Animation Feedback - Karma fast run

Unimatrix004·12/16/2018, 12:28:12 AM·28 votes·6,901 views

As an animator myself, I can honestly say that Karma's new run animation is, well, not good.

The way she is hunched forward would suggest she is sprinting very fast, and should therefor be taking long strides, but her strides are actually very short, suggesting a slow jog, or running up a steep hill or something. Add to this, the way her feet hit the ground makes her look like she's wearing concrete shoes; like her feet are very heavy and every step is a struggle to make. Furthermore, the way she swings her arms is all wrong. When somebody is running their elbow swing back past their shoulders / back, but in this run cycle, her arms stay in front of her. It looks more like Garen's dance animation then a natural run animation.

Overall, I appreciate the effort being made to make champions more visually appealing, but I'm afraid this attempt was a miss. It looks completely unnatural, and quite frankly, very weird.

Thanks for taking the time to read.

7 Comments

Rakshasa Ranja12/22/2018, 4:02:22 AM7 votes

Looking at bounciness of her mantle of decorum makes me sick. Its movement looks so unnatural, forced while during her walk animation it peacefully follows her, floating behind gracefully. This bounciness supercharges the feeling of struggling to run to the point even her mantle is struggling with her.

Mossy Lungs12/22/2018, 4:01:18 AM4 votes

She looks too much like she's karate-chopping the air, when running at faster speeds. I was all excited for the run animation at first, but very disappointed with how it turned out... it's too "I'm coming to karate-chop you!" and not enough of "I know your spirit, but I must stop your heart."

Hochelaga12/19/2018, 5:27:49 PM3 votes

I find it especially weird to see Karma run like that when she's wearing a dress. But I really don't mind her new move animation.

Warlord Rhinark12/19/2018, 2:35:51 PM2 votes

Considering you're an animator yourself, what would be the ideal running animation for Karma in your eyes?

Winterkill12/23/2018, 4:13:30 AM2 votes

It's not good. In typical fashion I get flamed and harassed for making a thread about it, but everyone else gets up-voted and compliments. Crappy a** community. Yeah the running animation inst good. The animator honestly didn't do a bad job with what he had to work with. Let's be real here though, these Developers are trying to work with content that was never completed and very outdated. Karma's art was not finished and rushed, her thematic no longer matches her and it really didn't even match her previous one, the kit is a mess and Riot never listens, and much more. I keep saying it, no matter what work these Developers do on this champion it will be half arsed. Players want a fully conceptualized champion art and thematic wise and one that does more than sit in the backline and shield another play (and now refreshing basic cooldowns on allies in the backline).

THEY DO NOT LISTEN AND PRIORITIZE WORK ON WHAT NEEDS TO BE WORK ON. WORK ON RYZE 7 TIMES, WORK ON THE SAME POPULAR CHAMPIONS EVERY YEAR, PRIORITIZE REWORKS ON NEW CHAMPIONS, AND W/E. These Developers are trying to work with content that was NEVER actually fully conceptualized or completed. What do you expect from the animator? Meddler refuses to allocate any time, feedback, and work to be done on this champion. When he finally did it, he only gives NeuroCat 2 months and basically says no to all feedback and further help to make Karma better. MEDDLER IS TO BLAME.