I had some thoughts about Urgot's potential
First of all, I want to preface this by saying I know Urgot is scheduled for an update, but isn't currently being worked on. That's why I made this thread--I figure it's early enough for me to share some insights into what I see as Urgot's basic problems and potential. Hopefully a Rioter will notice this thread and at least give it some thought.
First off, looking at Urgot, the biggest issue I see is that he isn't dynamic. Nothing about his design is. Watch his walk cycle in game--he looks like he's lying down. His spider legs move, but his torso just lies back. When he attacks, he gestures forward and his robotic arms fire projectiles, but Urgot himself never looks like he's DOING anything. I look at him in-game and can't escape a thought...why aren't the guns just attached to the spider legs? Why is it necessary to have a fat guy in the center? What about this guy was worth keeping alive?
A visual rework should make him look more in control, like he's using his robotic implements instead of just being carried around by them. He should be sitting up straight, but probably hunched forward, to make him look more brutal (and to show off his cool robotic spine). Have him straining forward when he moves, like the robotic parts are almost holding him back.
Urgot should be BUILT. He can still have a huge gut, but it should give him MASS. Less Mojo, more Kingpin. We're looking at him from above, so he should have huge, broad shoulders to really sell his girth (as the Kingpin says in that link, there's a difference between girth and flab). He should have enough of his arms left to really use his robotic implements as weapons, instead of just carrying them around and gesturing with them. The idea he needs to sell is that he's an essential part of the whole spider legs/fat guy/robot guns equation. They exist to cart him around, not the other way around.
Now, one snag with Urgot is that he seems to be retreading Sion's "reanimated Noxian warrior" niche, but I think he has the potential to occupy a unique spot that's very different from Sion. Where Sion is a dead thing brought back to life with magic, Urgot is a living thing clinging to life with technology. Urgot isn't undead. He's only alive in the most technical sense, and everything decent and logical dictates he should be dead, but his heart is still beating because he just. Won't. Die.
This is why Urgot's posture is so important. He's a tireless hunter. He shouldn't be lying down passively, he should be straining forward because he's a patchwork creature of flesh and metal kept alive by his sheer unwillingness to die. He's unstoppable and tireless because if he stops moving forward, he's dead. And he's terrified of death. Life is the one thing he has left, and what's left of his mind will do anything to hold onto it. To do something so horrible to himself, he has to be so afraid of death that he's willing to sacrifice literally everything he is to stave it off just a little longer.
That's another thing that sets Urgot apart from Sion. Sion relishes combat, but Urgot doesn't care. He's a dispassionate killer. He's not here for your sake, he's here to kill you because he has to. It's all he knows now, because to rest is to die. That's a big part of what makes him scary--he's not having fun, he's just inhumanly focused on ending your life so his own can continue.
So...yeah. That's how I feel about what Urgot could be. He has a lot of potential to be cool, he just needs to sell it more. Please feel free to share your own thoughts and ideas about Urgot, and what he could be.
as the animated warrior, but I think
should feel more stiched together / Frankenstein-like.