Warwick Rework?

blackbeltblasian·12/18/2015, 3:43:08 AM·1 votes·475 views

I've been thinking about Warwick a lot and his rework, and this rework came together in my mind over the course of a few days so I wanted to put it somewhere that is permanent and can get some feedback.

Passive – Each auto-attack replenishes x% max health Incentive for a tankier build

Q – Bites an enemy unit that replenishes health based on the amount of auto-attacks performed on the target in the past 5 seconds, up to a max of 6 auto-attacks (Works with ult) Same as before, but with more incentive to stay in a fight

W – Next auto-attack slows target by x% for 1 second _Stickiness, auto-attack reset to give more interactivity _

E – Reveals isolated champions (Kha’Zix isolation?) within x range under 50% health, increases movement speed toward any revealed champions for 3 seconds, runs on all fours Fits the hunter theme a bit more to me, very up in the air about it tho

R – Fears all enemies near a targeted champion for x seconds, lunges at target (has an animation), suppresses enemy once lunge is finished and strikes it 6 times applying on-hits over a 2 second period I feel like the instant suppression was anti-fun, and that's a general consensus I've seen in the League community so giving the target a chance to react while still isolating them for WW's team seemed like a good way to redesign the ult

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