Free For All Map [CONCEPT]

Azzmo·6/4/2016, 8:37:10 PM·222 votes·7,148 views

"In the dark mistiness of the Howling Marsh, it is difficult to distinguish between friend or foe" We all enjoy playing alongside teammates But there comes a time where you need to fight alone, fight for your own cause, your own goal, to survive. Welcome to the Howling Marsh. The Howling Marsh in the runeterra lore is known for it's bloodshed so why not use it as an in game map!

Here is the layout: http://i.imgur.com/ItYLdwG.png

Details: You Join the game, a P v P/ P v E - 6player free for all. OR _a 2v2v2 to balance the thought of single player assassins winning _ http://i.imgur.com/77a3RFU.png This is how the champion select would look like. Each player gets to ban 1 champion and the center large square is where all the unbanned champions would be for you to choose from. Objective: As suggested by someone instead of having the most kills within 20mins, There is a point system. Points are given to each player depending on what they accomplish, example, for the 6 player ffa you get +points for kills ( player kills and monster kills) and deduction points for death. The minimum point is 0 to ensure you dont have a -negative score lol. If it is a 2v2v2 the points can be given for assists as well to share team pair kills. After 20mins the game ends scoring the players according to their points on the leaderboard after that game.


Now for how the game play is. You spawn into the game and just like the Domination map you are given a custom summoner spell that allows you to instantly spawn to one of the pink dots on the map. When spawned into the map you are granted a 3 second invincibility in which you take no damage (to avoid spawn killing). You are also able to get a custom ward that only has 1 charge and lasts for 2 minutes.

Environment: The map has very poor vision since there is a marsh fog covering the battleground. Vision is slightly less than that in domination and you cannot see any players on the minimap. The fog dissipates every 3 minutes for a few seconds, granting vision of players on the map but quickly dissipates, returning to 0 visibility. This is to induce the ambushing environment allowing you to stalk opponents and also be in stealth so as to not be spotted easily until the fog disappears. The only obstruction in the map are trees which cannot be passed through (acting as walls)

Farming: There are no lane minions, however there are undeads which spawn in designated areas of the map. Players can venture to these spots to farm the undead to acquire gold. http://i.imgur.com/rt9jevE.png There are 2 types of undead: Melee and Ranged Melee has more health but less damage, Ranged has less health but higher damage. They are all slow moving but spawn in hoards.


Buffs There are 4 types of buffs:

  1. Red (damage)
  2. Blue (mana)
  3. Yellow (vision)
  4. Purple (poison)

Buffs only stack up to 2, meaning you can only have 2 types of buffs at a time. When a player is killed the buff durability is degraded by half each time i.e the player who gains the buff from killing the first owner gets 50%. If killed by another player that player gets 25%. If that player is killed the buff disappears.

Red Buff http://i.imgur.com/5kvOWiZ.png The Firemander: This creature has a frill of flames that it flares when aggro. It spawns alone and when killed it grants the player red buff increasing damage and applying a burning damage per second.

Blue Buff http://i.imgur.com/PIgNYCo.png The Runetose: This creature buries itself in the mud and emerges when aggro. It spawns alone and when killed grants blue buff, increasing mana regen and reducing cooldown.

Vision Buff http://i.imgur.com/CUrGo53.png The Ocular: This creature has amazing eyesight in the darkness and the dense fog. It spawns with 2 eggs which when aggro, hatches into 2 Oculets. When the Ocular is killed it gives the player a vision buff, increasing their vision radius greatly.

Poison Buff http://i.imgur.com/wFVT7YD.png The Funglice: This creature encloses itself in a spore pod and emerges when aggro. It spawns with an interconnected web of roots that are attached to 2 smaller spores, each of which hatches a Fungling. When the Funglice is killed it gives the player a poison buff that does splash damage per second poison.

Other creatures http://i.imgur.com/A4wpmae.png Chi: Chi spawn in little swarms scattered over the map. They emanate a soothing energy that heals any player that walks through them. They are very shy creatures and will disappear when startled (when u walk through them) but returns after a certain period of time.


Extras The map runs on a moon cycle. After about 10 minutes, the moon becomes full, shining a light upon the center pond and dispersing the fog for 2 minutes. There is a stone that is submerged in the middle of the great pond. When the moonlight from the full moon illuminates upon the pond, the stone glows, manifesting the water of the pond into the marsh-king, Vorgroo. http://i.imgur.com/ldZsfXk.png Vorgoo is a very powerful swamp monster, bending the elements of the pond dealing damage and has high health. However he has no health regen. When/If a player kills Vorgoo, they are granted with a buff that bonds with that player, i.e cannot be passed on to another player. Buff: Increases AD/AP Increases vision with a glowing light Grants the player "Lunar Resurrection"

If the player who has the Vorgoo's buff is killed, they are resurrected(like Guardian angel item) with a 50% durability on the buff.If killed again the buff disappears.


Items not in this map: item 3026 item 3361 item 3363 item 3362 item 2054 item 3060 item 3512

LET THE BATTLE BEGIN


Problems to solve:

  1. Assassins dominating - Solution: 2v2v2 (3 team pairs) instead of FFA

105 Comments

FlameHalbrdOkido6/4/2016, 8:59:28 PM34 votes

I liked the opening quote, and the map location idea that works w/ th lore

creatures are gud ideas too

Fishtaco6/4/2016, 10:46:19 PM19 votes

vorgroo

that is the cutest name I have ever heard for an evil swamp-monster

NJSP Trooper6/5/2016, 1:55:27 PM17 votes

I had to login for this, i was driving in the process of reading your ideas, mind you, my tire flew off and my car flipped into a ravine. It didn't matter to me though, because your idea was so amazing to me so while my car was in the process of flipping, I had to login to up vote your idea. But while my car was flipping, my phone slipped out of my hand and flew out the window. I knew at this moment I had to get to that phone. Luckily I saw where it landed. Who cares how painful it was for me to get out of the wreckage because in the end, I was able to up vote your idea. Thank you for your awesomeness. [slayer-pantheon-thumbs]

JVP156/5/2016, 2:44:42 PM6 votes

I think this is an amazing idea! I mean, by it's very nature, Supports become slightly obsolete, but that is okay. I mean, some champions will obviously shine here. Definitely those who can 1v1 without a problem. There is definitely going to be major balance issues, but I can see this being very fun even with balance issues.

MigYalle6/5/2016, 1:33:31 PM5 votes

10/10 Art

Volgorath6/5/2016, 5:00:45 AM5 votes

"Vorgoo" is a fantastic name for a monster. I approve, map and all!

[slayer-pantheon-thumbs]

VendettaX46/5/2016, 4:13:48 AM5 votes

Awesome concept!! Would play for sure. Ps. I really like your drawings :P

Voidrey6/4/2016, 10:22:41 PM3 votes

Does the Vorgroo make this howling sound that might be the reason behind the name "Howling Swamp"?

Sergeant Hawk6/5/2016, 6:03:43 PM3 votes

in all seriousness tho riot needs a map like this. or just a new map. because for being the #1 game in the world there is no new map. kinda funny lol

Sergeant Hawk6/5/2016, 5:56:50 PM3 votes

This should be a thing. like rito please. I love that fungi thingy btw

Skytheguy6/5/2016, 12:02:49 AM3 votes

no poro snax? :( I want to feed the swamp demon poros!

Kingnewgameplus6/5/2016, 1:39:31 AM3 votes

I like the idea, but I feel like the only champions who would see play would be fighters and skirmishing assassins.

BIitzcrank God6/5/2016, 4:04:40 AM3 votes

Love the idea, I've felt like we've needed a good new map for a while now. This would be a great addition. I like that you've added my camps and monsters with different buffs instead of replicas of the current ones. Hope this gets some notice ;)

All Day Tay Tay6/5/2016, 1:09:08 PM3 votes

people have put forward ideas for a FFA map/gametype before, but the general response from riot when they do answer (the ones from the game design team, not ones from like art and stuff) is that assassins would win 100% of the time. assassins are entirely designed to kill people, and thats what is going to happen. people have responded that if that is the case, then they will pick tanks to counter. but basically, the cycle goes assassins-tanks-markman-mages-assassins. while it looks like a well made wheel, end result is actually that assassins will win overall.because tanks counter assassins by not dying, not because they can kill the assassins.

RisenDarkKnight6/5/2016, 5:41:52 PM2 votes

This seems like a super fun idea! I really like all the thought you put into the various creatures/buffs and the Fog. Hopefully Riot looks at your concept!

rtbf2256182416/5/2016, 4:01:13 PM2 votes

Well sadly, this is a team game and Riot has basically ignored everything that doesn't require you to play as a team. It's a really good concept though.

Shadula6/5/2016, 4:20:51 PM2 votes

wait, wouldnt you be able to spawn kill still if the person who teleports to the map is immune AND cant deal damage? You would just wait for the immunity to wear off then kill them since they cant kill you. Should be you're just immune to damage I think.

sardiniii6/5/2016, 6:17:06 PM2 votes

AWSOME IDEA this is what leage of legends needs

Tis a nice day6/5/2016, 7:23:43 PM2 votes

Well thought out suggestions. Only concern I have is that having a game's victory conditions depend solely on number of kills will inevitably lead to balance/frustration issues. If a player falls back far enough to be unable to kill any other player, there needs to be alternate goals they can fall back to.

SkyBlade796/5/2016, 9:46:47 PM2 votes

I love the microsoft paint drawings XD Upvoted.

CullMeMaybe6/6/2016, 2:49:20 PM2 votes

The only way this works is if everyone plays the same chance, so a lotto pick.

JumpSkare6/6/2016, 8:28:54 PM2 votes

RIOT PLEASE MAKE THIS A THING!!!! I WOULD PLAY IT ALL THE TIME WITH MY FRIENDS!!!!!!

I also think that with that invincibility the spot the player/team teleports to should be unusable for 10 seconds or so while it "recharges" in order to not have people stalk other players right of the bat.

VivaLaKitten6/13/2016, 9:20:11 PM1 votes

Is there a way we can submit this to Riot or do they have to just come across it?

dunkeroni6/5/2016, 6:05:01 PM1 votes

But what about some of us who main support? item 3070item 3070Sorakaitem 3070item 3070

hipopotosaur6/6/2016, 10:39:45 PM1 votes

I like the idea of a ffa or 2v2v2 or whatever, but im not sure about the day night cycle, unless the only thing it would affect at all is the vorgoo then i can see it maybe working but i dont think a day night cycle is something we should introduce to league, it seems like an unnecessary mechanic that would require the tuning of all the champions for

VivaLaKitten6/7/2016, 4:58:39 AM1 votes

pst, Riot, pretty please add this <3 I have cookies for you if you do <3333

NissaAnimist6/7/2016, 10:25:07 AM1 votes

Now see this is an amazing Idea FFA is an amazing gamemode that always goes under the radar and no one pays attention to. I played a bit of it in CoD and oh man its like playing ARAM when you're tired of Summoners Rift its just fun and different.

Riot get on this game mode right now, and if not a new game mode permanent maybe a rotating game mode.

FlameHalbrdOkido6/8/2016, 9:08:21 PM1 votes

huh this really blew up huh? Well congratulations, im happy that i was the first of many visitors on this post