My idea on how Riot can tie the game to the lore

Matthevv·11/27/2014, 7:59:30 PM·4 votes·1,510 views

With the whole league lore getting retconned I tried to think of a way to still tie the game to the lore without using the league of legends. I am not a very good writer so this is just the general idea, it could be done a lot better professionally written.

Summoners Rift is a floating island that is held up by the magic of the almighty -redacted-. He oversees all that goes on in the land of Runeterra. He knows all of the greatest heroes and villians of the world from watching them.

However he gets bored simply watching them deal with their own struggles. He decides to teleport 10 champions to his domain of Summoners Rift and force them to do meaningless battle for his entertainment.

Of course I am not a very good writer so that could be rewritten much better but you get the general idea. You could even make it so that there are multiples of these entities. The poro king being another such entity that can teleport champions to his domain and force them to fight. The Poro King even got bored with just summoning the champions to his domain and decided to drop in and help those champions who earn his favor.

Crystal Scar could be the domain of the entity who is responsible for the Ascension Ritual. This entity chose to interfere even further with the regular citizens of Runeterra by ascending individuals to watch what havoc they will wreak.

Of course the professional lore writing team at RIot could embellish it more and really flesh it out but that general direction is just one way they can tie it all together. Not only did that tie in the game to the lore but it also ties in all the featured gametypes.

17 Comments

Omnipherious11/27/2014, 9:09:50 PM3 votes

Gods summoning lesser beings for fun doesn't seem to fit League very well considering that there are near-godlike beings such as Azir and Xerath.

I think a better approach would be vying for a favour.

Riot has said that summoners are still part of the world, they just aren't all powerful or call all the shots. So, let us say summoners are a relatively common occupation (as common as a grocer, blacksmith, etc). Summoner's use magic to conjure weapons, potions, scrolls, etc, some even participate in wars.

Now let us also say, in order to be a summoner you need to be registered. Due to previous Great Wars from misuse of magic, magic-users are required to identify themselves/have a certificate/etc (Summoner Name tie-in). As summoners, you need to get better at your summoning craft. Problem is, there are no wars to fight and plenty of other people can provide weapons, potions, etc. To prevent summoners from being out of a job, the League of Legends is formed (a union/Summoner's Association).

This organization hosts contests, pitting summoners against each other in friendly competition. Summoners summon participants who want items or favours to participate in games that vary. A bunch of peasants that want new tools without paying for them approach the summoners and apply to participate in games. These peasants are summoned onto a soccer field where they face another group of peasants who want things deemed to be of equal value. The peasants of the winning team gets what they want, the losing team can try again for no cost.

So people can get what they want from summoners without paying anything if they win, so long as they have some physical skills to help during the games. Summoners get to practice summoning living beings and using spells during games (Summoner Spells tie-in). These games have been present since ages long past and thus are common all over Runeterra (this explains the different maps).

Sometimes summoners are presented with difficult tasks; brewing potions to restore fertility to a piece land; conjuring a magical weapon restoring an ancient artifact. For these requests, a death games with specific rules (gamemodes tie-in) are required. Summoners link minds with participants and simulate fierce battles on legendary battlegrounds.

Champions live in Runeterra and approach summoners (us) for requests which are extremely difficult.

Why would they approach summoners for requests? Maybe they are on the run Yasuo Maybe no one else can understand them Rammus Maybe they are looking for something specific Nami

In any case, they make a request and are signed-up for a game. When enough roughly equal requests are collected, the champions are summoned onto a field. This explains why Garen and Katarina are on the same team despite their allegiances. They make requests from different locations but their minds are summoned onto the same field.

Occasionally, champions do not care who caters to their request (free week rotation). However, champions are picky most of the time and will not allow anyone they do not believe to be capable, to cater to them. Every time a death game is played, it adds to a summoner's reputation regardless of outcome. The influence earned in this way allows them to sway champions, convincing champions of their skills and allowing those champions to be summoned (IP + champion unlocks).

As we summoners participate in these death games, we gain more experience, learn to use specific runes for empowerment and gain mastery over our magical craft.

That's the best I can do right now.

Grouchy Poro11/28/2014, 6:49:16 PM2 votes

I do not like this idea. It's kinda dumb compared to the old lore which itself was very restricting.

Rafael Merlo11/30/2014, 11:07:29 AM2 votes

Still better than the Great Retcon and the IoW deleting

SchaakaKon11/27/2014, 8:06:44 PM1 votes

So if God summoned Lux and Garen to fight each other, what motivation do they have to care to fight?

Dr Clueless PhD11/27/2014, 8:10:11 PM1 votes

The idea is that the game ISN'T tied to the lore anymore, for exactly this reason. This is awkward, and it feels artificial. So did the Institute of War. As much as I liked the old lore, it didn't feel like a real story. It felt like something created solely to justify the game, and it just wasn't strong. The world was strong, the city-states, the characters, etc. But, the Institute and the League weren't. Justifying the gameplay is not worth trying to do. They can actually tell good stories in a good setting when they've completely divorced themselves from the gameplay, and they finally realized that.