Runeterra, The Void, and Icathia

A Superb Villain·10/31/2015, 8:11:13 PM·12 votes·4,799 views

Another year nears its end as the daylight hours become scant and a cold wind strips branches of their leaves, life recedes. Between day and night, there is twilight, following summer and preceding winter, there is autumn, and between life and death, there is fear. Mortality is a concept that haunts all living things, because all things must die, and perhaps that is why the subject of death is something of a morbid curiosity for many people, and what better time is there to indulge this fascination than Halloween, or as the poor souls of Runeterra call it, the Harrowing?

However, as tales of horror and fright delight the masses, I find my mind drifting to another form of horror, one that is not defined by a time of year because it timeless, a horror that taps into a primal dread that has existed since the first working mind knew there were some things it didn't; the unknown, the incomprehensible.

The Void.

#To See What Cannot Be Understood

http://i.imgur.com/3c03Tsu.jpg

Artist unknown.

At this moment, The Void is perhaps League's most mysterious location. All we know of it comes from observing, and in some cases listening, to those that call The Void home. However, even what is explicitly spoken does not reflect what actually is. For example, what does a creature perceive as light if it is capable of producing lasers with its eye; does Vel'Koz interpret darkness as we do? What is irrefutable about The Void is its undeniable propensity to induce madness or death for those foolish enough to achieve contact. Suffice to say, The Void is beyond mortal comprehension.

The Void is. It cannot be quantified, let alone described. It defies all conceptions of reality, subject to the whims of its own existence that could never align with our own. The Void exists, of that little more can be said, so how might we, fans of League, might learn more, if the primary characteristic of a location is impossibility?

#A Scar Where Two Halves Meet

http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/5b/Baron_Nashor_VU.jpg/revision/latest?cb=20140618120136

We may never see, let alone understand, The Void, but that does not mean it will remain a complete mystery. Like searching for black holes in the cosmos, our briefest glance of The Void will be through seeing the effects of its presence, not The Void itself. Being composed of natural laws completely incompatible with Runeterra's, interaction between the two realities is dangerous at best, absolutely catastrophic at worst. As evidenced by Baron Nashor's entry into Summoner's Rift, the merest presence of The Void is enough to tear the ground into gaping fissures, presenting a very explosive outcome when the two planes meet.

What's more, The Void alters more than terrain alone, as lifeforms native to Runeterra accumulate traits typically associated with the Voidborn when exposed to their plane of origin, such as Kassadin or the Scuttle Crab. Through these "mutations" we glean a small understanding of The Void, but these are relatively minor cases. To truly witness the effects of Runeterra and The Void crossing paths we must explore the point of entry for all Voidborn, the one location in Valoran that has been lost to time.

The Forgotten City, Icathia

http://pre09.deviantart.net/d213/th/pre/i/2006/312/c/6/r__yleh_by_marcsimonetti.jpg

Art by marcsimonetti

Before Noxus and Demacia began their glorious rivalry, before the Watchers were lost to the Howling Abyss, before Shurima fell, before an iron tyrant conquered the world, there was a city among the desert sands. Whom founded the city is unknown, what its people were like has been lost to the ages, and its purpose can only be faintly heard as wind swirls about titanic idols of alien gods. No documents exist that provide some shred of insight to its history, but all that can be certain is that Icathia, like The Void, simply is.

There are no records that suggest it traded with neighboring nations or even interacted with anyone outside its walls, and for some inexplicable reason, the inhabitants ceased to be at some point, as though they never existed. All that remains of this magnificent city are decrepit ruins baking in the desert sun... and its terrifying guests.

What many suspect is that Icathia is the area where most, if not all, Voidborn known today manifested. The city is now home to eldritch horrors and alien geometries, a warped place that has become a world all its own, a place where Runeterra and The Void meet. Thus, the Forgotten City is our greatest opportunity to explore The Void without entirely destroying our minds.

We may not understand The Void and likely never will, because to understand is to be mad as Malzahar is, to surrender our certainties and accept the impossible as Kassidin has done, but the message it gives is clear: The Void is not going away. In fact, The Void is coming in all its wondrous, horrifying glory. It cannot be avoided, it cannot be escaped, you cannot hide from The Void because it is already here, and perhaps the only way to survive it is to meet it before manifesting in full; we must explore Icathia.

Whatever horrors lurk in the Forgotten City are only whispers of a promise to what truly waits within The Void.

http://i.imgur.com/YHk68X5.png


tl;dr - It is time for a Void event.

9 Comments

Sharjo10/31/2015, 10:20:43 PM5 votes

Of all the things I want explored in regards to the Void I want the history of Icathia and its relation to Shurima explored. Given the evidence Icathia was a Shuriman city at some point and that Nasus and Renekton ascended to fend off what was probably the first recorded void invasion in human history, I feel like that's a huge point of contention; what actually happened back then, thousands of years ago, and what affected Icathia so much that the barriers between Runeterra and the Void were blurred so much here? Were other Ascended involved? How much damage was actually done by the event?

I still hold the belief that the Void isn't completely incomprehensible and alien, but is subject to laws and rules much different to Runeterra's. The Void seems more like an individual planet than an eldritch dimension, and the voidborn have always seemed more like the Zerg than the Shoggoths, with substantially more physical beings than you'd expect, more standardized biology.

One big thing for me is the question of why the Void transforms Runeterra, but its denizens can live in Runeterra with no issue. We see Kassadin and the Rift Herald, Icathia and Summoner's Rift as examples of the Void's influence, but the Void itself hasn't seemed to be affected in a similar way, of course that could just be down to us having never seen the Void before, so how would we know?

I feel like we need an ancient Voidborn. One who knows things beyond their means. One who has seen and understands what the Void truly is. A timeless, primordial creature born in the chaos that Void itself was spawned from perhaps.

Also if we're doing a Void event, we're kinda inclined to have involve Shurima. Shurima's the only place where a large scale void invasion can really occur without any sizable help.

But yes, would definetly be interested in a Void event.

Rebonack10/31/2015, 11:39:06 PM4 votes

I can see the Void running in one of three ways, personally.

The first, the Void is simply a spooky purple universe populated with Totally-Not-Zerg. I hope beyond hope that if Riot ever goes into greater detail on the Void that this isn't the route they take.

The second, the Void is unreal in a manner of speaking. It is undefined, unhindered by physical law as we understand it. The things that dwell there, if we can even call them things, function through malign force of will alone. They look out on Runeterra, in all of its form and order, and seek to dissolve it like a lump of salt might be dissolved in the sea. It is an irritant to be unmade. But because these creatures are so abstract, the simple act of existing in Runeterra imposes form upon them. Hence, Kog'Maw manifested in lost Icathia.

The third, the Void is more real than real. It is a place of hyper-reality and the Voidborn are nothing more than projections or avatars into an illusionary world. The Void seeks to destroy Runeterra for its own ineffable reasons, but it isn't out of malice. Far from it. It's true that they have no issue with extinguishing uncountable sapient beings, but it isn't that they disregard material life because they're bigger or older or more powerful. They're all of these things, but that isn't the reason. They have no passing thought for annihilating whole worlds because the people who live on those worlds are not real. Sundering a world and watching its inhabitants fizzle away in a holocaust of flame and freezing cold is no different to them from a person writing the sentence 'And then everyone ever died. The end.'

Rebonack11/1/2015, 12:42:36 AM4 votes

This is really cool, thoroughly fascinating, and an amusing commentary on our perception of digital media. Perhaps a bit too meta a concept for most players to appreciate or care about.

Hehe, possibly.

This particular concept is something I've used in some of my own writing. Actually use both 'Void' versions for two sets of beings that are so radically different from each other than they can only interact indirectly though a medium that's sufficiently dissimilar to both. EG, a physical universe. The idea of hyper-real beings was actually born out of reading some articles on holographic cosmology.

Darius Strada10/31/2015, 11:17:15 PM3 votes

I want a Void event too.I want to fell that H.P.Lovercraft vibe.I hope we get the Void event after Mount Targon.

Slaking7/11/2016, 6:02:30 PM2 votes

I definitely agree that there needs to be a Void Event at some point, but personally, I feel it should be one of or the last event to happen in any order of events, seeing as the Void has somewhat been hinted at to be the "Bad Guy" of the LoL universe, it should admittedly come last, maybe after a Demacia-Noxus event.

It would also be great because it would mean Cho'Gath would get a visual update that hopefully fixes his Godawful animations.