"What makes a popular champion?"

ModCaptainMårvelous·1/22/2019, 4:42:56 AM·19 votes·13,996 views
https://ddragon.leagueoflegends.com/cdn/img/champion/splash/Yasuo_0.jpg

Inspired by This post, I wanted to explore popular champions, find common ground among them and see how we can infer what a baseline popular champion is.

One major caveat before we begin: Gameplay and balance will always play a small part because League is a competitive game. Fuggo the Ugly Dog could be the most off-putting champion in the game but if his R is "instantly win the game", he'll be picked regardless of how ugly he is.

#Using Data

To start, we'll be using the "Champion Popularity" article Riot published only a little while ago. While this is missing some champions, we can get a rough idea. TL;DR: Champions who sit in the upper right quadrant have both a lot of people playing them and a lot of people who play them frequently/semi-frequently.

As a run down, I went through the list and cut out extra data to get clear views on "popular" champions as of Patch 7.16

https://puu.sh/CApxc/fec20dfca5.png

So using this, we have our list of "Popular champions": Vladimir Talon Kalista Pantheon Darius Fizz Maokai Khazix Garen Jax Brand MasterYi Ahri XinZhao Soraka Leona Tryndamere Ekko Warwick JarvanIV Teemo Lux Lucian MasterYi Twitch Thresh Zed Jhin Xayah Lulu Rakan Draven Katarina Sona Janna MissFortune Vayne Tristana LeeSin Riven Yasuo Kayn Jinx

For the sake of safety, I also double-checked champions who were close to the corner/bottom of the graph. Champions generally above Fizz, Kalista and past Talon and Rakan were usually "safe" in terms of popularity, remaining in that zone overall and rarely (if ever) dipping out of it in the span of two seasons. While it doesn't include everyone, the main disqualifications are Vladimir, Kalista and Lulu who heavily dip out of the popular category.

https://puu.sh/CAq7D/3027553979.png

With all this gathered, we can dig into the meat of champion popularity.

#Obvious Stuff (Kit-wise)

So this stuff is fairly obvious and doesn't really need a lot of explanation:

  • There is a lean toward damage dealers/assassination characters.
  • Carry ADCs are generally popular.
  • AD > AP
  • esports
  • Riven, Kayn and Yasuo are the anime trinity of popularity.

#Not-so-obvious stuff (Kit-wise)

With that all taken care of, let's look into some less-obvious stuff:

  • There is an emphasis on BIG ults.

Final Spark. Super Mega Death Rocket. Chronoshift, Cataclysm, Last Breath, The Culling, etc. Players seem to gravitate towards champions who have great, huge, spectacular moments of power. These ults can change the course of a fight and look good doing it. If I had to guess, I'd say it comes down to ults feeling spectacular and players like having an ult that makes them go "Alright boys, time for my final attack".

  • There are also quite a few "Super Saiyan" ults.

Highlander. Spray n' Pray, Final Hour and Grandmaster's Might all give players a feeling of becoming a stronger version of their character. Nowehre is this more evident than in the top of the list, Kayn. Kayn's ability to transform into a superior version of his base self leads to an amazing feeling of "power spiking" and that you're ready to throw down. I'd say that this goes back into the natural love of getting stronger: Players love feeling that they're "better" than the start of the game and playing an evolving/upgrading character helps cement that.

  • An even mix of easy and difficult champs

While one might assume the most popular champs are always the most difficult to play, this doesn't seem to be the case. There are plenty of characters who mesh with players that are both difficult (Zed, Lee Sin, Draven) and easy (Xin Zhao, Garen, Janna). I'd say this comes down to these characters being the baseline. Either you see these characters playing at the highest tier of play and desire to be that good or you're attached to the character you started using at the start.

#Discussing Character

Now we come to likely the most subjective part: Characterization.

When looking at the list, you have a mishmash of archetypes. Despite this, you can boil down some common character tropes into some aspects people often find enjoyable about their specific characters. Think of this more so exploring what players really love about their characters.

  • Most characters on this list are outright "badasses"

Darius is the hand of Noxus who can cut a man in two. Kha'zix is an all-consuming predator from the void. Warwick is a monster who chases down others the moment he gets a wiff of blood. Players not only love being badass but they love FEELING like a badass. I'd say it comes down to general feelings on power. People want to feel strong so they gravitate to characters who feel strong.

  • Many characters on this list are, either in voicework or in-lore, cocky.

Kayn is the darkin-wielding animeboy who is better than you. Ekko loves talking shit. Jhin cares so little about you that all he's going to talk about is his art. Hell, Pantheon's voice line is "You're gonna die at my feet pal". While I might be stretching, players love a sense of feeling "better" than their opponent. Thus, they'll gravitate to champions who love to push their smarmy edges over others and tease/mock opponents about how much better they are. Maybe toxic players just wanna trash talk without a ban?

  • Waifus.

Yep. Don't really have much to add here. Just. Y'know. Waifus.

  • A Good (or bad) Guy

If you look on the list, most of these characters (at a glance) fall under either the good or bad guy. While the lore usually goes deeper and you can make cases for certain champions, there's definitely a "feel" that characters like Garen or Lux are outright the good guys while Zed or Thresh are the evil guys. If I had to make an assumption, players gravitate to what they know and if they want to play league, they probably have the notion of playing a character that is either the good guy of the story or the bad guy. Not to knock anyone who likes playing as these characters but I'll definitely attest that there's fun in taking a side. (Even if it turns out that in the lore, your goody hero man is actually kinda bad).

  • Cinematics, Other Media and More

Surprisingly, while most people assume that the media presence comes after the character, media presence can boost character popularity. For example, Jinx's "Get Jinxed" music video had millions of views and was a gateway for those who never saw League and liked the character. Thus, they gravitated toward her. Warwick's rework teaser featured a grim, dark and terrifying hunt through the streets of Zaun. Let's also not forget characters like Lucian, Jhin and Draven who had absolutely bitchin' login music. While people assume media comes after, Media can definitely play a part in hyping up your champion.

#Wrapping It All Together

So let's take what we know and "make" a champion that will check as many boxes as possible:

Timmy, The Popular Dude...

  • Is featured heavily in promo material and/or had a special teaser created by Riot (Cinematic, music video or otherwise)
  • Is either extremely easy to play or has an extremely high skill ceiling.
  • Is designed (from a character perspective) to be a really cool badass good/bad guy a a glance
  • Has a very strong ultimate that either improves him and/or deals a bajillion damage
  • Has the ability to be a carry or assassin
  • Might be a super hot girl
  • Might be anime.

"But Cap, I designed a champion that doesn't fit these boxes! If I work for Riot one day, does that mean my champ will suck!?" Wait why are you asking me this reader? No! That's not the point at all.

This is a metric of "popular" champions, not necessarily "successful" champions. While there are plenty of popular and successful designs on this list such as Jhin or Lee Sin, there are also plenty of flops or divisive characters like Yasuo or Thresh. The good thing about League is that there is a place for EVERYONE in this wide world of 140+ champions and even if your champion isn't popular, there's bound to be someone who loves them to death. Just remember this if you're trying to make a champion to appeal to the broadest, widest category. If not? Well, who cares! Make something for those million people who are gonna love your champ and nothing else.

28 Comments

Kurorade1/22/2019, 6:04:13 PM5 votes

Yi is so popular he shows up twice lol

Linna Excel1/22/2019, 5:51:34 AM4 votes

So what you are saying is riot needs to make a confidant anime best-girl waifu with an ult nearly as big as her boobies and that she should be easy to learn and is crazy OP if you finally master her?

Gun Paladina - ADC/Healer designed either to work as a carry ADC or e-girl support.

  • Passive: Supporting Fire - you get a little life steal to start out with that increases with your ult ranks, allies near you get healed for half this amount. This will keep you alive to make it easy for starters but making full use of the passive will be a little tougher. Works for both ADC and support. ADC GPs would go traditional crit builds while supporty ones will opt for life-steal builds.
  • Q: Smiting Shot - your next AA has more range, is AoE, and deals bonus damage to your primary target. This should be your poke and your wave clear. Good players will know when to use it for which use.
  • W: Focus Fire - 3 hit passive that deals a little bonus physical damage to enemies and heals you and allies near you.
  • E: Thunder Shot - a click to target AoE skill that knocks both allies and enemies away from it. The closer they are to the center, the further they go. You can either use this to reposition your allies, pick (peel) enemies, reset a small skirmish in laning, or maybe knock people over a few walls.
  • R: Goddess's Gainaxing Gauss Guns - a big AoE skill that executes really low enemies and stuns or charms everyone with more HP than that for a second (stunned/charmed champs take no damage). You get 2 seconds of bonus stats for each enemy champ hit. Basically you want to use this to begin a team fight or to end one with it. Either way, it checks both the big ult box and the super-saiyan ult box. Should provide big moments in game because it can either kill or do no direct damage with nothing in between.
KyraSun1/22/2019, 8:30:02 AM2 votes

Love this post!

Shmeeve1/22/2019, 4:57:55 AM2 votes

I am insulted that you did not put swain in the "popular champions category." As a swain main, I am highly offended. https://ih0.redbubble.net/image.440792311.6816/mp,550x550,matte,ffffff,t.3u3.jpg

Zardo1/22/2019, 6:45:09 PM1 votes

Most characters on this list are outright "badasses"

This is subjective. I personally find lissandra and swain to be badass, but they hardly get picked unless they're meta. They also feel much more badass in game to me than someone like darius.

Khä Zïx1/22/2019, 10:12:44 PM1 votes

I mained Khazix since S4 before he was cool. Nerf Khazix pls rito I wanna be a hipster again :(

DoktorKaiser1/22/2019, 10:46:21 PM1 votes

I think this is way too complicated, not saying it's not true, but it boils down to this:

  1. Most players are teenagers and children, especially in last few years since older players have quit due to poor balance and matchmaking

  2. Most players are very low elo

So the type of champs they will pick are:

  1. characters that children find cool - half naked "badass" anime guys like Yasuo or Kayn

  2. characters that turn young boys on or that girls find "cute" - Lux, Ahri or Sona

  3. champions that are easier to play for a child/bad player to use - melee champions with no skillshots like Yi, Garen or Tryndamere

  4. champions that are overloaded and often overpowered to help a bad player win more often - mostly champions with not many weak points, huge mobility and potential to 1v5 the enemy team like Yasuo, Riven, Fiora, Zoe, Pyke, Irelia or Akali

Akali Prime1/23/2019, 6:01:15 AM1 votes

design, abilities, ability to cheese said abilities, skin count.

Nevrankroaton1/23/2019, 9:57:22 AM1 votes

TL:DR

Because it feel fun to play, either because you find a champ cool or like their kit.

BenLegend4431/23/2019, 10:34:39 AM1 votes

So now I know the reason why Karthus is not popular. He's got a huge ult and has a crap ton of damage but isn't a badass or featured in promos. He also has got a shit ton of counters. I still love to R though.

Mordepool1/23/2019, 5:30:03 PM1 votes

You forgot Appeals to the Chinese demographic.

Popularity is based on Population and doesn't necessarily mean GOOD.

Vlada Cut1/25/2019, 2:50:08 PM1 votes

So how come Camille hadn't become popular yet besides her login theme and latest cinematic? Does that mean sbe will get some more love very soon? Cause that would be great. [sg-jinx]

DrCyanide1/25/2019, 2:59:38 PM1 votes

As a run down, I went through the list and cut out extra data to get clear views on "popular" champions as of Patch 7.16

Why did you stick with 7.16 instead of following the techniques for more recent data? Kayn was still a new champion at the time this data came out, which raised his popularity at the time of 7.16.

hhaavviikk1/22/2019, 10:20:08 AM1 votes

the ''flashy ults'' so to say really is a big factor, it is why to me udyr is the most boring champion in the game, no matter what abilities you use, nothing amazing happens, nothing great, you just continue right clicking till the game is over and that's it. none of his abilities feel impact full or flashy, I have the same problem with sona, her basic abilities are auto targeted which is just boring, you press a button, squiggly line goes to enemy/ally and that's it, there's nothing to it, sure her ult is but once that's on cooldown you're back to just mashing q/w/e till kingdom come

The Lunari1/22/2019, 10:59:53 AM1 votes

Captain,

may I have a personal question? What do you think of Diana Diana & Sol AurelionSol ?

Poldy Scarecrow1/22/2019, 6:37:49 PM1 votes

This was a pretty good read.

Imo MonkeyKing could tick all of these popular boxes (minus waifu) with a little bit of work. I hope he joins this list one day.