A Common, Missed Point on Champ Reworks
When
Galio was reworked, there was out-cry over the direction of his model and voice; the stoic, melancholy gargoyle replaced by a bombastic colossus.
When
Swain was reworked, again there was out-cry that the demon-bird-mage was replaced by an amalgamation of Lucius Malfoy and Stalin.
Now, with the
Aatrox rework, we have posts upon posts of players complaining that the quiet, poetic demon wielding a spiky dildo is to be replaced by a louder, angrier, great-sword wielding monster.
The thing is, all of these complaints make absolutely no account of the stories of the characters, and how they fit into the lore; which is a major factor in the design direction of a reworked champion.
Galio, first and foremost, is Demacian. When looking at the concept art for Demacia, it becomes clear that there is no place for a gargoyle in the architectural style of the nation. While commonly referred to as "Gargoyles" the more accurate architectural term for what Galio used to be is a "Grotesque"; a statue of a hideous, demon-like creature designed to scare away evil spirits and attackers. Demacia as a nation does not use this type of fear to subjugate, but rather is designed to instill awe and grandeur, and their architecture reflects this. A gargoyle cannot fit into this context, but a Statue-of-Liberty-esque colossus can. His personality was also changed to be more boisterous and cheerful to reflect his joy at being able to move, which makes sense given his context.
Swain's rework didn't remove any aspects of his character, but it did turn the focus of those characteristics on its head, and for good reason. The old Swain was a monstrous, bird-themed dark-mage who was known as "the Master Tactician" despite simply wading into battle; he also happened to rule a country. The new Swain is the Machiavellian leader of the proud and brutal nation of Noxus, He also happens to be a dark-mage who wades into battle so as to tear secrets from the dead and adjust his battle-plan on the fly (geddit? 'Cause he likes birds). Being the leader of a country should have a big impact on characterisation, and if you played the old Swain without hearing his voice-lines or reading his lore, there was no way you could know he was Noxian (Hell, when I first saw him I thought he was a hermit from the Shadow Isles).
Aatrox is, to quote his lore page, "One of the ancient darkin, Aatrox was once a peerless swordmaster who reveled in the bloody chaos of the battlefield. Trapped within his own blade by the magic of his foes..." The contradiction for his current characterisation comes from mainly from the description of him "reveling" and him being trapped for millennia. The current Aatrox doesn't "revel", sure, he's content with the carnage he causes but there's nothing in his voice or actions to suggest that he's having FUN. His new voice and mannerisms are also more in line with
Rhaast, which makes sense considering the common lore they share.
I have nothing against the characterisation which the people complaining about Aatrox want, but given the character's context, I think these attributes (Calm & poetic + Violent & malevolent) would be better suited to a different champion. The new Aatrox is a much better encapsulation of his lore, and tbh I'm very fond of his lines against mastery-spam.
EDIT: just had a thought, all of those attributes/lines would go great into a
Pantheon rework.