[CCCCC Champion Concept] Tal'Set, The Mantle of Turok

BowieTheNifty·4/27/2017, 9:37:34 AM·2 votes·785 views

Hey there every one, BowietheNifty here once again. This isn't anything too special, it is an entry for the CCCCC....yeah that is a lot of C's. This is for the Crossover Custom Champion Creation Contest. Try saying that five times fast. This is a rather new contest on the boards. Mainly its focus is to challenge concept creators to take a character from another form of media and implement them into the League universe. For me, this sounds right up my ally. So I put my original champion concept on hold to create this one you will be seeing today. Now this is still a work in progress, it is going to be really unpolished compared to my other concepts. Though I wanted to get this out of the way while I had free time.

Anyways about the character that I am presenting. For those of you who don't know, Tal'Set is one of the main characters from the Turok game franchise. Mainly it held its prevalence back in the Nintendo 64 era of gaming. He was this Indian hunter who took down dinosaurs, which seems pretty simple but there is more to his story. Now the games were pretty damned brutal back in the day, but I grew up on them which is why I chose to bring him into the league. While there are tons of different versions of him within the span of the games, I decided to stick to one game in particular as my inspiration for him. This game would be **Turok: Evolution ** which acts as a prequel to the first game. So anyways without further adieu, lets get onto the concept.

Tal'Set, The Mantle of Turok

Updates N/A

http://i606.photobucket.com/albums/tt144/Xcon299/character_2733_f_zpsli7cholt.jpg (Firstly I don't take credit for the art. This is just a reference to show the character) So Tal'Set is what appears to be like your standard native american hunter. Well this is true due to the fact that originally he did come from Earth of all places. While he can wield a variety of weapons, he carries along two with him always. This would be his War club and his Tek Bow. Being a hunter he tends to travel lite, as the extra baggage isn't exactly needed. He does carry a knife, but he uses it only to kill helpless prey quickly.

Lore Tal'Set is no stranger to war. War has always been apart of his life in one form of another. During his days on Earth his people faced against the colonials who wished to take the land for themselves. While Tal'Set was almost victorious in the struggles, thing took a sudden shift as he was pulled into another world entirely. This world known as the Lost Land, a world of lush jungles, dinosaurs, and foreign technologies. He was pulled their for a reason, he was meant to be a hero. He would fight off against the 'Sleg' who were a race of reptilian beings and come out victorious. Humanity of that world was saved from the tyrannic dino soldiers and it earned Tal'Set the title of Turok. However it appears fate had more plans set out of the dinosaur hunter as he would be ripped out of the Lost Land and sent to another world. This time he would arrive in a place been worlds where a shrouded figure was waiting for him.

"Mighty Turok...your feats have been noticed across the spans of dimensions. You are a fighter, a warrior, a hero and your might is needed in Runeterra. Will you lend us your aid against the incoming threat of the Void who seeks to consume all worlds?" The figure would ask the Indian.

"If people are in need, I will be there. For the suffering needs to end." The hunter would reply before being flashed to the a world.

Roles Primary: Fighter Secondary: Marksman

Tal'Set is a fighter who switches between two weapons and two sets of abilities. His club is melee focused that is going to be his main tool for dealing constant damage up close. His bow is great for picking off foes and dealing heavy damage from a distance. However there is a trade off, his bow does require arrows to function, which will have to be collected. Though he does function better as a jungler then a laner.

Stats HP: 605 (+84) HP5: 5 (+0.5) Mana: 275 (+35) MP5: 7 (+0.35) AD: 58 (+3.3) AS: 0.644 (+2.1%) AR: 27 (+3) MR: 30 (+0.5) MS: 330 Range: Club 125 (melee) / Bow 525 (ranged)

Abilities Innate - Born Hunter Passive: Tal'Set begins the games with his R ability allowing him to switch between two weapons, his War Club and his Tek Bow. His Tek Bow requires arrows to perform basic attacks and cast abilities while wielding it. Arrows are dropped by killing enemy units and need to be collected by walking over them. He can hold up to 10 arrows in his quiver. Additionally when ever Tal'Set clears a jungle camp, it will drop a health pack that he may collect. The pack heals him for 6(+8 per level)(+15% of missing health) when collected. Health packs remain on the ground indefinitely but only 3 can be present at the same time. Only Tal'Set may collect the health packs.

R - War Club / Tek Bow Range - Personal Cool Down - 4 seconds static Mana Cost - 0 Active: Upon activation Tal'Set will switch between his two weapons. He starts out wielding his War Club and can only switch to his Tek Bow if he has at least one arrow. Having no arrows will cause him to switch back to his War Club. Upon equipping his War Club, Tal'Set will gain 20/30/40/50% attack speed for the next 3 basic attacks. This only applies to his War Club and expires upon switching to his Tek Bow. Upon equipping his Tek Bow his next basic attack or his next "Precise Shot" will ignore 5/10/15/20 of the target's armor. This only applies to his Tek Bow and expires upon switching to his War Club.

Q - Helm Splitter / Precise Shot Range - 300 target (War Club) / 425~925 skill shot (Tek Bow) Cool Down - 8 seconds for both Mana Cost - 45/50/55/60/65 (War Club) / 1 Arrow (Tek Bow) Helm Splitter Active: Tal'Set will bring his War Club down upon a targeted enemy dealing 40/75/110/145/180 (+85% AD) physical damage. If this kills a target he will become 'Blood Coated' that lasts for 6 seconds and can stack up to 3 times. While 'Blood Coated' his base cool down for his War Club abilities are reduced by 1 second.
Precise Shot Active: Upon first cast Tal'Set will notch his Tek Bow and channel up to 3 seconds having his next shot gain projectile speed and range that maxes out after 1.5 seconds of channeling. Arrow is automatically launched toward the cursor upon reaching the end of the channel. Upon second cast he will launch the arrow in the targeted direction dealing 50/75/100/125/150 (+150% bonus AD) physical damage to the first target struck. If this is recast within 1.5-2 seconds of the channel then the damage will be increased by 40/55/70/85/100%. Arrow head glints when increased damage is available.

W - Ending Strike / Poison Arrows Range - Personal Passive (War Club) / Personal Toggle (Tek Bow) Cool Down - 16/12/8/4 seconds (War Club) / 1 second (Tek Bow) Mana Cost - 0 / 2 Arrows per shot Ending Strike Passive: After not dealing damage with his War Club for 16/12/8/4 seconds Tal'Set's next instance of damage with his War Club will become empowered. This empowered attack will deal an additional 3/4/5/6/7% (+4% per 100 AD) of the targets max health as physical damage and stun the target for 0.8 seconds. This damage is increased by 1% per 1% of the targets missing health. Cool down scales with War Club / Tek Bow rank. Poison Arrows Toggle: Tal'Set will switch out his normal arrows for poison arrows to use his for basic attacks. The initial target for his basic attacks will have "Vital Poison" applied to them, which can stack up to 5 times. Each stack of "Vital Poison" will deal 20/30/40/50/60(+5% AD)(+15% AP) magic damage over the course of 5 seconds. If the target reaches 5 stacks of "Vital Poison" then the rest of the magic damage remaining will be applied over 1 second instead.

E - War Charge / Tek Arrows Range - 350 damage radius (War Club) / 825 cast - 350 damage radius (Tek Bow) Cool Down - 15/14/13/12/11 seconds for both Mana Cost - 80/75/70/65/60 / 2 Arrows War Charge Active: Tal'Set will let out a war cry bringing his War Club above his head for 3 seconds. During this time he gains 15/20/25/30/35% movement speed that is doubled while moving toward visible enemy champions. If an enemy champion or large monster comes in proximity of his during this, he will swing his War Club at them dealing 520/1040/1560/2080/25~100 (+50% AD) physical damage based on distance traveled and applying on-hit effects. Can only damage each target once per cast. Tek Arrows Active: Tal'Set will fire an explosive Tek arrow in a targeted direction that explodes once it collides with a target or reaches max distance. The explosion deals 40/65/100/145/200 (+60% AD) physical damage to those in the radius. If the arrow collides with a target, then that targets armor is reduced by 20% for 4 seconds.

Well as of right now that is all I got for Tal'Set. It is rather late at night and I wish to get some sleep. Though I will be back to polish up the concept and add some more depth to his abilities. If you have questions or if you just like the concept, I would like to hear your feed back. Any feed back is always appreciated. This goes for any of my concepts which I will leave a list to below. Anyways I hope you all have yourselves a good day.

BowietheNifty's List of Concepts

0 Comments