Hard or soft magic systems?
Thermal Kitten recently "confirmed" that a magic lore update is coming in 2019.
we’ve been thinking a lot about them, and how magic works in Runeterra, as we prepare for 2019 (hint, hint).
Honestly, I think this is desperately needed, because the current magic system leaves a lot of room for improvement and clarification. Admittedly, I'm a fan of hard magic systems, so I'm a little biased.
What I like about hard magic systems is their predictability. Avatar is a popular example for this. Air-benders can move air, water-benders can move water, earth-benders can move earth and fire-benders can create and move fire. You know exactly what a character can and can't do. And when exceptions do occur it's a big deal, but not in a deus ex machina way. Water-benders being able to manipulate blood is something you could have expected, while still being an incredibly impactful reveal.
A soft magic system makes upsets like that a lot less... upsetting. In a soft magic system the specific abilities or powers of a character are vague and don't have clear limits. This gives you a lot of freedom as a writer, but can make reading stories about that character feel like a series of unforeseeable events. For example, in 'For Demacia' Lux is able to enhance her horse's vision and later cleanse a boy of a demon. While vision enhancement is at least related to light, Lux' demon cleansing abilities are nothing that could have been predicted prior to the story. Similarly, Taliyah's ability to see past events by touching stones that were in proximity of the event (as seen in 'Echoes in the Stone ') is vaguely to stone-related, yet feels completely random to the reader.
That being said, I think Riot's narrative team has a pretty good idea how Runeterra's magic system works, but only leaves a handful of clues for us to find. If (and that's a big 'if') I've analyzed those correctly, mages like Lux and Taliyah draw power from the spirit realm, which is influenced by the culture of the area. So if Demacia usually associates light with cleansing powers or foresight, it would give Lux those powers. Or if Shurima associates stone with the past, Shuriman thaumaturges may be able to see the past using stones. But even if that's true (and I'm not just trying to make the magic system harder than it is), that only gives us an explanation for magic powers, but without the predictability and increased impact of new abilities.
Obviously, Runeterra's magic system can't just be completely changed, but I hope that this update will introduce more elements of "hardness" to it. As this is quite subjective, tell me what you think. What do you want from the update? Do you think the current magic system is fine? Do you want it harder or softer?
's magic is to be exact and the extent of it. She's prolonged her life for at least a thousand years, has appeared in multiple places at once + as different people...etc...