@Riot, What's Your Narrative Process?

Impetual··2 votes·692 views

It's been a really long time since any Rioter has actually talked about the Narrative process at Riot, I thought it would be really cool for players to get some insight.

So Riot, how does the narrative department currently operate at your company?

15 Comments

GenoXx4 votes

Impetual you starting up again? The last non event lore was poppy's comic, which indeed was lore itself. Let's not start this again.

Dreamspitter1 votes

{quoted}

Impetual you starting up again? The last non event lore was poppy's comic, which indeed was lore itself. Let's not start this again.

Again?

GenoXx2 votes

I believe i was speaking to impetual

Dreamspitter2 votes

{quoted}

I believe i was speaking to impetual

Yes you were speaking them. But seeing as I didnt know what you were specifically referring to, and this is a public forum, I decided to ask.

GenoXx1 votes

....why are you doing this to me

Dreamspitter1 votes

{quoted}

....why are you doing this to me

I haven't done anything to you.

Impetual1 votes

{quoted}

Impetual you starting up again? The last non event lore was poppy's comic, which indeed was lore itself. Let's not start this again.

I'm not criticising anything here, just asking a question: I'm just asking Riot about the lore creation process they currently use.

Kneejerk reactions to my username aren't very constructive to a meaningful discussion. If you disagree with, make a decent argument supporting your opinion.

Don't just make a cowardly and ineffectual argument that mocks me based on my username, but lacks any substance to support the point you're trying to make.

GenoXx2 votes

Don't just make a cowardly and ineffectual argument that mocks me based on my username, but lacks any substance to support the point you're trying to make.

Excuse me? Everyone here that frequents story and art boards know that you are known for spamming the forums with your snarky questions towards Riot's Narrative team. Cowardly? Lacks any substance? Sure just let me go grab one of the 1000s of threads you made in the past that are pretty similar to this very same thread. To be quite frank you are being an ass to the Narrative right now. You know that they just release lore that isnt tied an event. Sounds like a troll to me.

Impetual1 votes

{quoted}

Excuse me? Everyone here that frequents story and art boards know that you are known for spamming the forums with your snarky questions towards Riot's Narrative team. Cowardly? Lacks any substance? Sure just let me go grab one of the 1000s of threads you made in the past that are pretty similar to this very same thread. To be quite frank you are being an ass to the Narrative right now. You know that they just release lore that isnt tied an event. Sounds like a troll to me.

I find it funny that I simply asked how about the process in which Riot currently uses to develop it's lore in the opening comment, and I'm met with nothing but negativity.

Do you people actively not want to know about that, or are you just downvoting me because I've made some unpopular threads in the past?

Seriously, I'm just asking for some info from Riot about how they create lore! Why am I getting all of this hate from the community?

I get that I've pissed off a lot off people in the past, but why should that affect this thread? We're talking about ideas. not people.

Idea's shouldn't be judged based on the person that said them but on the merit of the idea itself.

I'll repeat the question asked in this thread, which for some reason gained so much criticism: : So Riot, how does the narrative department currently operate at your company?"

Sorry if it was out of line to ask that question /sarcasm.

In my opinion, the thing that is really wrong, is that Riot still hasn't given answer to that simple question, which they definitely know the answer to. That tells me that they don't wanna tell us how the Narrative Department operates because it may cast a negative light on RIot. That's what we should be concerned about.

Impetual1 votes

{quoted}

Impetual you starting up again? The last non event lore was poppy's comic, which indeed was lore itself. Let's not start this again.

I'm just asking Riot about it's current lore creation process.

I'm sure there's a lot of other players out there who are curious.

What Rioter's are involved with lore/narrative?

What is Riot's lore release strategy?

Pyrodinium3 votes

Isn't that question way too vague, Impetual?

It may be better if you narrowed what exactly do you want to know.

Impetual2 votes

{quoted}

Isn't that question way too vague, Impetual?

It may be better if you narrowed what exactly do you want to know.

I don't think it's a vague question. I'm basically just asking Riot to explain it's current narrative process, as it seems to have changed a lot over the years.

I want to know about the process Riot has in place to develop lore for Runeterra currently.

My question only seems vague because Riot has changed from being really open about how their business runs, to being pretty secretive and closed.

Clear explanations about Riot's creative structure used to be pretty commonplace. Riot used to be pretty open about that kind of stuff. Not so much these days apparently.

@Riot, explain your process for developing lore for Runeterra please.

What team's are involved in what kind of capacity? How are idea's pitched and acted on? How does the lore process work these days?

It would be really cool to know.

Impetual3 votes

{quoted}

I don't think it's a vague question. I'm basically just asking Riot to explain it's current narrative process, as it seems to have changed a lot over the years.

I want to know about the process Riot has in place to develop lore for Runeterra currently.

My question only seems vague because Riot has changed from being really open about how their business runs, to being pretty secretive and closed.

Clear explanations about Riot's creative structure used to be pretty commonplace. Riot used to be pretty open about that kind of stuff. Not so much these days apparently.

@Riot, explain your process for developing lore for Runeterra please.

What team's are involved in what kind of capacity? How are idea's pitched and acted on? How does the lore process work these days?

It would be really cool to know.

I'm gonna make a thread whenever I feel inclined too. As a board member, I'm entitled to my opinion. If you are going to criticize what I post I would hope that you actually be constructive about it. rather than spew unnecessary hate. I don't really care if you don't agree with me, just write an intellectual response that makes sense if you do.

If you disagree with me, (or anyone on here) you should at least be constructive with your criticism.

Niyumi1 votes

Step 1: Determine whether or not changing the lore would make more money than it costs.

Step 2: If yes, then use market analysts to figure out what people in League's age group like. If no, then just forget the whole idea, and skip to step 7.

Step 3: Figure out how to retcon the lore to fit into that cliche.

Step 4: Butcher all of League's lore, make it "edgy" and make everyone more eager to throw money at Riot.

Step 5: Wonder if maybe they should actually care about their game, but then return to humping their wallet, because money is life.

Step 6: Release half-assed, boring lore that doesn't really serve any purpose other than to rehash what we already know and give the characters more broody, depressing personalities, 'cause that's what sells.

Step 7: Hump diamond-lined wallet and worry about money incessantly, because billions a year OBVIOUSLY isn't nearly enough.

Step 8: Ignore anyone who complains, 'cause money knows better.

Step 9: Release a skin loosely based on the retcon, and/or make up a "new universe" to make a skin, then never explore said universe.

Step 10: Hump wallet some more.

Step 11: Continue humping wallet.

Step 12: Repeat, but throw in more wallet humping.


Basically the process for any F2P company. The game itself doesn't really matter, just money.

Fact of the matter is: Lore doesn't make money (in an F2P game), but costs quite a bit (in today's world, anyway). So, since there's no income potential (outside of champ re-releases and skin releases), lore is not a priority at Riot in the slightest, and is on the back-back burner. They'll tease and give just enough to make lore hounds happy enough to throw money at Riot for skins, but absolutely no more than that. That's how an F2P company operates in general though, even regarding things like the core game, the client, all that: Absolute bare minimum until forced to do otherwise.

Impetual1 votes

{quoted}

Step 1: Determine whether or not changing the lore would make more money than it costs.

Step 2: If yes, then use market analysts to figure out what people in League's age group like. If no, then just forget the whole idea, and skip to step 7.

Step 3: Figure out how to retcon the lore to fit into that cliche.

Step 4: Butcher all of League's lore, make it "edgy" and make everyone more eager to throw money at Riot.

Step 5: Wonder if maybe they should actually care about their game, but then return to humping their wallet, because money is life.

Step 6: Release half-assed, boring lore that doesn't really serve any purpose other than to rehash what we already know and give the characters more broody, depressing personalities, 'cause that's what sells.

Step 7: Hump diamond-lined wallet and worry about money incessantly, because billions a year OBVIOUSLY isn't nearly enough.

Step 8: Ignore anyone who complains, 'cause money knows better.

Step 9: Release a skin loosely based on the retcon, and/or make up a "new universe" to make a skin, then never explore said universe.

Step 10: Hump wallet some more.

Step 11: Continue humping wallet.

Step 12: Repeat, but throw in more wallet humping.


Basically the process for any F2P company. The game itself doesn't really matter, just money.

Fact of the matter is: Lore doesn't make money (in an F2P game), but costs quite a bit (in today's world, anyway). So, since there's no income potential (outside of champ re-releases and skin releases), lore is not a priority at Riot in the slightest, and is on the back-back burner. They'll tease and give just enough to make lore hounds happy enough to throw money at Riot for skins, but absolutely no more than that. That's how an F2P company operates in general though, even regarding things like the core game, the client, all that: Absolute bare minimum until forced to do otherwise.

I just asked Riot what it's current narrative process was so we could hear about how their lore creation process works after all off the re-structuring that has happened in the last year or two.

I just wanted some clarification.

Riot please, give us some information on how you go about creating lore these days.

Honestly, I don't see why my thread is getting downvoted just for asking how the the narrative department is currently operating.

During Season 1 and 2, Riot was really open and discussed the creative process of League of Legends with the community.

Riot hasn't said anything about wanting to distance itself from it's LoL's community. So I'm assuming they want to keep that close relationship that they've had with us since the beginning.

I'm just asking Riot to talk to us about the value they put on lore, how lore should be ideally fit Into their game, and the methods in which they implement it.

I would think other players would be curious as well.

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