Rumble Rework

Éthreal·10/8/2019, 1:16:53 AM·1 votes·1,671 views

Hi guys! I did this out of sheer boredom and fun. I like the idea of theory crafting what ifs for champions, since there is more than 1 way a champion can perform Take everything with a grain of salt, keep an open mind, and remember... These are not set values Everything can be adjusted up and down to make it balanced. I want Rumble to have a play-style focusing around his overheating, being able to hold himself in combat without his Mech. It makes it more interesting and realistic. Riot is capable of doing something like this now, they did it with Kled. Give us another AP tank, please! Let me know what you think.

Overheat Passive: Rumble's abilities cause Heat to buildup, ejecting Rumble from his Mech when he enters the** Danger Zone** at 100 Heat. Rumble will be able to choose where he lands, dealing a small magical burst of AOE damage wherever he lands, untargetable as he is ejected. Rumble's Mech will need time to cool down during this time and will not gain Heat from Rumble fighting in his yordle form.

Firespitter Q: Activate: Rumble fires up his flamethrower, dealing magical damage to all enemy units in a cone radius. If Rumble is above 50 Heat, the damage of** Firespitter** is increased by 50%.

Danger Zone Rumble Q: Activate: Rumble may use his handheld drill to stab forward, dealing magical damage to the first enemy unit hit. He may also use this ability on his Mech, to reduce his Mech's Heat by his current level.

Scrap Shield W: Activate: Rumble gains a large AP overshield for 1.5 seconds. He becomes immediately stationary for a moment until his thrusters propel him forward in a target direction. Rumble will deal magical damage to all enemy minions he passes through, stopping at the first enemy champion he hits, dealing magical damage to them. Rumble may use this ability to cause enemy champions to collide with terrain, stunning them for .75 seconds.

Danger Zone Rumble W: Activate Rumble gains a small health shield and increased movement speed for a short duration.

Ain't Slick E: Passive Whenever Rumble is affected by hard crowd control, he will emit an oil slick behind his character unit; Grounding all enemy champions within it and eventually snaring them for .75 seconds if they stand within the oil slick for more than 1.5 seconds. Activate: Rumble will eject his large, rocket mace in a target direction, dealing magic damage to all enemy minions it passes through, and dealing magical damage to the first enemy champion hit, as well as slowing them by 15% for 1 second.

Danger Zone Rumble E: Activate If Rumble is near his Mech, he may activate this for an emergency spark plug to emerge from the Mech and attach itself to Rumble, pulling him towards the Mech rapidly and away from danger. ** Explosive Finish R: Activate:** Rumble launches out a large electrical harpoon in a target direction, dealing magical damage to all enemy units it passes through and the first enemy champion hit; Silencing them for 1 second. If an enemy champion hit by this ability is below 50% health, within 2.5 seconds, Rumble may recast this ability to launch a large MOBA rocket from his Mech towards their champion's location. The MOBA rocket will explode, dealing a large, AOE magical damage explosion to all enemy units hit.

0 Comments