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DJ Sona's music is too soft!

Feebulewls··18 votes·2,409 views

I just bought this skin 3 days ago, and yes, I love, love, love this skin so much. Perfect! You did a really nice job on this skin, Riot! But, I still not satisfied with the sound quality of DJ Sona. It's too soft, I must say. You have to either adjust the game sounds (announcer, gameplay sounds, background music, etc) or turn up your volume alot to be able to hear it. My teammates asked me "Why can't i hear you music even though I presses the button next to your icon already?" The special of this skin is the music, but Riot made it too soft you can barely hear it. That's a bit irony.
I'd love if Riot makes the music louder. Just my thought, Riot can make DJ Sona's music as the game background music, while teammates can choose either DJ Sona's music or the game default music with the toggle next to Sona's icon. Thank you. item 3070 Sona item 3070

18 Comments

catraven2 votes

They should add more tracks, too.

catraven1 votes

{quoted}

They should add more tracks, too.

^ why did this get downvoted 3 times?

Kaipop2 votes

yeah its so quiet i hate it :(

Rinky Dinky2 votes

Thats not the problem

Most people mute the ingame music

So when you activate Sona's music, its muted (lol)

I don't think Sona's music should be tied to the ingame music option. Odds are if someone activates Sona's music option, they want to hear the damn music xD

Remlap12231 votes

Yeah the music is hella quiet. It doesn't have to be Eternum Nocturne loud, but amp it up about 10 decibels.

CyberTootie2 votes

If this is the case (and I don't really bother with LoL music in-game), this may mean that there's good dynamic range in the music.

But, sigh, perfect example of why I guess "louder is better".

...and FYI, a 10db increase in the digital audio realm is an increase of over 300%.

Remlap12232 votes

No, that's not the dynamic range, the music is literally just too quiet. You don't need to talk to me like a child, I know what I'm talking about. The music literally needs to be 10 decibels louder because I have to turn the music to max on league, and and turn my volume up by 10 on my computer to reach the audio level the normal rift theme reaches.

CyberTootie1 votes

The quieter that audio is, the more potential dynamic range it has. I say potential because it could be loudly-mastered sound (and thus have low dynamic range) with internal volume controls bringing it down, or the heavy use of dynamic range compression could be part of a relatively lower volume stream.

You know what you're talking about? Are you seriously identifying a notch on the volume control slider as a decibel? lol

Remlap12231 votes

You don't seem to listen do you? You could make that argument of dynamic range only if there was bits in the song that got extremely loud while the rest stays quiet. The volume stays constant throughout. The dynamic range I wouldn't go far as to say it's "low" but it's really nothing special. And no, I didn't identify a notch on the volume control slider as a decibel, I'm saying that it's so quiet it needs to be raised ten decibels in order for it to be on par with the other sounds in the game. Are you illiterate or just cherry picking what you want to read to further your own argument?

CyberTootie1 votes

To be honest, I'm lost; I don't understand what the argument is about. My initial disgust was the thought that maybe Riot uncharacteristically put out music with dynamics (which they did, see below) and the general consensus is that "it's too quiet, make it louder!" which doing so would thus destroy the dynamics.

I actually dove into this a little bit. This is obviously dynamically-generated content, meaning the game takes bits and pieces (what you might call "stems" in the music production world) and mixes them together. Granted, I have no first-hand experience of the intended results, but I took 5 elements that sounded well together, layed them out in a multitrack session, increased the master volume by 10db, and, while not as loud as I would have guessed, it is still ridiculously loud, and comes in at 1DR on the dynamic range meter. (I've never seen music have less than 3DR before)

At 0db, there's plenty of headroom for the mix; it only clipped once at that level. There is good dynamic range in the music with that headroom, coming in at DR10. And that's why I'm guessing Riot set the level where they did. So that there's room for the mix to breathe if you're playing at max volume. Which is a huge deviation from what they've historically done in the music volume department.

Again, I don't deal with in-game music, so I don't have a reference point of a "standard" music level. Might I suggest lowering non-music volume sliders to compensate.

OJ1912 votes

{quoted}

Yeah the music is hella quiet. It doesn't have to be Eternum Nocturne loud, but amp it up about 10 decibels.

concussive especially suffers, I thought it was going to be my favourite but it's just terrible ingame.

Izziie1 votes

I agree with adding more tracks or the ability to allow you to add your own music... Then again I doubt they're going to do that.

Karfuss1 votes

{quoted}

the ability to allow you to add your own music...

https://www.youtube.com/

Wheatloaf1 votes

The logic was, I believe, that if you have the regular in-game music quiet, it's a reasonable assumption that you'd want Sona's music around that volume. If you want it louder, turn it up; a lot of other players would be confused and annoyed if everything suddenly got louder than they found comfortable just because they wanted to check out what DJ Sona was playing.

Spikeman711 votes

Weirdly enough, something about sona's song pitches gives me a headache.

Mista J1 votes

It's hard!!!! son!!!!!

BakedLotion1 votes

When Sonas play the ethereal (purple) song, i jsut want to kill myself. you dont buy a DJ sona for soft music. Blue or Red or dont play DJ sona.

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