Like Interlocutioner, I’m also a narrative writer at Riot…
How is writing for a game company?
One of the things I love about working in game development is that everyday is different. While at Riot, I’ve worked on ground up champion development and written biographies, comics, voice over, and short stories. I can have meetings about animals in the Freljord, Star Guardians, and the nature of magic all in one day. I am absolutely never, ever bored.
**Is it a job you enjoy? **
Like any job, there are times where it can be frustrating. Game development is a team sport—there are very few big dev environments where you can do every single piece by yourself. (The core village that makes Champions is about 65 people and that’s not even counting folks like publishing, insights, finance, talent (our hr), legal, etc.) When you get a bunch of super passionate, super smart people from different craft disciplines involved in making creating something together, there are bound to be a few disagreements. Overall the awesome moments far outnumber the tough ones.
As to the writing specifically, I love it. The narrative writing that I’ve done on League, both on Champions and Skins, has been especially fulfilling. Making champions is like putting together a blank jigsaw puzzle. Game designers will hand you pieces that have a certain feel to them, artists will give them a wash of color and form. Often times as a narrative writer, it’s our job to try and see what kind of picture comes into being when you start putting them together. The thrilling part (or scary part depending on how you look at it) is that with just one set of those pieces, the puzzle could legitimately be of a bunch of equally amazing pictures.
Is it worth it getting into it?
Do you think about writing when you wake up in the morning? Or before you drift off to sleep? Do you find yourself reaching for a pen and a scrap of paper to jot that one thought down before it flies out of your head? If writing is something you love doing, my question back is, is it worth not getting into?
It’s way more fun to spin what-if scenarios with the lives of characters you’ve made up, than with your own. My advice to you is don’t ever turn your back on something that you love because you think “making it” might be too hard. Even if you do it only for yourself, it’s worth it.
What do you need to be a writer for a big company?
Patience. Perseverance. Don’t be afraid to give your work a second go. Game development is about iteration. In the long(ish?) time I’ve been working in this industry, I can’t honestly think of one scenario where someone nailed the final execution on the first try.
Game writing is very different from a lot of other types of writing in that you’re part of a team. Communication needs to your bread and butter, and being clear and consistently understood will keep you sane in the ocean of people it takes to get a game to players.
Be open. To the world and to others. Opportunity and inspiration are hard to grab onto with clenched fists.
Speaking of opportunity... Riot’s working with Polycount on a creative contest for 2017. The Narrative discipline is participating for the first time this year. If you’re interested in what it’s like to be a narrative writer at Riot, this is a pretty good assignment to start with.
http://polycount.com/discussion/193135/narrative-guidelines
Hope this helps,
Ariel (aka Thermal Kitten)