Free For All Map [CONCEPT]
"In the dark mistiness of the Howling Marsh, it is difficult to distinguish between friend or foe" We all enjoy playing alongside teammates But there comes a time where you need to fight alone, fight for your own cause, your own goal, to survive. Welcome to the Howling Marsh. The Howling Marsh in the runeterra lore is known for it's bloodshed so why not use it as an in game map!
Here is the layout: http://i.imgur.com/ItYLdwG.png
Details: You Join the game, a P v P/ P v E - 6player free for all. OR _a 2v2v2 to balance the thought of single player assassins winning _ http://i.imgur.com/77a3RFU.png This is how the champion select would look like. Each player gets to ban 1 champion and the center large square is where all the unbanned champions would be for you to choose from. Objective: As suggested by someone instead of having the most kills within 20mins, There is a point system. Points are given to each player depending on what they accomplish, example, for the 6 player ffa you get +points for kills ( player kills and monster kills) and deduction points for death. The minimum point is 0 to ensure you dont have a -negative score lol. If it is a 2v2v2 the points can be given for assists as well to share team pair kills. After 20mins the game ends scoring the players according to their points on the leaderboard after that game.
Now for how the game play is. You spawn into the game and just like the Domination map you are given a custom summoner spell that allows you to instantly spawn to one of the pink dots on the map. When spawned into the map you are granted a 3 second invincibility in which you take no damage (to avoid spawn killing). You are also able to get a custom ward that only has 1 charge and lasts for 2 minutes.
Environment: The map has very poor vision since there is a marsh fog covering the battleground. Vision is slightly less than that in domination and you cannot see any players on the minimap. The fog dissipates every 3 minutes for a few seconds, granting vision of players on the map but quickly dissipates, returning to 0 visibility. This is to induce the ambushing environment allowing you to stalk opponents and also be in stealth so as to not be spotted easily until the fog disappears. The only obstruction in the map are trees which cannot be passed through (acting as walls)
Farming: There are no lane minions, however there are undeads which spawn in designated areas of the map. Players can venture to these spots to farm the undead to acquire gold. http://i.imgur.com/rt9jevE.png There are 2 types of undead: Melee and Ranged Melee has more health but less damage, Ranged has less health but higher damage. They are all slow moving but spawn in hoards.
Buffs There are 4 types of buffs:
- Red (damage)
- Blue (mana)
- Yellow (vision)
- Purple (poison)
Buffs only stack up to 2, meaning you can only have 2 types of buffs at a time. When a player is killed the buff durability is degraded by half each time i.e the player who gains the buff from killing the first owner gets 50%. If killed by another player that player gets 25%. If that player is killed the buff disappears.
Red Buff http://i.imgur.com/5kvOWiZ.png The Firemander: This creature has a frill of flames that it flares when aggro. It spawns alone and when killed it grants the player red buff increasing damage and applying a burning damage per second.
Blue Buff http://i.imgur.com/PIgNYCo.png The Runetose: This creature buries itself in the mud and emerges when aggro. It spawns alone and when killed grants blue buff, increasing mana regen and reducing cooldown.
Vision Buff http://i.imgur.com/CUrGo53.png The Ocular: This creature has amazing eyesight in the darkness and the dense fog. It spawns with 2 eggs which when aggro, hatches into 2 Oculets. When the Ocular is killed it gives the player a vision buff, increasing their vision radius greatly.
Poison Buff http://i.imgur.com/wFVT7YD.png The Funglice: This creature encloses itself in a spore pod and emerges when aggro. It spawns with an interconnected web of roots that are attached to 2 smaller spores, each of which hatches a Fungling. When the Funglice is killed it gives the player a poison buff that does splash damage per second poison.
Other creatures http://i.imgur.com/A4wpmae.png Chi: Chi spawn in little swarms scattered over the map. They emanate a soothing energy that heals any player that walks through them. They are very shy creatures and will disappear when startled (when u walk through them) but returns after a certain period of time.
Extras The map runs on a moon cycle. After about 10 minutes, the moon becomes full, shining a light upon the center pond and dispersing the fog for 2 minutes. There is a stone that is submerged in the middle of the great pond. When the moonlight from the full moon illuminates upon the pond, the stone glows, manifesting the water of the pond into the marsh-king, Vorgroo. http://i.imgur.com/ldZsfXk.png Vorgoo is a very powerful swamp monster, bending the elements of the pond dealing damage and has high health. However he has no health regen. When/If a player kills Vorgoo, they are granted with a buff that bonds with that player, i.e cannot be passed on to another player. Buff: Increases AD/AP Increases vision with a glowing light Grants the player "Lunar Resurrection"
If the player who has the Vorgoo's buff is killed, they are resurrected(like Guardian angel item) with a 50% durability on the buff.If killed again the buff disappears.
Items not in this map:

LET THE BATTLE BEGIN
Problems to solve:
- Assassins dominating - Solution: 2v2v2 (3 team pairs) instead of FFA

