Champion Concept - Currently Unnamed
AP Assasin/Mage
Passive - Energy being For 6 seconds after the use of [name of W], [name] will generate energy based on his mana regenerated. These stacks are lost upon using [name of w]. While these stacks of Energy Being are still active, the player moves 20% faster.
Q Lashes out with a thin beam of energy dealing magic damage and slowing the first target hit. Damage 50/60/70/80/90 (+0.7AP) Cooldown 12/11/10/9/8 mana 100/120/140/160/180 Range 600 Slow 60%
W Converts all stacks of Energy Being into a buff that increases the damage of your next autoattack by the number of stacks absorbed. Tthis attack deals true damage. If these converted stacks are not used in an autoattack, the player will be healed by the amount of stacks converted.
Damage/heal = Curent Energy stack true damage Cooldown 10/9/8/7/6 Duration 5 seconds Mana/0/0/0/0/0 E The champion, becoming a ball of energy, dashes towards a targeted location dealing magic damage in the area upon arrival Damage 80/90/100/100/120 (+0.4Ap) Cooldown 20/18/16/14/12 Range 500 Mana 120/160/200 R This ability can be activated to fire an energy bolt with infinite range across the map. For the next ten seconds, the ability can be reactivated to fire another bolt. This action is repeatable throughout the duration and has a cast time based on the attack speed of the user. During the waves travel, it grants vision. Damage 100(+0.3Ap) Cooldown 200/180/160 Mana 180/220/260 Duration 10 seconds