Lore blending with the game is not the same as lore interfering with the game.

Pippin254·8/1/2015, 7:26:00 PM·51 votes·3,888 views

Rant ahead.

This event has cemented my opinion that the 'old' lore was infinitely better than what we have been given since the retcon.

Ignoring every other smeg-up the lore team has done with shortened bios, et. al, I'm still shaking my head in wonder about the whole 'disable GP because he's dead' situation. How in the heck does this provide interactive lore, from the stance of a MOBA?

Take the introduction of Dominion, for example. If I recall right, there was a huge fight between Demacia and Noxus, the Summoners stopped it by putting the combatants in stasis, and turned the resulting magic found in Kalamanda into a sweet new Field of Justice. It had everything: warring factions, high-profile champions, hell, we even got Skarner out of it!

All of this was done without removing or disabling content anywhere. It gave us stories, it added a map, and we got some cool champion lore out of it.

Now let's take the new lore. Forced in-game events that are almost entirely win-centric (do I even have to explain how bad an idea that is?), and a disabled champion because he's "dead".

.....What?

This doesn't add content, it removes it. Yes, other champions exist, but when you remove one that countless like to play...what does that accomplish? Pissing off the player, and removing them from the experience. You can't do that in this kind of game.

Lore adds. Lore immerses. It does not remove or limit. It immerses the player, it doesn't limit their options when it comes to actually playing.

The fact that the lore team can't see that astounds me. But given their work since the retcon, I'm surprised they even call themselves a lore team anymore. Because what they have delivered has certainly not been lore.

Harsh, but that is what I see.

/rant

Addendum: I feel I may be pressing too hard on the lore team, in hindsight. They cannot be faulted if this is truly a balance issue. If this were primarily a story decision, made to influence lore based on stories outside of the league, then I will stand by my critique.

Side thought that came to mind: Why are events outside of the 'League' affecting those Inside the 'League' when the whole point of the retcon was to separate the 'League' and Runeterra?

59 Comments

Pyrodinium8/1/2015, 8:19:28 PM16 votes

Personally, I find the fact that you can't play Gangplank due to him being dead pretty immersive.

I don't know if this is the proper, most effective way to deliver on the story: Some people love it, some others hate it, and I think most people reacted to the news like "neat detail, but when will be able to play Gangplank again".

That being said, I think it is awesome for the Narrative team to be willing to try upon risky, radical ways to explore the world and the lore. Even if this model is proven to be inadequate, the fact that they decided to try it speaks volumes of the dedication of the team.

Also, there has not been a 'Lore team' for a long time; nowadays is the Narrative team.

Mecha MaIphite8/1/2015, 8:54:55 PM12 votes

He was disabled due to a bug, and it just happened to be convenient to say he died.

NorthernDruid8/2/2015, 2:22:08 AM10 votes

See, the logic to find here. Is that for some reason when the game puts restraints on it's story it's a bad nasty thing which makes writers cry. But when the story is used to interfere with the game then it's for some reason innovative and should be praised.

/sarcasm (discalimer: use of sarcasm may not be fully over)

It's really just hypocrisy on the side of Riot's storytellers. They don't want to have to bother with the details of a story they either don't know very well or just straight up don't like, so they claim creative freedom and distancing the story from the game in the most counter-innovative way possible in order to get to tell the story they want using the same names and base character concepts/archetypes. Then they turn around and push the story into the game to be innovative.

Y'know what was innovative? Casting a match in-setting.

Was it somewhat clumsily done? maybe. Would I mind if they remade the match and just in general cleaned up some of the wonkiness and rough edges here and there? not as long as the main beats and details remained the same.

Was it more honest than claiming factual errors about your own story in order to justify scrapping it? hell yes.


To date they haven't come forth with a single Idea which wouldn't have worked in the old lore. The only problems that you could understand were gross factual errors of their part (either through their own ignorance or an attempt to decieve their consumers, pick whether you want incompetent storytellers or malicous (probably too harsh a word but I can't be bothered to find the correct one) ones?).

I really ought to make a post/thread to cross-reference the JoJ and that dev-blog, just to make it more visible, and easier to sound less like a rabid fanboy.

I miss the lore that made me really get into the game. For years now i've longed for a game with half as thorough gameplay/story integration, and I really loved the setting premise, as well as the general style of storytelling, the Judgements the JoJ, the VOs, even the really heartfelt though semi-amateurish acting in the Noxus vs Ionia match... All of that made it more than just a story or a collection of stories. It made it a world.

Now they've made a full 180 degree turn in what kind of story they wanna tell and what they want to focus on. I don't even know if the setting premise of de/reconstructing war-scale battle magic is standing or if the rune wars went out with the IoW. Atleast I know that the thorough gameplay/story integration is out the window... except apparently for when they decide to have aspects of the game be interfered with to reflect the story they're telling at the moment.

I feel somewhat cheated to be honest. And it doesn't help that they tried lying to me (or just were incompetent at their jobs) about their reasons for doing so.

PenguinOverlord88/1/2015, 8:40:27 PM8 votes

To me it just seems kind of gimmicky.... Oh look he's dead....that's it.

Dies to Wolves8/2/2015, 2:56:51 AM7 votes

"hey guys, we've got a big surprise coming for you, you guys will love it! Just wait!"

3 months later

"just a little bit longer!"

5 months later

"OK GUYS! YOU'LL LOVE THIS! We've used all our creative juices on this, it's very cool! We retconned league and butchered the lore in the process of doing so! awesome, right?! Now the game is Super Smash Brothers, with much less iconic and unknown characters! yay!"

boo

"hrm... The game is now divorced from lore, but apparently not everyone in the player base liked that!!!1! I know, I have a genious idea, they will love it, let's 'kill' (ha) a character in the story and disable him in game because of that! Even though we specifically said the game has nothing to do with what is currently happening in lore, let's make people unable to play that character for a week because of 'lore'! I'm SURE the playerbase will love it!"


dunno, that's kinda how I imagine their narrative team thinks

SAPIAS PUGNANTIS8/1/2015, 7:41:33 PM7 votes

We have no idea what Rito's planning with the dead/disabled Gangplank. He is sure to return, and I am almost 100% certain that his return will bring some new content. There'll be a story for sure and possibly some new lore and new webpage content (such as some nice art and music).

Bloodhawk958/2/2015, 5:35:58 AM6 votes

"Guys lets give GP a full rework, THEN DISABLE HIM"

Hawkefire8/2/2015, 1:08:10 AM5 votes

I don't mind them disabling GP for a day or 2, but when it hits 3+ days then things have started getting excessive.

It was cool at first, but now its gotten old, and I just want to play GP.

Vellich0r8/2/2015, 2:35:19 AM4 votes

soon the gangplank mains, all 12 of them, will get tired of riots shit and launch a cannon barrage against riot HQ! Sadly, GP was disabled before they got enough silver serpents for deaths daughter, so it seems they will only be doing peanut damage to a full HP Rito.

Shíny8/2/2015, 4:30:09 AM4 votes

Essentially, it means that the game and story aren’t one-to-one copies of each other. League as a game is about creating awesome gameplay, while League as a story is about creating deep, vibrant characters and factions inhabiting an expansive world. We don’t want to limit story because of gameplay, **just like we wouldn’t limit gameplay because of story **– we want both of them (and all the other elements of League) to have the freedom to be as great as they possibly can be.

Even riot agrees with you.

Silver Aegis8/2/2015, 5:17:55 AM3 votes

I'll like to add that they put hella work into GP's rework just to kill him a week later. if that's not waste of money, I don't know what is. What can be assumed is that he is coming back. No company would spend all that money an time on an event and a main character in it and just scrap it.

insaiyanbacca8/2/2015, 1:17:25 AM2 votes

And here I was hoping to get my rank 5 gp mastery :c

Nefas8/1/2015, 10:23:45 PM2 votes

Well said.

Kuroi868/2/2015, 12:35:07 AM2 votes

He's disabled due to a bug, Riot isn't admitting to it for some reason and is using lore to hide the fact. This isn't lore interfering with the game.

The Bearded Bard8/2/2015, 1:15:34 AM2 votes

I just always find it funny how many 'mains' of a champion seem to pop up when said champion is disabled. Quit your bitching, most of you have never even played Gangplank/whatever other currently disabled champion that you're complaining about.

Honestly I've had at least five games horribly lost simply because GP offered nothing to the team. He's like Nasus in the way that he's absent from any part of the game that isn't farming minions for about 30 minutes, except unlike Nasus he offers very little for a team. Bad champion is bad, I don't miss him.

Onacaz8/2/2015, 4:58:24 PM1 votes

I need my gangplank back and after spending so much time re working him just to get rid of him virtually immediately it doesn't make any sense

EvilMerodach8/2/2015, 10:45:59 PM1 votes

I have a feeling their original plan was to disable him shortly, then re-enable with only using Spooky GP (if you looked him up on your champions page a couple days ago, the only skin visible was his spooky one.) But then bugs were found. (Draven passive, wards, and anyone with item 3093 could just get free money forever.) So they left him disabled and just kept to the lore reason, because it was the reason. Just unintentionally as long as it was.

Either way, free game, Riot can do what they want. I personally like it.

Also, for everyone saying "BUT WHAT ABOUT THE GP MAINS, THEY CAN'T RANKED NOW CAUSE OF THIS?!?!1one" He was remade pretty heavily, so, if you were a gp main, you basically have to learn a new champ anyway.

Old Sion is still permanently disabled. What about people who mained him before remake? I feel like remaking a champ, then disabling them has about as much effect on ranked as just remaking a champ. Were people complaining that much about Sion remake and why old Sion isn't around any longer? Because anyone who mained him in ranked basically just had to start over and find a new champ to play. Same with old GP now. Having a week break between doesn't really matter much. Learn some other champs. You'll have to relearn GP too anyway when he's back.

Season 9 Amumu8/3/2015, 8:21:30 AM1 votes

i agree, i just dont like the new style of lore they are going for. sure the depth is refreshing, as is seems that they actually seem to care but its just totally different in terms of approach. overall the old lore was way more conducive for creating an interesting game world that actually provided support for said game in the worlds context. in the old lore, gp is a LEGENDARY pirate, now he is a pirate that dies?