The New Lore- Discussion
So, recently with the updated Shurima event I think a few practices of Riots new lore model have finally been cemented enough that I can give a cohesive pros/cons debate on the finished model of Riots lore overhaul.
Firstly, I will state my opinion in that i think the lore is currently much better than the retconned lore from a few years ago both in quality and quantity. However, it is not a perfect system and that is one of the main reasons for me writing this post today. To address some of the minor issues and maybe find a community solution to make the lore reach newer, better heights.
Now that we have that out of the way, let me start with all the things the new lore does right:
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Great world building- we really get a good feel of not just the champions themselves but of Valoran as a whole. The dark, secretive alleyways of Zaun and the harsh pursuit of Demacian justice.
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Character development- In the retconned lore these characters all seemed a bit two dimensional, even with the journal of justice to flesh them out a little. Now they have constantly shifting priorities and motivations just like any other human.
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Creates interactions in between the characters that was desperately lacking before- Just like the point before this is a crucial part of what makes a story interesting. You can't have just one main character in a story and expect it to be interesting without anyone for them to talk to. Under the old summoner system that is exactly what was happening though; characters had no real reason to talk to other faction currently in the lore so any story just seemed.... bland to be honest. That's why we marshaled around the few pieces of interesting story there was, such as the love affair of Garen and Katarina.
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A constantly evolving story- I could compare the new lore system to that of a comic book, in which even when a plot point comes to a close there can always be another to take its place involving the same characters because the possibilities of character interactions are all so diverse.
Now, a few things that I have noticed that the new lore system does not deliver on quite as well
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Some characters have no reason to be in these stories- Characters like Shaco and Fiddlesticks have no real human (or demi-human) motivations guiding them, and so have no need to interact with other characters inside of the lore. This means they will either just get entire thematic and lore overhauls if the time ever comes for them to be reworked, or they will just be forgotten entirely in the world.
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Lore inaccessibility- It is much harder to access all of the new lore content than it was to access the old lore. Once certain lore events end it can be incredibly difficult for the average but not fanatic fan of the game to find the information again. I just did a quick precursor look through the league of legends website and could not find any of the old Bilgewater or Shurima storylines on there. People who miss these events miss out on large parts of this worlds lore and may be demotivated to try and find it on their own.
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Some lands may never be featured- From Wukong's home in the Plague Jungles to the Tempest Flats (assuming they even still exist) may never be featured in any of these events leaving large swathes of the world unexplored and blank to our knowledge. This may not be a bad thing as having a bit of mystery in the world is a good storybuilding tool, but eventually all mysteries need to be answered and I worry that these places may not be mentioned again.
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Long waits in between lore events- This problem I know is inevitable as it takes a long time to write content everyone agrees is of a high enough quality to be released to the public but it is still frustrating to have to wait such a long time to learn anything new about the world.
So that about sums up the list of the positives and the negatives that I can think of, can you guys think of any solutions to any of these issues so we can make the lore even better than it already is? Or any other pros/cons for that matter.