Champ Concept: Alfred EXIV, the King of Knights
Lore: The United Sanctuary, the great kingdom where humans, elves, gnomes, warbeasts, and all other sorts of races come together. This prosperous land is ruled by the King of Knights, Alfred EXIV. He is a kind and wise ruler, one who hears the voices of all his subjects, and is always found on the front lines of the battlefield. However, he was not always the great ruler he is today. He used to be a brash prince who relied on others to fight for him. Even when he finally became the king, he still relied solely on others to fight well. Not that that is a bad thing in United Sanctuary, but the king could not fight if his allies were not there with him. It was only during the great war against the Star-Vaders of Link Joker that truly made him a great king. The Star-vaders were powerful, technologically advanced invaders that served the VOID, an ancient evil force that brought many worlds under its grip. He fought against overwhelming odds as warriors from all nations were corrupted by the powers of the VOID. Ethics Buster of the Star Gate Nation, Vowing Sword Dragon of the Dragon Empire, even the Royal Paladin's own Jewel Knight Ashlei were brought under the dread influence of "Reverse," a power wielded by these cyberorganic invaders. As the king fell into despair, his allies appeared before him. The presence of his old allies reaffirmed his conviction, and he finally accepted his place as leader of the United Sanctuary. He faced down Glendios, the greatest weapon of Link Joker, a world ending super weapon, and won with the assistance of his oldest ally, Blaster Blade. Now he rules the sanctuary with a fair and just hand, and he will be the first to rise to the call when the Sanctuary is in danger.
Abilities:
Passive: great ruler
For every 1% of his missing health, Alfred's armor increases by 3%.
Q: Radiant slash (8/7/6/ second cooldown)
Resets Alfred's autoattack timer, and he will deal bonus physical damage equal to 20/23/25% of his armor and 20/25/30% of his ad. He will restore health equal to 30/35/40% of the damage dealt.
W: Will of the King (20/18/16/14/13 second cooldown) Alfred passively gains magic resist when out of combat for five seconds. Active: Alfred sets down an area that, based on his MR, grants bonus armor and magic resist to all ally champions.
E: Divine right (15/13/12/11/10 second cooldown)
Gain a shield with 50/90/130/170/220 health scaling with level. In addition, the shield gains additional health scaling with your armor.
R: Savior of Cray (120/110/100 second cooldown) Active: heal for 10% of your max health over 5 seconds. You can still move during this time. At the end, cleanse all ally champions of all negative effects, including stasis. Stasis will not be broken if applied through Zonya's.
In-game, Alfred stands in the front and keeps on fighting, no matter what. He's a powerful juggernaut who grows more defensive as the fight wears on, and has the healing to keep going. He takes a different approach to Kled's "every battle is a final stand" idea, focusing instead on tanking the damage and healing, while occasionally cleansing your allies.
Friends: Blaster Blade, Gancelot, all other paladin units
Allies: Soul Saver Dragon, Sanctuary Guard Dragon, Blaster Dark, Mordred
Enemies: Glendios, Chaosbreaker dragon
Quotes:
Ally blaster blade: it is good to see you, old friend
Soul Saver dragon/sanctuary guard dragon: Few get to fight the guardian of the Sanctuary. This is a great honor.
Blaster Dark: If not for you, the Sanctuary would have been destroyed many times over. Thank you.
Glendios: For the sake of Cray, I will strike you down!
Camille: Your body makes absolutely no sense.
Jarvan: You're all flash, no substance.
Swain: I do not approve of how you fight, Swain!
Darius: What a savage way of fighting... No elegance at all.
http://vignette1.wikia.nocookie.net/cardfight/images/b/ba/Blaster_Blade_Seeker_%26_Alfred_Exiv_(Full_Art).png/revision/latest?cb=20160205102508 (alfred is on the right) All credit for the image goes to bushiroad.