Vespula - The hive queen
Vespula will be a 8-ability champion like Elise or Jayce. (2x each of Q,W,E, Passive, R changes forms) She is a queen bee type character who is designed to be a jungler, and functions as a control jungler through the use of her hives and mobility. With the current counter-jungling and invading meta, I thought it'd be cool to have a champion that specializes against these kinds of tactics. Obviously the numbers here are tentative, I am not a video game designer and I've never balanced anything for a video game in my life ... was kinda hoping the community could help me with that. Vespula will have a walking form and a flying form. The walking form is meant for melee combat and in-jungle fighting, while the flying form is meant for mobility and escape.
Passive - Stinging sentries -Vespula gets a charge of Stinging Sentries every 60/50/40 seconds up to a cap of 3 charges. Upon taking flight or landing in a bush, Vespula leaves a drone bee to begin building a hive, consuming one charge. After 10 seconds, the hive becomes active and begins manufacturing and storing a bee every 5 seconds up to a cap of 5 bees. If an enemy champion steps into the same bush as an active beehive, all stored bees will attack the enemy champion, and the entire team will be alerted to their presence via global minimap ping. Beehives have a health bar that shares similar properties to a control ward, taking 4 hits to kill and regenerating health out of combat. Beehives themselves do not grant vision. Only 5 friendly beehives may be on the map at once. Beehives may only be placed in jungle bushes, and will not be usable in lane bushes or river bushes. Only one beehive may be placed per bush. If a beehive is killed while its bees are deployed, all deployed bees will instantly die. Bees will only travel within a certain range of their own hive. Bees who have not attacked an enemy champion will return to their hives upon exiting combat, but bees who have attacked an enemy champion will die.
Stinging Sentries attacks apply Mark of the Swarm which is a stacking on-hit debuff that grants vision of the target, applies a stacking slow up to a maximum slow of 35/40/45%, and applies a stacking magic damage DoT. Mark of the Swarm can stack up to 20 times.
R - Take Flight / Land -If Vespula is currently flying, she quickly dashes to, and lands at a target location within low range, applying a 10% slow for 1 second to all enemies in a small area. If Vespula is currently walking, she takes flight from her position after a 1.25 second channel time. For .5 seconds after taking flight, Vespula is considered "Airborne" for the purpose of airborne targeting abilities. This ability has a 5 second cooldown between casts, which will reset if her takeoff is interrupted. -While flying, Vespula gains 10% movement speed out of combat and attacks using a very weak, very short ranged stinger attack. -While walking, Vespula gains a small amount of bonus armor and uses a melee attack that applies an AP-scaling poison DoT.
Q - (While Flying) - Flight Pattern -A medium range dash ability. Can be free-cast or targeted on an enemy champion marked with Mark of the Swarm. If an enemy champion is targeted, Vespula will fly over the targeted champion and land (may cause slightly increased maximum range if they move, up to a cap). Grants Vespula a shield upon completion of the dash animation. Shield health is determined by flight pattern: 1.5% of her maximum health for .5 seconds if she dashes without passing a non-minion unit. 3% of her maximum health for 1 second if she flew over a monster or large monster 5% of her maximum health for 1.25 seconds if she flies over an epic monster or a marked champion. Can pass through terrain.
W- (While Flying) (Active) - Recon mission -Vespula can choose an area near an active hive to be patrolled by one of its resident bees, granting vision in an extremely small 360 degree area around the patrolling bee. The area is established by casting the ability once to designate a starting point, and a second time to designate an ending point for the patrol. The path is linear, and ignores terrain. The patrol path must start and end entirely within a contiguous coverage area. If an enemy stays within vision of the bee for longer than 1.5 seconds, it will send out a global minimap ping and cause the closest hive(s) to attack the enemy champion. The hive will not manufacture additional bees because of this ability. Up to 2 bees can be on patrol per hive.
(Passive) - Signal Strength - Increases the coverage range of all active hives per level.
E - (While Flying) - Blinding Pollen -Vespula leaves a cloud of pollen in her wake that expands outward, blinding all enemies who stand in it. The pollen begins as a linear trail emanating from behind Vespula for 2 seconds, and from its initial spawning point expands outward to a cloud. The pollen remains for 2 seconds before dissipating. Enemies NOT marked by Mark of the Swarm can only be blinded by this ability for a maximum of .5/.75/1/1.25/1.5 seconds and can cleanse the ability. Enemies marked by Mark of the Swarm are blinded for as long as they stand in the pollen cloud, and the ability cannot be cleansed. Blinding pollen can be cast during Flight Pattern.
Q - (While Walking) - Stinging Strikes -This skill can be cast up to three times before going on cooldown. The first and second casts are empowered auto attacks which deal slightly more damage than a normal attack, and the third cast grants slightly increased range, and applies an on-hit cone-shaped AoE effect that poisons all target in the area, dealing moderate magic damage over time. The poison effect deals increased damage to non-epic monsters. Enemies marked by Mark of the Swarm will take a portion of the poison damage as true damage.
W - (While Walking) - Sound the Alarm!
-Vespula summons all bees from all nearby hives to assist her in combat. Bees will attack enemy targets by the following priority:
1.) Any enemy that Vespula Targets with attacks or abilities
2.) Any enemy that damages Vespula
3.) Any enemy that damages Vespula's allies,
4.) Any enemy in combat with a jungle monster
While Sound The Alarm! is active, bees heal Vespula for a portion of their damage dealt. If there are no hives nearby, Sound the Alarm will instead grant Vespula a 20% movement speed bonus that decays over 1.5 seconds. All bees that attack an enemy champion will die after 3 seconds of being out of combat.
E - (While Walking) - Bee Drill -Vespula lunges at a target champion with her stinger, envenoming them for moderate magic damage over 3 seconds and slightly knocking them back. If the enemy is marked with Mark of the Swarm they will receive maximum stacks of the debuff.
I hope to hear feedback for my idea!
(help with clears)
(because 8 spells)
