I had some thoughts about Urgot's potential

Kent Mojo·3/1/2015, 8:06:53 PM·14 votes·5,434 views

First of all, I want to preface this by saying I know Urgot is scheduled for an update, but isn't currently being worked on. That's why I made this thread--I figure it's early enough for me to share some insights into what I see as Urgot's basic problems and potential. Hopefully a Rioter will notice this thread and at least give it some thought.

First off, looking at Urgot, the biggest issue I see is that he isn't dynamic. Nothing about his design is. Watch his walk cycle in game--he looks like he's lying down. His spider legs move, but his torso just lies back. When he attacks, he gestures forward and his robotic arms fire projectiles, but Urgot himself never looks like he's DOING anything. I look at him in-game and can't escape a thought...why aren't the guns just attached to the spider legs? Why is it necessary to have a fat guy in the center? What about this guy was worth keeping alive?

A visual rework should make him look more in control, like he's using his robotic implements instead of just being carried around by them. He should be sitting up straight, but probably hunched forward, to make him look more brutal (and to show off his cool robotic spine). Have him straining forward when he moves, like the robotic parts are almost holding him back.

Urgot should be BUILT. He can still have a huge gut, but it should give him MASS. Less Mojo, more Kingpin. We're looking at him from above, so he should have huge, broad shoulders to really sell his girth (as the Kingpin says in that link, there's a difference between girth and flab). He should have enough of his arms left to really use his robotic implements as weapons, instead of just carrying them around and gesturing with them. The idea he needs to sell is that he's an essential part of the whole spider legs/fat guy/robot guns equation. They exist to cart him around, not the other way around.

Now, one snag with Urgot is that he seems to be retreading Sion's "reanimated Noxian warrior" niche, but I think he has the potential to occupy a unique spot that's very different from Sion. Where Sion is a dead thing brought back to life with magic, Urgot is a living thing clinging to life with technology. Urgot isn't undead. He's only alive in the most technical sense, and everything decent and logical dictates he should be dead, but his heart is still beating because he just. Won't. Die.

This is why Urgot's posture is so important. He's a tireless hunter. He shouldn't be lying down passively, he should be straining forward because he's a patchwork creature of flesh and metal kept alive by his sheer unwillingness to die. He's unstoppable and tireless because if he stops moving forward, he's dead. And he's terrified of death. Life is the one thing he has left, and what's left of his mind will do anything to hold onto it. To do something so horrible to himself, he has to be so afraid of death that he's willing to sacrifice literally everything he is to stave it off just a little longer.

That's another thing that sets Urgot apart from Sion. Sion relishes combat, but Urgot doesn't care. He's a dispassionate killer. He's not here for your sake, he's here to kill you because he has to. It's all he knows now, because to rest is to die. That's a big part of what makes him scary--he's not having fun, he's just inhumanly focused on ending your life so his own can continue.

So...yeah. That's how I feel about what Urgot could be. He has a lot of potential to be cool, he just needs to sell it more. Please feel free to share your own thoughts and ideas about Urgot, and what he could be.

5 Comments

Zygmustian3/2/2015, 6:05:57 AM3 votes

I love the mechanic of an acid hunter following a champ even if they try to hide behind things or even if they try to flash away. It conveys precision, persistence, inevitability. It establishes him as a hunter.

I wonder if to distance him from Sion there ought to be even more emphasis on his mechanical parts and weapon systems, so there's no mistaking that he's a cyborg instead of an undead monster.

His job of executioner is a bit strange. He's called "headsman's pride" yet doesn't have a single melee attack any more now that he's a cyborg with guns for arms. What's more the job of Noxian executioner is already taken by Draven. Why ought executioners be powerful warriors anyway? Their job is to kill people who are unable to fight back.

So it's not really necessary to have Urgot as a headsman since even in his lore he's mostly a soldier in the field. His identity seems kind of confused in this way.

You've made an intelligent and probing post into what Urgot's flavor ought to be.

He's a hulking high tech brute made of scar tissue who has both tanky shields and precision long range attacks. It will take some thinking to make the right personality and kit for him.

LoL Ergo Urgot3/2/2015, 5:52:19 AM2 votes

A little too tired but will throw in my two cents when I get the time.

The only thing I am not so passionate about is his fear of death. I like my Urgot to be the mind killer, not fearing anything.

DorsalChicken3/2/2015, 2:40:03 PM1 votes

I don't think it's that he terrified of death directly. But I would say it's more a fear of death without being able to exact revenge against the one that cleaved him in twain Garen. Your right in that Urgot doesn't care about combat for the sake of combat. But it seems to from reading his judgment that the biggest thing he has going for him is his burning rage to kill Garen and Jarven. (Not that he doesn't fear death at all though)

As for design I like your thoughts and just wanna add something. He needs more robotic parts but not so enough to make him look like Cyborg from D.C. Comics. But maybe some sorta chest-plate with an open window that shows his slowly beating heart.

And crab legs, he needs 6 robo crab legs. The entire robotic base should be more dynamic and he should lean in the direction of his movement.

Jamnon3/3/2015, 12:05:23 AM1 votes

Some excellent points to be made here.

He does fill a similar niche to Sion as the animated warrior, but I think Urgot should feel more stiched together / Frankenstein-like.

I dont know if I agree about the "scared of life" thing as his own lines include "eternal life, endless torment." But an interesting point non-the-less.

To me he's less an undead juggernaught and more a pieced-together terror who keeps fighting no matter how bad he's beat up.

HeresyUntoFedex3/3/2015, 6:00:02 AM1 votes

A bit tired, but I'll throw my 2 cents in, since I love mah crab bb.

Urgot doesn't appear to be doing much because he's a semi depressed acid factory. That's also the reason the guns are attached to him, the acid is processed in his gut.

He's a lard-beast because he's pretty much been cut to pieces, got a acidy gut, and was stiched back togther. It's implied he was kinda scrawny and deformed pre mecha-zomb anyway.

His niche is unique from Sion's. he's a revenge fueled cyborg-zomb who wants to shrekt Garen and die already. Sion is an ancient warrior who's trying to fight the control Swain has on him, and is kinda a Proud Warrior Race ZombGuy who likes to go all blood frenzy on peeps. If anything Sion is stepping onto Urgot's turf with the whole not being too happy to be a zombie thing, which Urgot had LOOOOONNGGGG before Sion did.

Just my 2 cents.