Yugioh releases lore on a more consistent basis than League
No, I'm not joking either.
Yugioh, if you were unaware, has had a long running narrative dating back through the release of Synchro Awakening and up to the most recent set released stateside, Crossed Souls, and the next set in line, Clash of Rebellions, ending the 3rd arc as they focus on printing the Anime cards in the as-of-yet-unreleased Dimension of Chaos set. The lore was originally released via the now discontinued Duel Terminal Machines and the Master Guides they came with, but has since shifted to the Konami blog.
How is this relevant? Two reasons.
- Konami handled the lore better by providing the Duel Terminal setting, and finding some ways to forcibly end arcs that fit within the setting. Rather than retconning it each time they started an arc, each arc ends in a manner that wiped the slate clean for more fun down the line when they revisited it. The first arc starts with 4 tribes fighting for supremacy, gets derailed by aliens, giant mecha, flaming dinosaurs, even more giant mecha, an ancient tribe plotting world domination, Greeks riding dragons who are also spears/swords/stabby things, and ultimately ended with an ancient 3 headed frost dragon freezing the world over and stopping time. Rather than cutting this out, they went ahead and gave us another arc involving ancient forces of order and chaos getting into a slapfight because the fighting of 4 new tribes woke them up, and was an even wilder ride than the first from start to finish, while keeping the entirety of the first arc canon. Second arc actually kickstarts the 3rd one, which begins right where the 2nd one ends.
If they could come back from an Ice dragon turning the world to a popscicle, I'm pretty sure you could've written your way out of whatever corner you wrote yourselves into, and if the IoW absolutely had to go, you could've have just used the Duel Terminal School of handling blockades that prevent you from starting new stories (or end them in DT's case); Completely and utterly nuke it from orbit within the canon, in the most excessive and over the top manner possible.
- When the Duel Terminal Machine was discontinued, rather than killing the lore with it, they simply moved it to the main sets (DT cards were released in seperate sets titled ' Hidden Arsenal'), and providing the lore through easy-to-find-and-all-in-one-place posts for those who wanted it, which are all on Konami's official website. There was no real incentive to continue the lore either, it wasn't even that deep as it was just a thing they did to try and make the DT machines feel less hollow, but they knew some people liked it, which was why we got a 3rd arc at all.
Say what you will about the card game's balance, at least we knew when we were going to get lore, and we knew that we would be getting it for quite a while, namely across several sets, with just enough bits of lore to speculate on between sets that we at least had something to discuss while we waited. All we got for Ekko was a cinematic and a comic, with some bits in the Q & A, and random posts by reds (Still salty on the whole
is blind thing), which, in time while vanish, and I'll have to hope it's somewhere on the wiki so I'm on the same page as everyone else during a lore discussion.