18 Comments

Sneak Dog5 votes

Eh, a fine dev blog. Still doesn't state anything about how they've been just retconning everything they dislike. The philosophies they do talk about are good though.

Runeterra is meant to be a massive world, a world where the average Bilgewater resident might have heard of Demacia, but has never met anyone who’s been there.

Wait a moment. An inhabitant of the premier pirate town, with cultures and building styles mixed from all kinds of places, doesn't know its geography? I still find the whole idea that a bilgerat might not have even heard of Demacia utterly ridiculous.

GreenLore2 votes

you're implying that the average bilgewater resident is a pirate.

There might be a lot of them there,but I doubt they are the average resident.

Ralanr3 votes

It's still a place with lots of seafaring folk and lots of bars. Seafaring folk tend to meet a lot of people and talk a lot when relaxing in a bar.

GreenLore1 votes

Yeah and thats probably the way they even hear from other countries like demacia at all.

All the fisher(or sea monster hunter),regular workers,serpent callers,etc.wouldn't have a reason to ever hear from other city states unless they chat with a sailor who does know these places.

Ebonmaw Dragon3 votes

Nice artworks... but.... WHERE IS MY PICTURE OF RAFEN?

I dont care about random spirits, give me Rafen!

Lord Boltrix1 votes

Where is my Rafen Champion Spotlight, with the passive where he runs away faster?

turkeyBACON3 votes

I'm still curious about the technical aspects of the undead and how they are hurt/defeated. Why does Olaf's true ice forged axes cut through the spirits? and MF's demacian (possibly sunsteel) blade? Did her alcohol dipped bullets have any effect? Is it simply magic infused items that can hurt the undead? Why aren't these types of weapons more plentiful in a trade port where demand would be crazy high? Why are so many of denizens and fighters still guessing at what actually works for defense when they have faced the harrowing multiple times over and have even faced it head on in a naval battle of sorts when GP was still in charge?

Doctor Ivellius3 votes

My favorite quote:

“We wanted to show that the world is a living, breathing thing,” explains senior narrative writer Graham McNeill. “Actions have consequences.” Shadow and Fortune is part of a broader effort by League of Legends storytellers to build a world where places grow along with the characters who inhabit them. By picking up the thread of an existing story, League’s narrative writers are building a sense of continuity and establishing arcs that extend beyond one-off tales of derring-do.

...just because nothing's changed. They're still afraid to write stories that actually change things or have consequences. Shadow and Fortune was masterful at maintaining the status quo.

Ralanr2 votes

I'm just wondering about all that artwork...champion design concepts?

RiotAnt in Oz7 votes

No. This is concept art done as part of Foundations, to help us work out what the Shadow Isles is like, what the spirits that dwell there are like, etc. It's world building stuff done to help us explore and define Runeterra, its cultures and its denizens.

Cheers!

Ralanr3 votes

Awesome. Ever thought about releasing a concept art book?

Chromatic Eagle1 votes

Have you ever considered animating a story about the Harrowing? Like a mini movie?

Chromatic Eagle1 votes

One that's more story driven though, like Shurima, but better.

Shénzhì2 votes

Look who it is again:

http://i.imgur.com/2dev2ru.jpg

JohnTheLibrarian1 votes

I loved the thought behind it! But does it worry anyone else that no matter what they do they can never do anything significant with any main character because of how it would mess with the league?

Outside of reworks or VUs like Gangplank

It feels like a huge constraint that makes me a little sad...

Doctor Ivellius1 votes

League is supposedly retconned supposedly so they can change the status quo.

I'll believe Riot wants to tell gutsy stories when I see it.

Star Guardían1 votes

One thing I liked about Shadow and Fortune is that there are non-champ characters that are actually pretty cool (Raffen).

Also, as for Graham's comment "There are humor stories and romance stories and pure fun stories" * ahem* Diana & Leona

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