The death of Dawngate helped me formulate some thoughts about League.
I have spent dozens of hours a week playing and watching League since I began playing almost 2 years ago. I joined the Dawngate beta some months before the cancellation announcement, and only put in around 10 hours of gameplay, if that. The contest of which I valued more doesn't seem remotely close.
However, when the Dawngate closed, as I dried my tears and exited my client for the final time, I realized: I wouldn't care nearly as much if League was shut down.
League captures my mind - it challenges me to improve how I think, how I adapt, how I perform, and how I cooperate. Dawngate did this too, but it was exceptional among MOBAs because it also captured my heart. I fell in love with the lore as soon as I found the game. The characters and story were alive, they meant something, they taught me things. Playing a match felt like entering their world. The story progressed with the community; it was its lifeblood; it was a spice that made everything better (the music especially).
League of Legends is a beautiful game. The quality of craft that goes into artwork, textures, animations and models, music, etc., is astounding. It all lacks the magic Dawngate had. I think this is because its story is fragmented, bits and pieces of nonsense designed for mass appeal, and overall, it's meaningless.
Presently, competition is the only thing that gives this game meaning, eSports at the pinnacle. It is the glue of our community, too. There's nothing wrong with that - this is NOT a condemnation, but an exhortation. MOBAs can be so much more. Story doesn't have to be an afterthought. Dawngate proved that.
mirror post on /r/leagueoflegends, downvote hivemind 2stronk for that post
you heard me riot MAKE A BOOK