Elementalist Lux misc suggestions
-Fire form: at the end of recall animation Lux ignites, then explodes or burns out and when reappearing at base firstly small ball of fire appears for a moment and then Lux
-Nature form: when enemy is rooted - small wines appear from the ground around enemy
-Dark form: hard to say what doesn't feel right, but there is a feeling that smth is a bit off on E... it isn't "dark" enough... maybe because there are some yellow particles (and yellow is a really warm and positive color)
-Nature form: subjectively sound when procking passive is too high pitch almost glass like (though it is dull), maybe something deeper closer to the sound when E explodes would be more fitting
-Storm form: at the very end of recall animation Lux quickly moves in direction of fountain (top-right direction for red, bottom-left direction for blue) as if she dashed to fountain in a blink of an eye. When reappearing show short quickly moving from outside of the fountain shifted image of Lux... reference is DC Flash
-Death animation: at the end make more accent on the element (like Water - water particles)
-Allow players to hotkey upgrades (or add default hotkeys, e.g. Space + 1 to 4)
-bug? When cast to the side W moves a bit off on the way back - not directly at Lux (and it disappears higher then model)
P.S.: Water and Mystic recall animation are amazing. Along with a lot of other stuff like Nature E. This is a really solid and interesting skin IMHO.