Bard Q hit sound
I was trying to figure out if Bard can use his Q to check brushes, when I noticed that his normal sounds (1 target hit, 2 targets hit+stunned) are pretty distictive. This is also true for the "2 targets hit/stunned in a brush" case.
However when only 1 target was hit in a brush/fog of war (for example a jungle creep) but it's not stunned, you can only hear the
[Q sound] + [nothing] + [*woosh* second part of Q missed].
But where is the sound that Q hit only one target? Normally it should be
[Q sound] + [*bam* Q hit] + [*woosh* second part of Q missed].
The result is that you can clearly hear if one/two invisible targets were stunned and you can also hear when one invisible target was hit, but only with very good ears. Is that intended?