Seasonal items
so what if Riot made 4 item trees and each was available during a season? this could create different builds for different times of the year
here is my thought
heads up these numbers arent final, they are just to give a basic idea, i am aware some of these are broken maybe even broken AF
Winter exclusive items
Frozen Stone
build path :
+
+ 50 Gold = 300 gold
stats : 50% base mana regen
FrostFire Pendant
build path :
+
+
+ 550 gold = 3000 gold
stats : 10% CDR - 50% base Mana regen + 95 AP
Unique Passive - Frostbite : abilities against enemies with impaired movement deal 35-125 bonus magic damage damage
FrostFire Cleaver
build path :
+
+
+100 gold = 3000 gold
stats : 10% armor pen + 50 AD + 50% base mana regen
Unique Passive - Frostbite : abilities against enemies with impaired movement deal 80-160 bonus physical damage
FrostFire Shield
build Path :
+
+
+ 200 gold = 2600
stats : 30 MR - 70 AR - 50% base mana regen
Unique Aura - Frostbite : nearby enemies have their base MS reduced by 25
other item synergies :

Autumn/Fall exclusive items
Decaying Root
Build path :
+
+ 50 Gold = 300 gold
stats : 50% base mana regen
Warlock's Rites
Build Path :
+
+
+ 600 gold = 3000 gold
stats : 90 AP - 5% MS - 50% base mana Regen
Unique Passive - Decay : your abilities apply a debuff on enemy champions that causes them to take 5% increased damage from you for 3 seconds, doesnt stack or refresh timer with consecutive spells
Warlock's Arthana
Build Path :
+
+
+ 500 gold = 3000 gold
stats : 55 AD - 10% Life steal + 50% base mana regen
Unique Passive - Decay : your abilities apply a debuff on enemy champions that causes them to take 5% increased damage from you for 3 seconds, doesnt stack or refresh timer with consecutive spells
Warlock's Mask
Build Path :
+
+
+ 480 gold = 2600
stats : 70 MR - 30 AR - 50% base Mana Regen
Unique Aura - Decay : nearby enemies take 5 magic damage per second
other item synergies :

Summer exclusive Items
Invigorating Leaf
Build Path :
+
+ 50 gold = 350 gold
stats : 50% base health regen
Scorched Cult's Horn
Build Path :
+
+
+ 150 Gold = 3000 gold
stats : 100 AP - 50% base HP regen
Unique Passive - Heatwave : abilities reduce enemy healing of all sources by 20% for 3 seconds, can not stack but can refresh
Scorched Cult's Long Sword
Build path :
+
+
+ 50 gold = 3000 gold
Stats : 80 AD - 50% base Regen
Unique Passive - Heatwave : abilities reduce enemy healing of all sources by 20% for 3 seconds, can not stack but can refresh
Scorched Cult's Gauntlet
Build Path :
+
+
+ 250 Gold = 2600 gold
stats : 30 MR - 50 AR - 250 Mana - 50% base health regen
Unique Aura - Heatwave : reduce all nearby enemies' healing from all sources by 10%
Other item synergies :

Spring exclusive Items
Water of Youth
Build Path :
+
+ 50 gold = 350 gold
stats : 50% base health regen
Hunter's Blessing
Build path :
+
+
+ 100 gold = 3000 gold
stats = 25% Crit chance - 30% AS - 60 AP - 50% base health regen
Unique Passive - Magic Enchant : your Abilities can crit and every 4th AA heals you based on your AP
Hunter's Dagger
Build Path :
+
+
+ 250 gold = 3000 gold
stats : 65 AD - 10 lethality - 50% base Health regen
Unique Passive - Magic Enchant : your Abilities can crit and every 3rd AA heals you based on your AD
Hunter's Shroud
Build Path :
+
+
+ 50 gold = 2700 gold
stats : 55 MR - 30 AR - 250 HP - 50% base Health regen
Unique Aura - Magic Enchant : reduce nearby enemies' base AS by 20%
other item synergies :
