Patch 4.18 Volume Sliders

RiotN0TAR··24 votes·26,186 views

Hey all!

I wanted to bring into attention a new feature that the audio team has been working on, with hopes that players everywhere get the most use out of it. With Patch 4.18, comes greater power over your League of Legends mix. If you navigate to "Sound" in the "Options" menu, you'll find that a "Pings" and "Ambience" slider has been added to the options menu as well. Bumpin!

The pings slider will control ping volume yes, but what about Ambience? As of now, all of the environment sound such as wind, birds, fire, etc, will be controlled by the Ambience slider, along with any other sounds that are not considered gameplay impactful. For example, the water mills on Dominion. While these help immerse us within the game world, hearing that sound offers zero gameplay feedback. It may be considered a "Hard" effect", but in no way does it help you kill the wild Teemo.

On the flip side, we have the alters and health pack on the Twisted Treeline, which are extremely important. Their sounds have been kept in the SFX bus in order to provide that sonic feedback to the player. When you stand near a health pack, you will hear it's aura. When an altar opens, the whispering souls will be calling. As players, these are the things we listen for, and are considered gameplay impactful.

Finally, the options menu for sound now has SEVEN meaty, wholesome sliders fighting for space in a small window. This can be intimidating at first glance. In the future, I'd love to grab some artists and deck this menu out. Get a golden decorative dragon surrounding the master slider, organize it in an easy to read way, etc. For now however, we hope that these new sliders will help you find audio clarity in game, and improve your League of Legends experience.

Riot N0TAR

63 Comments

SnugglyBunnies8 votes

I appreciate this getting split out. I don't, however, appreciate the first ping in my first game after this update blowing my eardrums out, now my ears are ringing.

Can I ask you to set initial volumes besides the Master control to a lower setting (50%?) for new installs or patches with sound changes? I do really like my ears and would like it if they continued to work... AND WOULD SOMEONE ANSWER THAT DAMN TELEPHONE!

RiotN0TAR9 votes

Hey SnugglyBunnies,

Not sure what happened from PBE to Live, but yeah on live these pings are really damn loud! This will be fixed for the next patch (4.19), where setting your pings to 100 (default) will put them at the same volume they were initially at before 4.18. In the meantime, if you put the slider to 33, that is the volume level of pings pre-4.18. Sorry about your ears!

a Jesus Follower3 votes

thanks for finally answering my question.

I had it at 30, and that sounded close.

I will now adjust and set it to 33.

ChimeiTekinaNasu2 votes

I was wondering what was happening with my eardrums at the beginning of my last match as Zilean. "I knew you'd make those pings louder". I wasn't sure if my ears were still gonna be attached by the end of the match or not. It doesn't help when you and your friends sometime spam pings for the fun of it either. lol

RiotN0TAR2 votes

This problem has been fixed in Patch 4.19! You can now return the Pings Volume slider to "100", which will set it to the same volume it was at before Patch 4.18.

ChimeiTekinaNasu1 votes

Oh. I kind of forget the pings were louder after awhile. lol. I had set my laptop volume from 100 to 40-60. Ears still attached, so it's all good. =P

SnugglyBunnies2 votes

Thanks for the response!

Glad to know it was noticed and will be dealt with :)

ploki1222 votes

Actually, pretty sure it was the same on the PBE... I only checked like last week or so, but it was painfully high

Deep Terror Nami5 votes

Great job, I know a lot have wanted this. How about next, add a volume icon next to the Mute option which will simply mute a specific persons pings?

The mute button doesn't mute pings does it? Now I'm really second guessing myself, because I know it mutes their taunt/dance noises...

AQD3 votes

Great job, I know a lot have wanted this. How about next, add a volume icon next to the Mute option which will simply mute a specific persons pings?

I approve Singed

Hyrum Graff2 votes

I'm against this. I know some people spam pings, but I think if they decide to be helpful again, you shouldn't be able to stop them, 100%.

I think instead, if you mute someone it should only show you one of their pings every couple of seconds. That way players who you've muted can't really spam you with pings, but if you're using pings constructively, you don't really need to use more than a ping every couple seconds, anyway.

Junkο2 votes

why are you against it? you don't have to mute it if you don't want to.

Hyrum Graff3 votes

Say I'm toxic towards you, and you mute me.

Now I spam you with pings, so you mute my pings.

10 minutes later, I decide I actually care about winning and start pinging for real, but since you've muted my pings, I'm literally unable to communicate with you.

I don't think that's healthy to a team game.

I think a healthier system would go something like this:

I spam you with pings, so you turn on "ping restrictions" for me.

  • Works like chat restrictions - You can only see one of my pings every X amount of time.

Now I can't spam you with pings.

10 min later I decide to start pinging for real. You can still see my pings.

Junkο1 votes

pings from somebody who was dumb enough to spam them(and probably flame team while at it) are probably nothing i should listen to.

Hyrum Graff1 votes

Probably, but they don't even have a chance. I believe in always giving them that chance.

Look at it from another view. If ragers know they've been muted, how much more likely is it that they'll say, "Can't even coordinate anyway, might as well just feed."?

Err, think that, since they're muted.

samoyed1 votes

You could probably still see their pings, even if you can't hear it.

I do agree with you on giving people a chance though.

Hyrum Graff1 votes

If you can see the pings, I guess I'd be OK with that. Because then you have a chance to notice that they're being helpful again and unmute their pings if you want.

Destîny3 votes

So don't be toxic or spam ping then?... 0_o

AQD3 votes

Hey all!

I wanted to bring into attention a new feature that the audio team has been working on, with hopes that players everywhere get the most use out of it. With Patch 4.18, comes greater power over your League of Legends mix. If you navigate to "Sound" in the "Options" menu, you'll find that a "Pings" and "Ambience" slider has been added to the options menu as well. Bumpin!

The pings slider will control ping volume yes, but what about Ambience? As of now, all of the environment sound such as wind, birds, fire, etc, will be controlled by the Ambience slider, along with any other sounds that are not considered gameplay impactful. For example, the water mills on Dominion. While these help immerse us within the game world, hearing that sound offers zero gameplay feedback. It may be considered a "Hard" effect", but in no way does it help you kill the wild Teemo.

On the flip side, we have the **ALTARS **and health pack on the Twisted Treeline, which are extremely important. Their sounds have been kept in the SFX bus in order to provide that sonic feedback to the player. When you stand near a health pack, you will hear it's aura. When an alter opens, the whispering souls will be calling. As players, these are the things we listen for, and are considered gameplay impactful.

Finally, the options menu for sound now has SEVEN meaty, wholesome sliders fighting for space in a small window. This can be intimidating at first glance. In the future, I'd love to grab some artists and deck this menu out. Get a golden decorative dragon surrounding the master slider, organize it in an easy to read way, etc. For now however, we hope that these new sliders will help you find audio clarity in game, and improve your League of Legends experience.

Riot N0TAR

ftfy

BvXP9cQ60Z3 votes

I'd like a slider for server location. Clearly not meaty enough!

Flemman2 votes

it's a good option but, for me, give a 0 volume ping possibility is not the best for team communication (after test 10/100 seems to be the best volume)

Ping are there to help poeple with no map awarness, just visual on minimap will not help them that much as they probably don't check it :s

a Jesus Follower2 votes

What do I set "ping volume" to, in order to get it back to default pre-4.18 levels?

So far I'm trying 30, but I'm undecided.

Minouchkabab1 votes

Sona Riven item 3172 in approuve man

EMOFRATPARTY1 votes

Would it be possible to have individual ping volume settings per player? i.e., if only one player is spamming pings then we could set their volume lower, etc.

Troi Oi Thuan1 votes

Love the idea now I can adjust my volume and have better pings =)

slippykitten1 votes

I honestly cannot think of anything more important for riot to fix. Good job guys!

Call Me Obama xD1 votes

Best thing ever. So tired of having those loud pings. xD

Jivvie1 votes

OOOOH. That is why pings were crazy loud. Meh.

Eskimofo1 votes

That could have saved my old headphones when you changed the muting ping sounds along with the player years ago, thanks for fixing it!

Stasi1 votes

the master of disaster

Eskimofo1 votes

Nothing is more annoying than listening to the same ping sounds for 4 years.

Harryola1 votes

This is a great change... works perfectly for me on both Mac and Windows.

I agree that there needs to be some love given to the menu system (except for the hotkey stuff - thats nice the way it is - quick and easy to change)..

potatoeeater421 votes

Cool no spam pins noise

FeedMyCat1 votes

:)

Yui Aragakki1 votes

The new skin is sooooooooooooo cooooooooooooooool

Mimolyotnosti1 votes

yeah finally :)

Zyorhist1 votes

I would like the sliders to be a little more reliable, I changed the ping volume from 100% to 60% and barely noticed a difference. Below 60% it seemed to be a huge difference, but then in the next match I couldn't hear the pings, then they were too loud the following match. I'm not sure why but there seems to be a little inconsistency with the sound volume there. Also which slider controls how loud Sion's ult is. When I am running over my computer speakers it's fine, but when I have headphones on I go slightly more deaf every time he ults.

hella sleepy1 votes

Love this.

MightyOldMe1 votes

Cool feature. Although it's altars, not alters (grammar nazierino op)

6NxdWlQknz1 votes

New boards suck, bring GD back. Really unconventional to navigate.

Admix1 votes

Is it possible to add the annoying starting game noise as ambience sound, you know the one that plays until the light disappears in the middle of the spawn area? Its like super annoying.

RiotN0TAR2 votes

Is it possible to add the annoying starting game noise as ambience sound, you know the one that plays until the light disappears in the middle of the spawn area? Its like super annoying.

We actually thought a lot about this! We decided to keep it within the SFX bus because it is attached to the beam of light, which is an indicator of time (beam lasts for the first 30 seconds in game). However, this beam is absent from the new Summoner's Rift map, so the sound has been taken out as well :)

Kürama1 votes

But I like the beam and the sound. Toggle option please.

Kylelikespie1 votes

Yayy

Dakota1 votes

I didn't even realize that I wanted this so badly. I couldn't think of a way better than the temporary ping limit to combat ping spamming but you've really outdone yourselves. Fantastic addition, Riot.

StarCleaver791 votes

yoloq

Yawnli1 votes

Adding an option that amplifies this sound for the first 10 seconds of a game would be extremely useful

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