Why the lore is failing

PsychoB0b·2/7/2015, 4:45:46 AM·39 votes·3,668 views

I've been a fan of Lol for...roughly 3-4 years now. I started really playing around Draven's release, and I remember one of the first champs I ever tried out was Skarner. I wasn't very good with him of course, but I kept playing him until the free week ran out and I had to pick another champ. It's been sometime now since then, but I still remember what made me want to play him.

His story. Everything about champions story tugged at my heart, made me actually feel emotion for what this champion has been through. He stood among the strongest of his kind, alone in a world frightened by him and full of fury for what had happened to his people. Every line of dialogue he had lent me the feelings of a great and powerful beast, full of anger as well as sorrow for the state of the world around him. What I saw was a creature struggling to contain his emotions while dealing with a world that had long passed him, and forgotten of his kind. Now he stood alone, working with the creatures who'd caused what befell his kind. Yet he didn't bear ill will toward them, recognizing that they worked to right the wrongs of the past, and willing to bottle up his emotions to aid them.

As time went on though...Things had to change, and the lore for the crystal scar got changed. What we wound up with was...insulting.

'Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. '

Now this is probably one of the biggest example of my problems with the lore as it is...but it's by no means the only one. League of legends seems like a mess, with plots that go nowhere at all besides to setup some grand adventure that never happens. Champions are left in a stagnated state, where the fate of their kind rests on their shoulders all too often..but nothing ever comes out of it. Champions are released on a monthly basis who add new threads of story...but they don't contribute at all to the overarching plot. Riot refuses to give any kind of finality to anything because they believe it would alienate players from a champion...but is it better to leave every champ in a state of "Unless frank the barber cleans the porch on time, an unknown doom beast will cover the land in chaos".

I don't understand the lore retcons in the least, except trundles...They claimed the world was too static for them to work with, but they never even attempted to work with it. They threw spent years throwing out all the things the fans loved about the story and replacing them with near identical counterparts. Riot refuses to let the lore continue on as it is, and in doing so is erasing some of the best parts of the story so they can add new champions to fit into it.

And for the life of me I don't understand why. If I found out Udyr one of my very favorite champions, had been canonically killed during the Ionian-Noxus conflict do you know what my reaction would be? I would be surprised, of course...but I'd have a new found respect for the character who gave his life for what he believed in, to defend his homeland. Udyr dying this way wouldn't have a negative impact...it would make me want to hear more of the story of how this powerful warrior had worked with all his might to defend his home, but in the end had sacrificed his life for what he believed in. And he would have come out so much stronger for it. They claim they want to tell better stories and had to retcon the lore for it...but for gods sakes are they even trying with it?

Azir is probably the only example of changed lore having an actual impact...but even then its pretty limited. Every new champion is introduced, hyped up with trailers and stories about the impending apocalypse their presence will bring, and then promptly forgotten about. It's creating a massive amount of quantity over quality, and adding very little to the actual story aside from fleshing out that the world is apparently chock full of dangerous magical beings who sit calmly around and do nothing despite being fully capable of ending the world at a moments notice.

So I'm asking Riot to...at least do something with the world. I would love to hear about the wars going on between Demacia and Noxus. I'd love to hear about what force is keeping Cho'gath at bay now that the institute isn't a thing anymore. Please, you have so many stories you could be telling, but you're choosing instead to start new threads about champions as they release, while leaving the old ones to stagnate.

Tldr; Lore is failing because Riot is choosing quantity over quality. They focus on exclusively the new champions, while the old stagnate. No stories have any kind of finality to them, or even an attempt at continuing any story. There are threads everywhere, but the weaver refuses to connect them.

41 Comments

Auryiel2/7/2015, 9:49:20 PM15 votes

"Don't worry, awesome stuff is on the way"

  • Riot lore team since 2011
Disig2/7/2015, 9:33:47 PM14 votes

I joined League 4 or 5 years ago. When the huge lore change came, I quit. I joined Dawngate, loved it for the mechanics and immersive lore, finally found a MOBA I could get fully behind. Then EA happened.

So I am back to LoL and I cannot bring myself to remotely care about the lore anymore. I am a huge lore person in every game I play but after the change...I can't do it. When are they gonna change it again? How much are they going to screw it up? One thing I LOVED about LoL was that the players WERE a part of the lore, then Riot kicked us out. It felt betraying. now I'm only playing until another Moba comes out that matches what I loved about Dawngate.

ABlueQuaker2/7/2015, 8:28:25 AM11 votes

I have so much hate for Riot when it comes to Lore - and I say that knowing full well how strong that word is. I hate what Riot has been doing to lore since Mid-2013.

I mean, so much cool stuff is created by players that gets completely ignored - theories on upcoming champions based off teasers and concepts, future story lines based off existing ones. I mean, there were some really good theories about Vel'Koz being a Frozen Watcher and the Void having multiple entry points into Runeterra beyond just Icathia.

It's like Riot left little hints and clues all over the place then never followed through.

CharQueen2/7/2015, 4:57:08 AM8 votes

The biggest change I've noticed is that most champions are getting three sentences for their history. This isn't grade school, that wouldn't even cut an paragraph. League needs to let their writers and conceptualists shine.

I just watched Kill La Kill. I demand the utmost quality in everything now. DJ Sona's force should be felt through out the League - not simply through bottom lane.

A world needs to be created for League of Legends. Riot currently only has one stage - MOBA. They could have so much more if they applied themselves. Their abilities should not be limited to one game nor one media.

DubaZuba2/8/2015, 12:23:10 AM5 votes

Does anyone remember Noxus vs Ionia? It was a match that would decide how the lore would continue. We know how it ends, Ionia won, and every Ionian champion is pure Ionian, but what would have happened if Noxus won? Zed might be a Noxian trained with forbidden Ionian technices, because nothing is forbidden to the Noxians. Riven could be a Noxian traitor who found she had more in common with the oppressed but still fighting Ionians than her home country.

The lore team said that the league made things to static, but in my opinion, that one match on summoner's rift has had more of an impact than Azir raising Shurima from the sand due to the fact we're almost guaranteed to never hear mention of it again

Boswick2/7/2015, 6:27:02 PM4 votes

Honestly I don't even know if you can call it quantity over quality... They've released very little since the retcon. They erased much more than they've written so far.

terkmc2/7/2015, 9:07:51 PM3 votes

Dont remind me, im still salty about Xerath lore.

Fried Noob2/7/2015, 7:30:02 AM3 votes

Riot's narrative team needs to stop dragging their heels with the actual lore. Leaving us with the 2-3 sentence summaries is getting annoying now.

Darksock2/7/2015, 11:30:04 AM3 votes

The lore of League is really cool. Some things that would fascinate me more though.

1: Maybe more work on actual maps and places. ( See Google Earth ) Something players can view in 3d perhaps with components to be made available with some sort of progression such as attaining a certain number of champs or a certain combo of champs such as owning Amumu and Annie may reveal a region on the globe that shows a more complete story line in explorable 3D. Or maybe even take it really far and think of player vs environment scenerio's that reveal a story line.

That's a lot of work sure but dang it would be awesome.

Please if the above idea is used hire me:) LO! I wanna help!

2: Publish books that more shape the world and it's histories / events.

GreenLore2/7/2015, 4:50:26 PM3 votes

Skarners lore is just his short version. A long version will be released(they want to post the long version on the official site,while adding a link to the short version to it,however they've experienced tech issues and don't manage to solve them),so I would withhold my judgement on that until the long version is out,since it is possible that nothing really changed about skarner except for the location of the crystal scar.

Overall though I agree with lots of your points. League was always setting up some plot points only to never resolve them.For example for a long time they set up that the league was secretly evil or something like that,but they never went any further.Not to mention that the mere presence of several champs in the league was justified through their lore,which ultimately led to a story that couldn't be resolved without removing the champ from the league.

Currently they are doing a lot of retcons.The lore team expressed their desire to continue some storys(and even conclude some),but they've been more busy with retconning,which makes sense to some degree,because they can't involve for example morgana in a story until they figured out what they even want to do with her in general.

Xano5012/7/2015, 8:17:39 AM2 votes

[deleted]

NorthernDruid2/8/2015, 12:50:49 PM2 votes

In my runeterra, the retcon never happened. Riot has failed to release anything which supports it other than some really really bad three-sentence descriptions.

No writeup on what the world is like, no run-through of the setting to cover why the world isn't being blown to bits by a new Rune War, nothing.

There's been some short stories here and there, people have said stuff about it, but i'm not interested in reading short stories based on a setting which is so fragmented and broken as the new Runeterra is.

It's also sad that they decided they didn't want to progress their world because their medium for containing progress made it harder to bring in new champions to an already heavily populated game.

And then there's the infuriating fact that they set up the best gameplay/story integration setting of the decade and toss it out right when I become aware of it.

We need more of that stuff, not less. Rewrite it so it's better written, don't write something less compelling instead.

Learnding2/7/2015, 7:56:09 PM1 votes

They changed the lore because Riot as a company are lazy, and have no reasons to justify it.

Danica17082/8/2015, 6:02:58 AM1 votes

Wait, Azir has a lore? Oh you mean those 3 lines that give us nothing? That qualifies as lore now?

TrentBatNA2/8/2015, 6:14:01 AM1 votes

Why? Isn't a single sentence enough?

Slushi Simcambi2/9/2015, 1:37:58 AM1 votes

You have a very good point.

With each new champion, a story is told, then instantly dismissed. With Lore not showing any inclination towards returning towards them again.

This is never going to happen, but perhaps Riot should focus on refining what champions they already have in the game and solidifying their current world base,over churning out new OP Champions.