Mir, the haunting stones
Melee, 175 range
Mir are tanks who specialise
Visuals: Two golems of slate and grey crystal, with a scrap of paper tightly in its grip. It has no face, only a flat, smooth peice of slate where its head should be.
Lore: Once, shortly after the founding of bandle city, there lived a pair of Yordle Twins, whose names are lost to history. These twins made their living my traveling valoran, trading yordle goods for goods in whatever other cities they came across. One day, their travels took them to the blessed isles, transporting a powerful arcane scroll, when their caravan fell into a deep ravine, trapping them inside. They were able to survive for a few days off of what food they had stored, and likely would have lived through the whole ordeal, but the walls of the ravine caved in hardly three days after they had. And so, the twins met what should have been their end, crushed under several tons of slate. For the longest time, that was the case, until the blessed isles became corrupted. The spirits of the Twins became one with the stones, and they formed a vague collective consciousness between them. Their memory was scattered; most of it lost. There were a few things that they knew for certain; they were twins that had died, and were brought back to some semblance of life through a combination of the corruption of the blessed isles and the power within a scroll they had in their possession. They had forgotten their own names, and not knowing what to call themselves, approached the remains of their caravan. In the wreckage, there was a rusted peice of metal signage, almost completely illegible, but with a few characters remaining.
..-m.-...'.I-...''_-r
They could tell that this old hunk of rust once meant something to them, so they took what they could make out as their name.
Passive: Stone Twins At the start of the game, Mir spawns a perfect, fully controllable duplicate of himself. Each Mir maintains its own cooldowns (except for items, which have shared cooldowns), health, and mana. Each Mir can gather gold and XP, which both of them share. Tapping the Alt key will switch which Mir you are controlling, while holding Ctrl will cause you to command both at once. The two Mirs are visually different to the Mir player, but not to anyone else in the game. If one Mir dies, the other dies with it.
Q: Soul Swap 15 second cooldown, 90 mana Self cast: Swap places with the other Mir. Ground cast: Join the other Mir. On arrival, deal 100/150/200/250/300 (+.1 HP) magic damage to all enemies near the Mir who casted Soul Swap.
Neither Mir gains bonus regeneration from the fountain if this spell is on cooldown for one of them.
W: Curse of the Twins 20 second cooldown, 55 mana (passive) dealing damage to an enemy (while this is off cooldown) will amplify damage dealt to it by other allies by 2.5/5/7.5/10/12.5%, lasting 5 seconds. If one Mir applies this, only the other Mir will benefit from it. Both Mirs may apply this to the same target, resulting in other champions dealing 5/10/15/20/25% bonus damage to that target. (active) remove the curse of this Mir from all enemies, slowing them by 50% for 1/1.25/1.5/1.75/2 seconds and dealing true damage equal to 2/3/4/5/6% of this Mirs missing health.
E: Soulstones Shifting 8 second cooldown, 90 mana and 20% max health Crumble your current form, becoming untargetable for 1 second, before re-forming at a target location with, for 5 seconds, 20% bonus movement speed, 10/15/20/25/30% bonus attack speed, and regeneration equal to 25% your missing health over the 5 seconds.
R: Corrupted Soul 2 second cooldown, 10% current mana and HP per second Toggle: Every second, in a 450 radius around you, deal damage equal to 100/125/150% of this spells health cost. If the other Mir is caught in this area, it will be healed for this amount. Only one Mir may have "Corrupted Soul" active at once, and one activating it while the other has "corrupted soul" active will deactivate it on them.