Bard Q hit sound

Proximus D·6/9/2015, 12:56:29 PM·1 votes·1,178 views

I was trying to figure out if Bard can use his Q to check brushes, when I noticed that his normal sounds (1 target hit, 2 targets hit+stunned) are pretty distictive. This is also true for the "2 targets hit/stunned in a brush" case.

However when only 1 target was hit in a brush/fog of war (for example a jungle creep) but it's not stunned, you can only hear the
[Q sound] + [nothing] + [*woosh* second part of Q missed].

But where is the sound that Q hit only one target? Normally it should be
[Q sound] + [*bam* Q hit] + [*woosh* second part of Q missed].

The result is that you can clearly hear if one/two invisible targets were stunned and you can also hear when one invisible target was hit, but only with very good ears. Is that intended?

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