Producing music for League Of Legends
Hi , I'm Rayan , a guy who loves making music and playing LoL , i know , by my luck , no one is gonna read this , but i really hope so. I've been producing electronic music , and i always felt that it would suit into a game pretty nicely if synced well , so i had this idea of changing the tempo of the music as you cast your abilites , for example , there is an intro to the song (farming , not doing that much) when you approach an enemy some layers are gonna be added to the music , when you hit the enemy there is gonna be a build up and the BPM rises up to the moment you kill the enemy where the song is gonna drop. I know that the main problem is the quality of the sound , because stretching of course would cause issues , quality wise ; so why not implement a simplified version of a synthesiser to produce the sound as the game goes , something like a vst in a DAW would do. Of course it's going to take time to implement such a complex system but i think it would add a lot more to the gaming experience . I could work for the music if you would like to , i would love to make music for a game i personally play for a year now.
Hoping in your response rito :P Rayan.