Okay, the Shurima Intro is ridiculously bloated with modifiers and fluff. It's redundant and amateur

Darrosh Jewfist·5/6/2016, 5:22:38 AM·5 votes·1,445 views

After reading the new Shurima into, I was caught off guard simply by how BAD it was. It commits several sins - the most pressing being redunancy and fluff. To emphasis this, I've taken the original passage and removed the adjectives, modifiers.

Shurima was once a powerful empire that spanned the farthest reaches of the vast southern continent. After an era of expansion and prosperity, its last emperor was betrayed by his closest friend, and the empire fell to ruin. Its gleaming capital was all but destroyed in an earth-shaking cataclysm and the empire was left in ruins, its people scattered and its mighty cities devoured by the sand. Now Shurima is a barren wasteland, an unforgiving desert where only the strongest survive and its people cling to the few remaining oases and ~~strips of ~~fertile land around the coast.

In the millennia since Shurima’s fall, tales of its glorious capital and gleaming sun disc became little more than myths and debased religions among the descendants of the empire’s few survivors. Most of Shurima’s inhabitants now dwell in small tribal outposts clustered near water or built upon the bones of ancient cities, venerating the glories of the past. Some hunt buried riches among the ruins of the fallen empire or earn a living as sellswords,~~ warriors for hire who fight for rich paymasters before disappearing into the sands.~~ Others try to forget the past, looking to the future and nations across the ocean as partners in trade.

Yet the ancient myths of Shurima do not rest easy and are stirring once more. Whispering winds from the heart of the desert speak of mighty cities rising from the earth, of a golden warrior marching at the head of an army~~ of sand~~. Rumors spread of ancient heroes reborn, of a war between gods that will shake the very foundations of the world.

The city of Shurima has risen, and nothing will ever be the same.

Holy cow. This reads like an intro to a DnD campaign by a 16 year old.

Here it is without modifiers.

Shurima was once a[n] empire that spanned the reaches . After an era, its emperor was betrayed by his friend, and the empire fell to ruin. Its capital was destroyed in an cataclysm and the empire was left in ruins, its people scattered and its cities devoured by the sand. Now Shurima is a wasteland, a[-] desert where only the strongest survive and its people cling to the oases and fertile land around the coast.

In the millennia since Shurima’s fall, tales of its capital and sun disc became myths and religions among the survivors. Most of Shurima’s inhabitants now dwell in outposts near water or built upon the cities. Some hunt riches among the ruins or earn a living as sellswords. Others try to forget the past, looking to the future and partners in trade.

Yet the myths of Shurima do not rest easy and are stirring once more. [W]inds speak of cities rising from the earth, of a warrior marching at the head of an army. Rumors spread of heroes , of a war between gods .

The city of Shurima has risen, and nothing will ever be the same.

So what did we really learn? Well, there's only one pronoun (SHURIMA!), Emperor killed by best friend. Peoples scattered. Cities ruined. People trying to survive. Suddenly cities are rising out of the earth and a warrior has an army. There's also a war between gods coming.

Genericness is OVER 9000. But that's fine. That's not really the main issue. The main issue is once again: extreme abuse of modifiers/adjectives and FLUFF.

Look at these horribly composed lines.

Now Shurima is a barren wasteland, an unforgiving desert where only the strongest survive and its people cling to the few remaining oases and strips of fertile land around the coast.

BARREN wasteland. Really. We know it's a wasteland. Do you need to throw in Barren as well? Unforgiving desert? Generic again much. People clinging to oases and 'strips of fertile land around the coast'.

Unimaginative and cliche filled.

Most of Shurima’s inhabitants now dwell in small tribal outposts clustered near water or built upon the bones of ancient cities, venerating the glories of the past.

'small tribal outposts' Outposts already have the connotation of being 'small' why throw in another modifier? Built upon the bones of ancient cities. Uh, okay. I guess one problem is that the writer(s) mixed in a more scientific word (inhabitant) with more poetic lines like 'bones of ancient cities'. This makes it feel juxtaposed in a bad way that only exposes how cliche the entire thing is.

Now this is a problem you see in Azir and Xer'ath's lore.

These writers just reach for the top goddamn shelf of modifiers like its 'cool'.

Here's some advice from Louis C.K. on writing about these adjectives:

As humans, we waste the shit out of our words. It’s sad. We use words like “awesome” and “wonderful” like they’re candy. It was awesome? Really? It inspired awe? It was wonderful? Are you serious? It was full of wonder? You use the word “amazing” to describe a goddamn sandwich at Wendy’s. What’s going to happen on your wedding day, or when your first child is born? How will you describe it? You already wasted “amazing” on a fucking sandwich.

While Louis C.K. was referencing how we abuse modifiers in everyday language, it's even more pronounced in this kind of bloated purple prose writing. There's not much actual CONTENT here. We are given a massively broad, painfully generic image of Shurima (aka Desert Kingdom).

This kind of introduction works for Warcraft, Warhammer. League doesn't get a pass on this. Why?

Because those franchises have massive amounts of lore to back it up. They have plenty of short stories on minor characters and background information with believable if still generic secondary and background characters.

When you do these kind of things for SHURIMA. You're not showing Shurima is this awesome region, you're just making it seem more generic and cliche.

The only thing you got going for it is this war of the gods thing - even then it's generic.

Nothing's explained. There's no substance. There's nothing NEW OR INTERESTING.

The writing only gets more painfully worse in Azir's and Xer'aths lores. Holy cow... the bloat... the fluff... that modifier abuse.

tl:dr What did we really learn from this bloated intro to Shurima? That it's generic. Also the writing is poor.

18 Comments

Niyumi5/6/2016, 7:58:30 AM9 votes

Okay, so I know it's fun to follow along with what some comedian says, but writing is more than just rules and grammar. Sometimes, to make a piece really stand out, and have real character, you've gotta go outside of those rigid boundaries a bit.

Sure, it's a little redundant, and a little over-the-top, but, you know what? I feel like Azir is telling the story, and the stories have character. He's bragging about how wonderful he thinks his home was, and uses all these big adjectives to make it seem so much more grandiose than it probably is. If it were a historical document, sure, plain old prose would be fine, but this isn't a historical document, this is a story.

Now, do me a favor: Look at the word "wasteland." What pops into your head? A big, flat plain, maybe a few shrubs, animals and whatnot? Okay, now, "barren wastelend." -- what pops into your head that time? Pretty different, isn't it? Now there's NOTHING. It's dead, empty.

And again,

  • Shurima was once a powerful empire that spanned the farthest reaches of the vast southern continent.

  • Shurima was an empire that spanned the reaches.

Which one is more interesting to read? Which has more vivid imagery? The second one sounds like a history book, and doesn't apply to the present at all, while the first one maintains a sense of continuity, for one. One is someone telling a story about this wonderful place that used to exist in a specific place, while one is talking about this random empire that was around at some point somewhere, and may or may not have been powerful. The issue here is that the shorter, more generic one is vague, while the first one is more specific, has better imagery, and is more interesting to read.

One more time,

  • ... of a golden warrior marching at the head of an army of sand.

  • ... of a warrior marching at the head of an army.

Which one tells you more? One tells you that some mythic-seeming figure is leading an otherwordly army. One is telling you that, yeah, someone's leading an army somewhere. Which one has more information in it? Which one has more imagery and life?

So, here's the thing: Adjectives help give character and life to a piece of writing, just like music helps lend emotion to a movie, or color to a painting. Adjectives give direction, voice, meaning, setting, all that. Without adjectives, writing is dull and does nothing more than inform people. With adjectives, writing has life, personality, and tells a story.

While you may prefer boring old prose, many people who play video games enjoy a story, not a seminar.

IronwallJackson5/6/2016, 7:31:51 AM6 votes

Some adjectives aren't strictly speaking necessary, but it gives character to the prose. Your changes makes the writing seem significantly worse and take away a lot of context because you decided that you didn't like how it sounded.

How about you not treat it like it's meant to be a cut and dry info dump?

Darnath5/6/2016, 12:41:17 PM5 votes

Did you ever read Lord of the Rings? Because if you didn't, don't in the future either. Because you can go mad.

EndGamer115/6/2016, 2:50:03 PM4 votes

cling to the few remaining oases and strips of fertile land around the coast.

You... know what you are doing, right? "Of fertile land" is a prepositional phrase, modified by "around the coast". You removed the preposition.

Aside from my nitpicking, I completely disagree with your viewpoint. Some of this "fluff" is what makes the lore tolerable. Sure, it is nice to have bullet point facts, but that can get boring. These adjectives are the spice of the work, making it less of a dry list and more of a grand tale. A "strip of fertile land" is different than a "swath of fertile land", even though the difference is only one word, one you decided was not necessary. "Few remaining oases" is different than "countless oases". An army of sand-warriors commanded by a demi-god is different than warriors marching under the command of their emperor.

The fluff is not necessary, but gives the text important meaning.

Beyond Legends5/6/2016, 8:07:25 AM3 votes

...I do wonder if what this guy problem is. This guy probably a nobody writer that some how believe he some how better than everyone else. Welp you're dumb, your views are dumb and you may leave.

Embertine5/6/2016, 5:29:48 PM2 votes

Your version isn't as good.

Dreamspitter5/6/2016, 6:47:10 AM2 votes

Things like "barren wasteland" are turns of phrase that everyone knows. Not all that great but...

Whyte Lyon5/6/2016, 7:23:42 AM2 votes

Well if you want to be cynical and become yet another "Oh I have a problem with Riot's story and art team" kind of person, then sure the over use of "fluff" is probably a negative or at the very least an annoying feature. But you really do make an eye opening point.

Meep Man5/6/2016, 4:31:18 PM2 votes

And yet, once all that "fluff" is removed, it is so much more boring to read.

The only thing you got going for it is this war of the gods thing - even then it's generic.

Nothing's explained. There's no substance. There's nothing NEW OR INTERESTING.

Try reading the lores as they come out. This Intro isn't supposed to tell some super story or get into detail. It's an attention grabber. You grab someone's attention and then expand upon it in lore. Have you read Azir's lore? Xerath's lore? Soon, you can also read Nasus', Renekton's, Sivir's, Skarner's, Rammus', and even Amumu's lore. The full lore is the story. This is what grabs the attention, and such the large use of "fluff", as you call it, is warranted because which grabs your attention more? This: Shurima was once a powerful empire that spanned the farthest reaches of the vast southern continent. Or this: Shurima was once an empire that spanned the reaches.

Stars Shaper5/6/2016, 5:32:27 PM2 votes

How dare writers use adjectives! Long live the verbs!

ArdoreAurorale5/6/2016, 10:19:35 PM1 votes

Darrosh jewfist is actually right, i agree with him; even in my language (italian) it looks like a poorly written fan-fic

Darrosh Jewfist5/6/2016, 5:29:52 AM1 votes

Hey Narrative, look - if you want some good examples of writing about fallen empires listen to this:

https://www.youtube.com/watch?v=JmndxoF74qQ

This is Zul'jin from the Warcraft franchises explaining the history of his people and they reached their current predicament. It mimics HEAVILY what Shurima is trying to pull off. BUT IT'S GODDAMN AMAZING.

The laconic phrasing, the passionate delivery, the associated imagery.

Isn't this what you guys want? Not just text, but a delivery on multiple mediums (art, music, speech, sound)?

Like, HOLY COW. I might know nothing about these guys but I GET WHAT THEY'RE COMING FROM. I feel like this world isn't stupidly isolated or generic.

Aim for higher. Be better.