[CHAMPION CONCEPT] Transforming Tank/ Assassin Seripsis, The Infestation

TheDirtyMango·5/6/2015, 9:06:49 AM·4 votes·738 views

Seripsis: The Infestation [NOTE THIS IS AN UNFINISHED PRODUCT AND SHOULD BE LOOKED AT AS SUCH]

LORE:

Seripsis was found deep in the jungles of Kumungu where he long remained the most apex predator. Seripsis is worshiped as a deity to the local indigenous which he allows to live in his territory. He offers them protection where they in turn give him sustenance in the form of blood sacrifice. His lair was stumbled upon by some unsuspecting explorers from Zaun who were looking for inspiration for the next big Blitzcrank. The explorers were found weeks later wandering the jungle, unharmed save for some cuts and scratches, but covered in a thick black ooze. They were returned to Zaun and given medical treatment. The next day the medical facility they were taken to became a quarantine zone. None were to enter because none who did came out. They brought the Infestation with them, it sunk into their skin, it wants to spread, and now its free and it knows only one thing...SURVIVAL OF THE FITTEST.

"War, Famine, Death these things inspire fear but they too are mere nuisances compared to the Plague that now assaults us" - Sole Surviving member of the exploratory team.

CHARACTER APPEARANCE: Seripsis is a large creature similar to a centipede, his character model is as long as dragon is, but with huge front mandibles. His shell is deep maroon almost black marked with scars and scratches and once he has the ability Crawlers a number of smaller centipede like creatures crawling all over it.

NAME: SERIPSIS SPECIES: UNKNOWN LIKELY:MUTATED KUMUNGU SCUTTLE WURM SEX: MALE PRIMARY/INTENDED ROLE: TOP LANE/JUNGLE TANK SECONDARY ROLE: ASSASSIN

Summery of play: In lane a very skilled Seripsis can be impossible to push against due to his Lair ability allowing him sustain and hold a lane while slowly eating away at his opponents. He uses his Lairs to give him offensive and defensive bonuses and keep his health and energy levels high. These Lairs should be kept close to each other so that Seripsis can move about between them using each to help him hold lane or sustain him in an extended fight, but should be far enough apart that he can lay an area of Infested Grounds between the Lairs. After getting level 6 Seripsis gains a huge power spike in the form of his Role-Transforming Ultimate MOLT which heavily reduces his defenses but gives him access to new abilities that deal increasing amounts of damage based on his Passive's Infestation Marks.

Summery of Play Against: He's going to challenge your patience but the key to over coming him is to deny him his Lairs and figure out which lair does what for him and make your moves depending on the Lair that he is currently standing on. Do enough damage to him and he will be forced onto his Health Regeneration Lair use that moment to destroy one of his other Lairs such as his Energy Regeneration Lair this will cripple his ability to produce damaging abilities and CC. Use this time to get the jump on him knowing he cant just throw abilities around anymore. He will feel backed into a corner and probably use his Ultimate in an attempt to kill you. Dodge the inevitable Wriggling Pain and back away before he lands his high speed basic attacks and Constrict. If you manage to avoid this highly aggressive series of attacks you will likely be able to secure an almost free kill. If not you will likely die unless your defensive stats are high enough and you have very few Infection Marks. REMEMBER NEVER, EVER CHASE SERIPSIS INTO THE JUNGLE HIS E: CRAWLERS will let him see you and you will gain a lot of Infestation Marks making his MOLTED Forms damage almost inescapable REMEMBER HIS GREATEST STRENGTH IS HIS ABILITY TO TURN ON YOU AND KILL YOU.

ABILITIES AND SKILLS Passive: Infested Grounds As Seripsis moves he leaves a trail of infested ground lasting for a time which marks enemies who walk on it with Infestation. This ground will look like tar and writhe with the same small creatures that crawl all over Seripsis' shell. The trail will last for 18 seconds and causes enemies who stand on it to gain marks of Infestation at a rate of 1 per second up to a cap of 8. The marks will be shown in sets of 2 circling around the top of a marked Champion.

Q: ROTTING LAIR/WRIGGLING PAIN

SHELLED FORM: ROTTING LAIR
Cost: 10 Energy Cooldown: 1.95 seconds Duration : Permanent unless destroyed Limit up to 4 after which casting will cause the first to disappear and restart the rotation of Lair placement.

A small area around Seripsis is marked as Seripsis' "Lair" until it is destroyed by an enemy Champion. Lairs may be destroyed via simply standing on the area for a short time (while Seripsis is not currently standing in the same Lair)

Each of the placed Lairs has a different buff attached to it. 1.(Blue). When standing in the lair Seripsis gains extra magic resist and armor. (+ 15/15/20/25/30 each ) 2.(Yellow). When standing in the lair Seripsis gains extra energy regeneration. (+ 30 per second ) 3.(Green). When standing in the lair Seripsis gains health regeneration. (+ 2/3/4/5/8 % of current health per second ) 4.(Red-Orange). When standing in the lair Seripsis gains (+ 2/2/3/4/5% of his total attack damage) {All enemy Seripsis Lairs will appear purely black}

At Upgrade Rank 5 Rotten Lairs are now twice the size.
The initial affected area is 1/2 the size of Malzahar Null Zone

MOLTED FORM: WRIGGLING PAIN Cost: 100 Energy Range: 475 units

Seripsis rushes to a location knocking aside all enemies he contacts maxing his attack speed (+ 2.50 Attack Speed ) for 4 attacks, and dealing increasing damage on initial impact based on the number of Infestation marks the enemy has. ( 25/35/45/55/65 + ( 5/5/10/10/20) x the number of infestation marks )

W: REAR-UP/CONSTRICT Cost: 60 Energy

SHELLED FORM: REAR-UP Range: 50 units Cooldown: 10/9.5/9/8.5/8 seconds

Seripsis Rears-Up knocking up enemies in front of and beside (but not behind a 290 degree arc with Seripsis in the center) him for .75/.75/1.25/1.25/1.75 seconds and dealing 80/100/120/140/160 + ( 20% of total Armor and Magic Resist as magic damage ) Rear-Up may be cast a second time in 3 seconds at the cost of 100 energy to slam back down and root the enemy directly in front of him for .75 seconds.

MOLTED FORM: CONSTRICT Range: Self Cooldown 15 seconds Seripsis' next basic attack will cause him to wrap himself around an enemy attaching him to them rooting both for 0.5 seconds and dealing 90/120/150/180/210 damage ignoring 25% of enemy armor.

E: CRAWLERS Cost: 10 Energy Cooldown: 6 seconds

Passive: Seripsis gains a stack of Crawlers every 10 seconds
Seripsis shakes off some of the creatures crawling all over him. These creatures travel along the infestation trail revealing a small area. If one of the crawlers makes contact with an enemy champion it will strike doubling the number of Infestation marks the enemy has.

Crawler Stats

Movement Speed: 360 Area Vision: 215 units

R/ULTIMATE: MOLT Cost: 100 Energy Cooldown: 70 seconds

Seripsis molts his hard shell, which makes him white, losing 75% of his Armor and Magic Resist and reducing his maximum health by 35% . Gaining 40% of the lost Armor and Magic Resist as Attack damage for 15 seconds. The molted shell becomes impassable terrain for 30 seconds. After 30 seconds Seripsis shell hardens and he regains all lost Armor, Magic resist, and Health.

Seripsis Play style:

Seripsis is meant to be a territorial lane bully who excels at holding a strategic map location or forcing an enemy team to recognize his threat potential as a back line demolisher. His ability to turn on an enemy is monstrous and as a jungler he is an object that flies in and blocks your path of escape. Fighting a well farmed Seripsis in his territory is the fastest way to fed hard. Your best chance of survival wait for him to strike and punish him for not landing Constrict.

Questions? Comments? Concerns?

8 Comments

seans20155/6/2015, 11:38:38 AM1 votes

ult does not scale with anything other than the first rank. I assume the ult is the transform mechanic otherwise one does not exist in the kit. Constrict has only 4 listed ranks, if this is intentional then the wiggling pain has one too many ranks and if that is the case then would it be like a nidalee ult in that the alternate form abilities have 4 ranks scaling with the ult and you gain a rank of the ult at lvl 1? If so that should be listed. Other than this the only potential issues are raw numbers which I do not find myself qualified to judge.

The Red Warden5/6/2015, 8:49:07 PM1 votes

First the lore: Zaun is not a jungle, it is the embodiment of industry. If you want to have it come from the jungle why not the Kumungu jungle which is where Nidalee & Rengar came from.

I am guessing the second ability is for the molted form, you don't clarify that at all by the way. Energy is only used by Ionian champions who focus on martial arts or are ninjas, to place it here makes no sense.

The normal q would be better fitting as a marked area that stays until an enemy destroys it. The effects would still happen but would instead be gained by continually using the ability to upgrade for them one at a time. One cast gives the first effect, second effect on second cast, etc.. There could only exist one lair at a time also to mark his role as a territorial fighter, Trundle is the only other champion to really use that play-style.

The molted q is over loaded as fu--. It can do over 400 damage at level 6 while being a super heavy cc source. That would be worse then a Vi ult to play against.

The w shelled applies way too much cc being more powerful than any ult in game, to scale an abilities damage on your defenses makes the character pay nothing for building tanky.

The molted W does more damage than a Zed ult without any way to counter it. Rework it entirely.

The e doesn't need any damage, it is an extremely powerful utility spell which damage just makes powerful.

The ult makes a barrier that is Azir's ult on crack. The stat change can be look at after you change the over-bearing abilities.

Weaknesses make a champion interesting, endless strengths just make them feel impossible to face and give the player no challenge, making them feel bored.