Gamemode idea: Last attack: Hexakill

Monkey D Luffy·8/14/2016, 5:28:50 PM·3 votes·354 views

Before I get into the details, the name could use improvements :P

Now the gamemode itself is actually very simple, it has similarities to urf with the whole everyone is OP factor

The map:

  • The Crystal scar

  • No bushes

  • No turrets

  • Health relics and speed pads are still placed around the map

  • No fog of war

(So pretty much it'd just be utilizing the crystal scar as a massive arena)

-_-

Items:

The items would be the same as on summoners rift. (With an oracles elixir included)

-_-

Buffs/Aspects:

  • The winners would be the first team to get 200 kills

  • There would be 6 players per team.

  • Death timers would be 7.5 seconds at all levels

  • Everyone gets + 50 base movement speed

  • Infinite gold.

  • Everyone starts at Level 18.

  • 8 Item slots.

  • Every kill adds a 1 IP bonus to your end of game IP.

  • Draft pick.

  • 50% reduced mana and health costs.

  • No surrender option FIGHT TO THE DEATH!

  • If you're afk in your spawn for more than a minute you are teleported to the centre of the map. ( To prevent afk trolling). (If someone is genuinely afk they will disconnect just like normal).

  • If the game exceeds 35 minutes parts of the map are shut off and everyone spawns randomly.

  • If someone gets a hexakill they receive a playful buff similar to that of the Ninja buff "This unit is a flippin ninja" that reads: "This unit is a flippin beast!"

  • Once you leave your base you can't go back in until you die

-_-

This was just something I came up with, I doubt it'll ever become a real gamemode but who knows, wouldn't this be fun? :D

Thanks for reading!

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