[Champion Concept] Mikhail, the Shatter Sniper

Freewalker·6/21/2018, 3:08:33 PM·1 votes·1,278 views

Mikhail

The Shatter Sniper

Couldn't find any fitting art (most archer art out there are elf rangers), so I just did what I could with a picture of some kid.

https://i.imgur.com/Caiyg08.jpg

https://i.imgur.com/N6llH83.jpg

Overview

Role: Marksman | Mage (Artillery) Damage: Mixed, Ranged Style: Basic Attacks - - - o - - - - - - - - Abilities Difficulty: 1 Mobility: 1 Utility: 1 Damage: 3 Toughness: 1 Crowd Control: 1

Mikhail is an avid archer by sport. Lifelong friend of Logan's, he grew to like the game of hextag, where he was allowed to use his mercury bow in simulated combat games at the local club. Mikhail's skill garnered him a spot in the hextag championship series in downtown Piltover. His abilities came in handy for his team, with his magical turret placements in the perfect spots, and his arrows shattering shields. Though, while his miniature arrows didn't fair much on their own, they were plenty, and when he handled singular arrows, they packed a punch. With his skills developing in hextag, Mikhail hopes to one day serve and protect his hometown.

Design

Mikhail was designed to accomodate https://i.imgur.com/IymODOY.png, found here. He is Logan's adc in-universe. I also wanted to design a champion with a cool-looking bow that incorporates magic damage into the mix. I imagine Mikhail as having blonde hair, a mercury bow that looks steampunk and hextechy, and like Logan he should have an outfit that makes him look like he belongs in laser tag.

Mikhail is best played as a botlaner, but he could also be played in top lane, due to his heavy magic penetration. He has terrible mobility, but his turret and auto attacks should accomodate for it, since he can engage in auto attack trades earlier than most champions. Assassins and mages would utterly destroy him, though. Hecarim would probably be his worst nightmare.

Statistics

StatisticsLevel 1 – 18(By Level)
Health490 – 2020(+90)
Health Regen3.5 – 12.9(+0.55)
Mana340 – 1020(+40)
Mana Regen7.8 – 18(+0.6)
Attack Damage45 – 79(+2)
Attack Speed0.625 (+ 0 - 34% bonus attack speed)(+2%)
Armor28 – 79(+3)
Magic Resist30 – 38.5(+0.5)
Range550
Movement Speed325

Abilities

Passive: Mercury Bow

Mikhail gains bonus attack damage based on his magic penetration. His basic attacks also deal bonus magic damage on hit.

Level Scaling: 1 / 2 / 3 / ... / 18 Bonus Magic Damage: 15 / 16 / 17 / ... / 33 (+15% AP) Bonus Attack Damage: 1 per 1 or 1% magic penetration.

Q: Refraction Arrow

Mikhail fires an arrow in the target direction, dealing magic damage to the first enemy it hits. At the end of the arrow's range, it shatters through a barrier into five smaller arrows, that divide themselves among enemies within the barrier's range, each smaller arrow redirecting towards an enemy, prioritizing lower health champions, while dealing magic damage to the first enemy an arrow hits.

Ability Type: Single Target Projectile -> Multi-Target Projectile Magic Damage (1st Projectile): 60 / 95 / 130 / 165 / 200 (+40% bonus AD) (+40% AP) Magic Damage (Smaller Projectile): 12 / 19 / 26 / 33 / 40 (+8% bonus AD) (+8% AP) Mana Cost: 60 Cooldown: 12 / 11 / 10 / 9 / 8 seconds Projectile Range (1st Projectile): 600 units Projectile Speed (1st Projectile): 1500 units Projectile Range (Smaller Projectile): 600 units Projectile Speed (Smaller Projectile): 2000 units

Technical Notes
The smaller arrows will always divide first before prioritizing champions. If there are five minions, each minion will get one arrow each. If there are two champions, two arrows will go to each, while the champion with the lower health will get the last remaining arrow. If there are five champions, each champion will get an arrow.

W: Streamline Break

Mikhail powers his bow, gaining bonus magic penetration and attack range for 3 - 5 seconds.

Ability Type: Self Buff Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds Bonus Magic Penetration: 5 / 10 / 15 / 20 / 25 Bonus Attack Range: 50 / 75 / 100 / 125 / 150 Mana Cost: 60 / 65 / 70 / 75 / 80 Cooldown: 15 / 14 / 13 / 12 / 11 seconds

E: Hextech Tower

Mikhail installs a magical turret at the target location. It will attack the lowest health enemy champion within its range, even if the champion is invisible, unless the champion is hidden in a bush. The turret can be destroyed with basic attacks, melee attacks counting as two. Placing a new turret causes the old one to disappear.

Ability Type: Turret Duration: 10 / 15 / 20 / 25 / 30 seconds Magic Damage: 25 / 50 / 75 / 100 / 125 (+20% AP) Turret Attack Range: 550 units Turret Attack Speed: 1.000 Turret Health: 2 / 3 / 4 / 5 / 6 ranged hits Mana Cost: 100 Cooldown: 25 seconds Target Range: 450 units

Technical Notes
Hextech Tower only grants vision if it is attacking an enemy within its attack range.
If Hextech Tower is placed in a bush, it can attack an enemy champion if that champion is in the same bush.
Abilities that block projectiles can block Hextech Tower's attacks.

R: Snipecasting Arrow

Mikhail fires a Minimap Snipecasting Arrow projectile attack in the target direction. It deals magic damage to the first enemy champion it hits, slowing them for 1- 2 seconds.

Ability Type: Single Target Projectile Magic Damage: 300 / 400 / 500 (+50% AD) (+40% AP) Slow: 40 / 45 / 50% Slow Duration: 1 / 1.5 / 2 seconds Mana Cost: 100 Cooldown: 110 / 100 / 90 seconds Projectile Range: Global Projectile Speed: 2000 units

Recommended Build

Keystones:

https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fvignette.wikia.nocookie.net%2Fleagueoflegends%2Fimages%2F0%2F03%2FGlacial_Augment_rune.png%2Frevision%2Flatest%2Fscale-to-width-down%2F52%3Fcb%3D20171126181603&key=f0abbd34f14549f3a15cd94dd9970851&width=425 https://vignette.wikia.nocookie.net/leagueoflegends/images/4/46/Fleet_Footwork_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182047 https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/52?cb=20171126181645 https://vignette.wikia.nocookie.net/leagueoflegends/images/2/20/Conqueror_rune.png/revision/latest/scale-to-width-down/52?cb=20180314225947 https://vignette.wikia.nocookie.net/leagueoflegends/images/7/79/Phase_Rush_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182204 https://vignette.wikia.nocookie.net/leagueoflegends/images/2/29/Predator_rune.png/revision/latest/scale-to-width-down/52?cb=20171126181955

Items:

Starter Items item 3340 item 1055 item 2003

Early Game Items item 1001 item 3123 item 1026

Essential Items item 3020 item 3135 item 3146

Standard Items item 3033 item 3115 item 3072

Situational Items item 3004 item 3157 item 3071

Recommended Full Build:

item 3020 item 3135 item 3146 item 3072 item 3033 item 3115

Play and Counterplay

Match Ups

Plays Well With Braum Leona https://i.imgur.com/IymODOY.png Lulu Nautilus

Plays Bad Against Ashe Blitzcrank Braum KogMaw Leona

Plays Well Against Bard Ezreal Kalista Pyke Twitch

Tips and Tricks

  • Refraction arrow can reflect the arrows backward, so don't be afraid to miss.
  • You can off-aim your refraction arrow to distract your enemies. They will be busy trying to dodge the arrows that come out of the refraction.
  • You can provide some additional distraction with your Hextech Tower.
  • Use your Streamline Break on retreating enemies who are low on health.
  • You can use your Streamline Break to poke enemies without having to position yourself close to them.

Playing Against Mikhail

  • Mikhail's strength is ranged attacks. If you can close the gap, you are likely going to win a trade. However, Mikhail's Refraction Arrow could do some damage if you get hit at close range, so wait for that ability to go on cooldown. Then engage close range.
  • You can dodge Refraction Arrow by staying behind minions.
  • If you have the opportunity, take down Mikhail's Hextech Tower early. Its lengthy cooldown could render his ability useless for a while.
  • Mikhail has terrible mobility. Take advantage of that.
  • If you have built magic resistance, beware of Mikhail. Especially when he activates his Streamline Break.

Quotes

No quotes right now. :)

Art Credits: Icons by Lorc, Game-icons.net, CC 3.0. Mikhail's appearance based on Luke Korns.

Hope you enjoyed Mikhail!

Changelog

06/22/2018.

  • Mikhail now has a visual overview and abilities!
  • Hextech Turret's description and technical notes were adjusted to refine how it works and is understood.
  • Hextech Turret's cooldown has been reduced from 30 seconds to 25 seconds.
  • Hextech Turret's duration has been reduced from 25 / 30 / 35 / 40 / 45 seconds to 10 / 15 / 20 / 25 / 30 seconds.
  • Hextech Turret's AP scaling has been reduced from 25% to 20%.
  • Hextech Tower's health has been reduced from 3 / 4 / 5 / 6 / 7 ranged hits to 2 / 3 / 4 / 5 / 6 ranged hits.

1 Comments

The Chad Support6/21/2018, 3:10:13 PM1 votes

Varus Ashe Azir mutant