@Riot, Why Is The Lore Development Cycle So Slow?

Impetual·11/16/2015, 8:31:14 AM·2 votes·719 views

@Riot, while you were a smaller company with less money, you managed to produce lore content that was just as, if not more, well received than the lore that is being produced today.

This lore was produced at a much higher rate, at an arguably similar quality, if not higher.

Riot's restructuring over the years have left the lore of the game feeling less impactful than ever before. Heck, most of it was retconned out of existence!

@Riot, do you plan to make lore at least as good as it used to be?

If so, how! Seriously, actually tell us how you plan to do so!

7 Comments

GreenLore11/16/2015, 12:37:53 PM2 votes

Back then they simply made up the lore on the spot. They didn't think too much about the future,which is pretty much why we are having the lore retcon in the first place.

Nowadays they simply put much more thought into the lore. I mean just look at the way they fleshed out bilgewater. Before the bilgewater events,the town was pretty much just "some sort of pirate nation"-thingy.

Furor Nexis11/16/2015, 6:41:21 PM1 votes

There is a tonne to restructure to be honest. Riot's only beginning to start that process in fleshing out characters. I mean thanks to The Harrowing story event, we found out how the Shadow Isles came to be, and the origins of the characters of Thresh, Kalista, Mordekaiser, Hecarim and Karthus. Before that, no one knew who betrayed Kalista, or why Karthus was so obsessed with death. Shurima was the start of this process, as we learned so much about Nasus, Renekton and Xerath before Azir's reveal.

And let's not get started on Ionia, Zaun, Demacia and Noxus to name a few.

Altho I'd gladly love to take a narrative job in Rito, I'd probably have to move countries considering the only narrative job position is in their NA offices.