scratch marks on the lab floor coming from Warwick's mechanized arm. Warwick himself is scarred. His body is covered with the remains of his restraints as well as something that appears to be an asylum or a mental institution restrainment clothing. His augmentation seems to be additionally mechanized and improved in this skin. The arm is considerably bulkier than in the original artwork. We're, however, unable to see the augmentation on his back fully. His face depicts an enraged wolf, with saliva splashing around it and him showing off his teeth which is typical wolf behavior. There is however, a strange addition to his face, a small piece of metal that feels extremely out of place. It might be a part of a broken nozzle (unlikely), but it's extremely strange that such a monstrosity that is being experimented on and that is a danger to the people inside the lab has a spiked metal added on top of his already enormous teeth, to help him bite better.

Criticism The art itself is decently done. The background blur isn't too emphasized and it allows us to see the details of the lab Warwick has been held captive in, yet it is visible enough to divert us from looking at the lab and makes us focus on Warwick himself. A job well done. However, Warwick himself has some inconsistent features. It is true that if you're experimenting on Warwick and improving upon his original weaponry, you're aware that he's dangerous and the amount of restrains shown in the picture shows off the amount of security measures they've invested in keeping him restrained (still wasn't enough). However, there is the factor of arming the caged ''animal'' with additional weapons which is blatantly put, stupid and careless. Zaun is indeed a place where questionable experiments are conducted, but it hosts intelligent people and scientists, which I highly doubt would allow their laboratory experiment to run loose with all the augmentations done to his already existing weaponry. Singed was unaware that the subject he had experimented on was still alive, therefore his error was justified. Justifying the error of the scientists that worked on a live specimen is a lot harder. All in all, the splash art is, on the artistic side, a decent representation of the idea, but on the concept side, there are still some inconsistencies that show the lack of thought behind the scenery.

Conversion from old to new Feral Warwick criticism and debate The conversion idea of converting Warwick from a Feral beast that was once caged and is running rampant in the woods causing havoc, to a lab rat that's been extremely experimented on and has broken out of his chains is somewhat, in my personal opinion, questionable and very far from the original design. Feral Warwick was originally shown as a rampaging beast, destroying whatever he finds in his path, with the light of the full moon shining in the background. He was a true werewolf. The name feral used to fit him well. The new Feral Warwick is far from that, if we exclude his rampaging nature shown off in the new skin. He is now a subject of experimentation. While the idea of such a thing happening is decent itself, the name ''Feral'' doesn't fit.

Champion model criticism and debate

The Feral Warwick champion model is by far the most questionable design decision made. The model itself has too many additions which, as a result make it feel extremely clunky. The added augmentation parts make Warwick feel like a large clump of something and nothing, instead of a werewolf. It is okay to improve the existing things or completely re-imagine them as it was done in all the other skins (Hyena - car engine, Firefang and Tundra - Ice and Fire etc.) but to simply add more of the same is an obvious sign that there was a lack of inspiration. The champion model is a simple color conversion with additional augmentations added to the already existing ones. The spiked nozzle hides his face and mouth, feels clunky, unnecessary and overly emphasized.

My own opinions While the idea of additional experiments on Warwick is okay, the way it was developed isn't thoughtful of the true ''Feral'' theme this skin carried. The Original Feral Warwick was something that a skin owner could have been proud of; it gave off a new feel to the champion as well as a new model, in addition to it being a legacy skin. The new one is by far the least desirable skin Warwick has. It's clunky and visually unattractive, far from the original concept. It is no longer special in any way, aside it being different from the normal one (which is basically better than the Feral). I'd rather have a skin that shows a Feral Werewolf, a forest dweller that occasionally runs rampant in the cities or towns close by, just like the Firefang and Tundra Warwick have their non augmented yet improved arm and back, he could have a robust, muscular arm with huge fangs instead of the overly robust augmentations that feel out of place.

I'm from EU, but some people told me I should share this here It's just my criticism towards Feral Warwick

Over Innsmouth1/11/2017, 8:27:05 PM5 votes

I already made a thread on this so I hate to ask twice and be a bother, but is there a chance that Grey and URF will reappear in the store?

Other than that, fantastic work on all the skins! I personally couldnt be more impressed.

Sparclen1/12/2017, 1:10:25 AM4 votes

{quoted}

For Hyena Warwick we added some unique VO lines and kept his unique laugh emote.

Could you clarify what you mean by 'kept his unique laugh emote'?

In the PBE, the Hyena laugh is not the same as the old one, in which he rolls on the ground and laughs like a maniac in a high pitched voice. The new laugh is not as funny and I've seen a LOT of comments mentioning they bought the skin solely fore the laugh + animation.

So by 'kept his unique laugh emote', do you mean that it's reverting back to the old school hyena warwick laugh, or that you kept the current PBE iteration of the laugh?

Thank you for reaching out to us, appreciate it.

sakwoya1/11/2017, 9:36:35 PM2 votes

Will the new vfx on tundra hunter warwick entail a price increase?

Hige1/12/2017, 12:44:20 AM2 votes

On granny warwick I understand that you have to keep the thing on his back because that's part of his model now what feels a bit weird and out of place is that it's the same from his classic skin, on the rest of the skins you guys found clever ways to replace it but not on his granny skin.

Maybe you could change it to a coffee brewer teapot in order to better match the skin? it's not something 100% imperative though I just felt like letting you guys know :P