Nasus Splash and Ingame-Model are kinda strange/glitched

cerbari··11 votes·12,195 views

Hey first of all i want to say that i dont really know if should have posted it in ''Report a Bug'' or here. But since the Splash is also a part of this i just went ahead and posted it on ''Story, Art, & Sound''.

Also i am a Nasus main and just love the Champ it was the first Champ i bought in 2012, the Egyptian-God look always intrigued me. I pretty much only play him for his look and less because of the Gameplay. You can guess that i was more than happy when he got reworked, i kinda miss his old vo and the look. But he just looks objectively better now and the new story with Shurima is just fantastic.

But.... I know i am late but there are some major flaws with Nasus ingame-model and his Splash-Art.

http://1.bp.blogspot.com/-xrW0hUWMRKQ/UoPVrlnh8aI/AAAAAAAAJPU/os9kls3ifBM/s1600/Nasus_Splash_0.jpg

His ''Helmet'' seems to be made of a solid metal which is connected to his breastplate, now in his splash he is ducked and his head is put forward. Now if the parts are all solid he couldn't stand up, he would be trapped in the forward ducked motion.

If i described it bad, just look at the splash i showed it to multiple friends and everyone agreed it looked extremely off.

And to come now to the ingame model, they seemed to have stayed true to the splash, Nasus neck ingame is always weirdly glitched. I know that there are a lot of cases where champion models are streched in order to creat animations (ig Trundels mouth during his Q, Darius arms during his R) but its difficult to find a positon for Nasus in which his neck armor isnt weirdly deformed.

https://cdn.discordapp.com/attachments/435150352602628096/465243381879013379/Screen03.png

https://cdn.discordapp.com/attachments/435150352602628096/465243396110417931/Screen04.png

https://cdn.discordapp.com/attachments/435150352602628096/465243423025397790/Screen05.png

https://cdn.discordapp.com/attachments/435150352602628096/465243435239211019/Screen06.png

https://cdn.discordapp.com/attachments/435150352602628096/465243450128859137/Screen07.png

I know the Nasus visual update was a long long time ago, and i just never made a post out of laziness. But i just wanted to have at least tried to make something because i really prefer vanilla Nasus over every Skin but due to the glitch i have started to use more skins recently.

With kind regards cerbari

26 Comments

Warlord Rhinark4 votes

{quoted}

https://i.imgur.com/8sVFlCj.png[/img]

Sight is always centered on the small minions under him to provide constant peer pressure and motivation into getting stacks.

Camille Ferrøs2 votes

The thing is almost all champions are have differences in game and in the splash for some reason..

Moonboy654 votes

splashes are meant to represent how a champion/skin would look like in the real (Runeterra) world so there's no reason behind it

Camille Ferrøs2 votes

{quoted}

splashes are meant to represent how a champion/skin would look like in the real (Runeterra) world so there's no reason behind it

But why would they change it for the game ¿

NaturesMayhem1 votes

Easier to design and easier on people's computer.

Danjeng1 votes

Galio would take up a whole lane if he was scaled to size.

Camille Ferrøs1 votes

{quoted}

Galio would take up a whole lane if he was scaled to size.

True but I didn't mean the size I meant the looks to be the same as they are in the splash

Larriet5 votes

They just don't have the space to put that much detail on character models. I mean, you can see the stitches on a lot of characters' clothing in their splash arts, but obviously that would be impossible in-game.

mrmeddyman1 votes

Readability. It's why Pyke's bandana was simplified with bigger teeth instead of the jagged thinner teeth that wouldn't show up as easily. Players need to be able to recognize champions instantly. Because of the over the top camera tiny details can get lost and lead to muddier presentation.

cerbari1 votes

{quoted}

Readability. It's why Pyke's bandana was simplified with bigger teeth instead of the jagged thinner teeth that wouldn't show up as easily. Players need to be able to recognize champions instantly. Because of the over the top camera tiny details can get lost and lead to muddier presentation.

how is that readability? the design has nothing to do with it, you mention pyke. yeah his splash is different than his ingame model.

but my whole point is that even nasus splash doesnt make sense.

I dont even understand why i would need to explain it, just look at his splash. his helmet has one big metal plate going all the way to his back in curved motion. the only problem is that nasus in his splash art stretches his head out in front of him and bows down.

he would be stuck in that position or break his armor in an atmet to stand up. and ingame his neck the part i am criticising, is awefully bugged. show me one champion whose textures are bugged while simply walking/ standing. there is none.

read my post i said they use that for readability. Darius arms and axe gets streched extremely while he ults that is for readability. nasus overall armor design not working in reality and ingame is not

Camille Ferrøs1 votes

{quoted}

Readability. It's why Pyke's bandana was simplified with bigger teeth instead of the jagged thinner teeth that wouldn't show up as easily. Players need to be able to recognize champions instantly. Because of the over the top camera tiny details can get lost and lead to muddier presentation.

I understand that some details are too small to be recognized but some big pieces of that characters splash shouldn't be changed in my opinion

cerbari1 votes

[{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=NkG2VsGi,comment-id=0000,timestamp=2018-07-07T20:21:53.795+0000)

The thing is almost all champions are have differences in game and in the splash for some reason..

the problem with Nasus i think is that they actually made him ingame like he was in the splash but the splash is flawed, he wouldn't be able to lift his head with a helmet that is attached to the breastplate. and ingame that results in the whole thing to just stretch glitch-like xD

Camille Ferrøs2 votes

{quoted}

the problem with Nasus i think is that they actually made him ingame like he was in the splash but the splash is flawed, he wouldn't be able to lift his head with a helmet that is attached to the breastplate. and ingame that results in the whole thing to just stretch glitch-like xD

maybe its some stretch shuriman magical armor :}

Fasmodey1 votes

We are talking about an Ascended tho?

Do you think a mere armor can even stand against him?

He can bend it as much as he wants if armor is durable. No problem for him.

And I think it is Nasus' natural pose. He is kinda humped.

cerbari1 votes

{quoted}

We are talking about an Ascended tho?

Do you think a mere armor can even stand against him?

He can bend it as much as he wants if armor is durable. No problem for him.

And I think it is Nasus' natural pose. He is kinda humped.

of course an ascended could bend any armor, but it still doesnt make sense to make an armor for a god-warrior that he would need to bend in order to move freely. plus metal doesnt look like this if a force strong enough to bend it would do so. plus i figure its a magical metal since otherwise the whole purpose of his weapon and armor would be kinda pointless wouldnt it ^^

please just look at the splash art and at his head, literally every person i showed it too agreed that it looked ridiculous. the helm makes one straight line from his forhead to his back. and the ingame screenshots i showed in my post show just how glitchy the whole thing is

Jarring2 votes

i've never liked the look of nasus tbh. never really cared for his play style either. It'd be much cooler if he used a flail or a cat o nine tails... but meh. it's its own thing. whatevs. Wepwawet, who actually was a war deity, is often confused with Anubis, but it would be more accurate for him to use a bow as he is often depicted with one "whose arrow is sharper than the gods". shrug. tbh i find most anything like this pretty cringy. Anubis is incredibly popular...and i can understand...i just wish it was more understood for what it is. Funerary... Dogs like to dig up bones. I mean ofc there's more to it, but some art with egyptian myth influences can be real cringe.

cerbari1 votes

{quoted}

i've never liked the look of nasus tbh. never really cared for his play style either. It'd be much cooler if he used a flail or a cat o nine tails... but meh. it's its own thing. whatevs. Wepwawet, who actually was a war deity, is often confused with Anubis, but it would be more accurate for him to use a bow as he is often depicted with one "whose arrow is sharper than the gods". shrug. tbh i find most anything like this pretty cringy. Anubis is incredibly popular...and i can understand...i just wish it was more understood for what it is. Funerary... Dogs like to dig up bones. I mean ofc there's more to it, but some art with egyptian myth influences can be real cringe.

I think most people actually know what Anubis was for, he was heavily associated with the after life and the process of weighing the heart of the dead person. However Nasus is not Anubis nor should he resemble Anubis, his main attribute is that he was a curator of a great library. They just adopted the Animal-like look of the egyptian gods, its still their own world. Ornn is a northern spirit-god of smithing, yet he looks nothing like thor.

Nasus is his own character that simply shares the feature of a jackal head with Anubis, his story purpose etc are completely different. If you havent i recommend to you the twilight of the gods story from graham on the universe personally i found it really entertaining and it shows a lot more about the lore of league of legends and the ascended/ darkin.

Ahpe1 votes

{quoted}

I think most people actually know what Anubis was for, he was heavily associated with the after life and the process of weighing the heart of the dead person. However Nasus is not Anubis nor should he resemble Anubis, his main attribute is that he was a curator of a great library. They just adopted the Animal-like look of the egyptian gods, its still their own world. Ornn is a northern spirit-god of smithing, yet he looks nothing like thor.

Nasus is his own character that simply shares the feature of a jackal head with Anubis, his story purpose etc are completely different. If you havent i recommend to you the twilight of the gods story from graham on the universe personally i found it really entertaining and it shows a lot more about the lore of league of legends and the ascended/ darkin.

Nasus actually has more in common with Anubis than you think.

Anubis was seen as the overseer/protector of the dead and the still dying, right? Well what about Nasus' abilities?

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6c/Soul_Eater.png/revision/latest?cb=20170818192444 Soul eater, gives him passive lifesteal.

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Siphoning_Strike.png/revision/latest?cb=20170818192422 Siphoning Strike, what is he siphoning, your life force or some shit?

https://vignette.wikia.nocookie.net/leagueoflegends/images/a/aa/Wither.png/revision/latest?cb=20170818192532 Wither, literally making you die quicker.

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9b/Spirit_Fire.png/revision/latest?cb=20170818192458 Spirit Fire, self explanatory.

Nasus is an old champion and back when Rito didn't have solid lore established and had to take inspiration from outside of video games. Nasus is clearly associated with death.

But I kinda agree with Jarring, how does all this reference to death translates into being a revered scholar and war tactician.

Dreamspitter2 votes

I honestly never noticed this. it looks weird as hell.

Whenever I play susaN I use the infernal skin, so I hadn't seen this.

cerbari1 votes

{quoted}

I honestly never noticed this. it looks weird as hell.

Whenever I play susaN I use the infernal skin, so I hadn't seen this.

thanks ^^ I just cant understand why so many are defending this, it simply looks weird

Emo Twink1 votes

Sexy...

Tonyvision1 votes

it's hard for the in-game model to stay true to the splash since too many decorations make the model too "busy" and take away from the actual purpose of being a fighting character, & awkward pieces of armor—such as the one in nasus' splash—make animating the character significantly harder, the animators/artists/designers have to compensate for it by changing the design a bit. also, the gold "stretching" isn't really a glitch, it's what happens in animation: the textures stretch, making the material—especially if it's a solid material such as gold—look very very off but in the end, this is how it was intended to look. sadly.

cerbari1 votes

{quoted}

it's hard for the in-game model to stay true to the splash since too many decorations make the model too "busy" and take away from the actual purpose of being a fighting character, & awkward pieces of armor—such as the one in nasus' splash—make animating the character significantly harder, the animators/artists/designers have to compensate for it by changing the design a bit. also, the gold "stretching" isn't really a glitch, it's what happens in animation: the textures stretch, making the material—especially if it's a solid material such as gold—look very very off but in the end, this is how it was intended to look. sadly.

i think might not have been as clear as i thought, everyone in the comments is arguing about splash vs ingame. That was not the purpose i posted this here, the splash art individually viewed is strange at least to me. I dont see how with an armor design like that nasus could move freely without breaking/ bending his armor.

Just look at his helmet and the long plate going back to his back.

Ingame viewed individually strange stretching of the textures like you mentioned, and like is said in my post every champ has this in his animations. but i cant think of one champion that has it this extreme while merely standing there or walking.

The comparisson of splash art and ingame model was rather a fun coincidence i was pointing out, if nasus had an armor like in his splash art he would need to bend it to move. Ingame he literally does that, in order to move the neck part of his armor constantly twists etc.

Tonyvision1 votes

{quoted}I dont see how with an armor design like that nasus could move freely without breaking/ bending his armor.

it IS runeterra so it's possible it could be some kind of magic-imbued armor that molded to the skin? also, it could possibly be somewhat of like a hand fan, where the armor is able to extend & collapse into itself, but that's just theorizing

assuming that IS realistic golden armor, it could also be just an entire helmet rather than a helmet attached to a breastplate? because looking at the armor, it hangs over his torso rather than actually clinging to it, implying the armor isn't supposed to hug the body, it's more of armor you'd put over the skin, such as a cape made of armor—if that makes sense.

therefore, every time he would move the armor would move with him? as for turning his head,,,, [sg-lulu]

either way, this is a really good call-out on the laziness on riot's part

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