Gamemode idea: Last attack: Hexakill
Before I get into the details, the name could use improvements :P
Now the gamemode itself is actually very simple, it has similarities to urf with the whole everyone is OP factor
The map:
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The Crystal scar
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No bushes
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No turrets
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Health relics and speed pads are still placed around the map
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No fog of war
(So pretty much it'd just be utilizing the crystal scar as a massive arena)
-_-
Items:
The items would be the same as on summoners rift. (With an oracles elixir included)
-_-
Buffs/Aspects:
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The winners would be the first team to get 200 kills
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There would be 6 players per team.
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Death timers would be 7.5 seconds at all levels
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Everyone gets + 50 base movement speed
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Infinite gold.
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Everyone starts at Level 18.
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8 Item slots.
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Every kill adds a 1 IP bonus to your end of game IP.
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Draft pick.
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50% reduced mana and health costs.
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No surrender option FIGHT TO THE DEATH!
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If you're afk in your spawn for more than a minute you are teleported to the centre of the map. ( To prevent afk trolling). (If someone is genuinely afk they will disconnect just like normal).
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If the game exceeds 35 minutes parts of the map are shut off and everyone spawns randomly.
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If someone gets a hexakill they receive a playful buff similar to that of the Ninja buff "This unit is a flippin ninja" that reads: "This unit is a flippin beast!"
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Once you leave your base you can't go back in until you die
-_-
This was just something I came up with, I doubt it'll ever become a real gamemode but who knows, wouldn't this be fun? :D
Thanks for reading!