Champion Concept -- Qunash - The Totem-Priest -- Support

Andi Christ·2/24/2016, 10:51:18 PM·1 votes·229 views

Qunash – The Totem Priest

Passive: Totemic Regeneration Being near a Totem (500 range) grants 20% bonus Movement Speed. The Totem also grants +2% of missing Life and Mana every 5 seconds after being near the Totem for 5 seconds (stacks up to 5 times).

Q: Runic Blow [80/90/100/110/120 Mana] Qunash throws a magical burst (500 Range/500 missile speed), dealing 70/100/130/160/190 (+0.3 AP) magic damage and slowing the enemy by 20/25/30/35/40% for 2 seconds. If Runic Blow hits a Totem, the Totem blows up and dealing 80/120/160/200/240 (+0.5) magic damage around it (150 range radius), stunning enemies hit for 0.5 seconds and then slows them for 20/27.5/35/42.5/50% for 2.5 seconds. 16/15/14/13/12 seconds cooldown

W: Runic Totem [50/50/50/50/50 Mana] Passive: If Qunash or an ally attacks a Totem, the Totem receives 50% of Damage dealt and attacks the nearest enemy Champion (550 range) for the same Damage + 20/35/50/65/80 (+0.3 AD/+0.2 AP) and increases their received Damage by 10% for the next 2 seconds. Active: Qunash places a Totem near him (500 range) with 150/225/300/375/450 (+10% of Qunashs bonus Health) Health. The Totem stands till it’s destroyed or replaced by a new Totem (max 5 Totems). 25/22.5/20/17.5/15 seconds cooldown, holds up to 2 Totems at the same time

E: Totem Swap [70/85/100/115/130 Mana] Qunash switches places with a Totem (1000 range) and gains 20/25/30/35/40% extra Movement Speed for 1 second. The Totem implodes, dealing 100/130/160/190/220 (+0.5 AP Ratio) magic damage to all near enemies (250 range) and pulls them to the places where the Totem blew up. 26/24/22/20/18 seconds cooldown

R: Totemic Protection [120/135/150 Mana] Qunash summons all Totem near the target (1500 range) around an ally to protect him. The Totem circulate around the ally, stop missiles that hit a Totem. Every Totem grants him +10% bonus Armor and Magic Resistance for 5 seconds. After the duration, the ally is healed for the same amount of Health the Totems had. All protecting Totems despawn after the duration. 120/100/80 seconds cooldown

512 Life (+93 per Level) 420 Mana (+50 per Level) 51 AD (+3 per Level) 0.625 AS (+2.5% per Level) 4 Life Regen (+0.8 per Level) 8 Mana Regen (+0.5 per Level) 28 Armor (+2 per Level) 32 Magic Resist (+1.5 per Level)

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