[Champion Concept] Qing - the Dragonguard

Raxistaicho·8/9/2017, 3:21:27 AM·4 votes·1,482 views

CCOS Reviews

Outreach:

Mek, Neural Auguerrilla https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/3Q7Op07U-champion-concept-mek-neural-auguerrilla?comment=0005

Naias, the Dark Chains https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WmZ99oBv-champion-concept-naias-the-darks-chains?comment=0002



Champion Type

Skirmisher



Champion Concept

A mobile and slippery melee fighter, Qing excels at darting in, around, and back out of battle. A great deal of her mobility is tied into her cooldowns - which are not inconsiderable - so it's important to know how long you can stay in a fight before you've overstayed your welcome.



Short Lore

In ancient times, dragons entrusted the solidified essence of their remaining energy, the Dragon Stone, to a tribe of humans, and then departed to places unknown. Since then, this tribe of humans based their lives around isolation and protection of the Stone. Qing, the latest and now last in the line of its direct holy guardians, treated her fated duties lightly, choosing instead to watch the Ionian plains from the clifftops of her mountainous home.

This all changed when she returned home after a long day's exploration to find the temple which housed the Stone raided, the Stone stolen from its resting place, and her mother - the then current Priestess - dying on its floor. Swearing to reclaim the Dragon Stone no matter how far she had to go, Qing finally set off down the mountain into a world she knew not, the only clue left to her being the purple blade-sharp feathers the attacker left behind in the temple...

Gender: Female Race: Magically-modified human Birthplace: Dragon Mountain, Ionia Residence: No fixed abode Occupation: Guardian Priestess of the Dragon Stone Faction: Independent, Ionia

Friends: Ahri Enemies: Xayah, Rakan



Appearance

http://img12.deviantart.net/018e/i/2016/051/a/d/sash_lilac_by_dansyron-d9shnt6.png



Statistics

Health: 590 (+ 90) Health Regen: 8.5 (+ .8) Manaless Melee: 125

Attack Damage: 58 (+ 3) Attack Speed: 0.625 (+ 3.5%) Armor: 27 (+ 3) Magic Resistance: 32.1 (+ 1.25) Movement Speed: 345

__ __

Abilities


Dragon Style

Grace: Qing gains 15% bonus attack speed for each of her activated abilities.

Momentum: Qing gains bonus movement speed for each of her on-cooldown abilities.

Bonus Movement Speed per on-cooldown ability: 20/22.5/25/27.5/30 at levels 1/4/7/10/13


Q: Dragon Dive

Dash range: 550 Cooldown: 10 seconds after Whisker Strikes expires.

Active: Qing dashes quickly in the target direction, dealing magic damage to enemies she passes through and stopping at the first enemy champion she damages, whom she stuns and grounds for .75 seconds. For the following 6 seconds, Qing gains Whisker Strikes.

Whisker Strikes: Qing's basic attacks are modified to deal 50% AD physical damage and bonus magic damage on-hit to all enemies in her basic attack range. The physical damage triggers on-hit effects to her primary target, and the magic damage triggers spell effects to all damaged enemies. Qing can reactivate the ability to dash again, ending Whisker Strikes early.

Magic damage on cast: 10/25/40/55/70 + 100% AD + 35% AP Bonus magic damage on-hit: 50/55/60/65/70% AD + 25% AP


W: Aerial Slip

Dash Range: 250 Cooldown: 16/14/12/10/8 seconds

Active: Qing dashes into the air in the target direction over .5 seconds and then hovers slowly to the ground over another .75 seconds, rendering her untargetable over the total duration. While hovering, Qing ignores unit collision and can move freely, but is silenced and disarmed.

While Qing is in the air, the activation periods of Dragon Dive and Pressure Point are paused.


E: Pressure Point

Range: 250 Cooldown: 12 seconds after expiration

Active: Qing strikes in the target direction, dealing physical damage to the nearest enemy, prioritizing champions and large monsters. For the following 3 seconds, Qing can reactivate the ability any number of times to strike again, applying the same effect, with a .75 cooldown between recasts.

At the end of the duration, enemies damaged during it at least 3 times by either the ability or Qing's basic attacks take bonus magic damage.

Physical damage on cast: 10/20/30/40/50 + 100% AD + 30% AP Magic damage on completion: 80/110/140/170/200 + (4% + 3% per 100 AP of the target's maximum health)


R: Dragon Boost

Uncharged Range: 800 Charged Range: 2000/2750/3500 Area of effect radius: 350 Speed: 1500 + 100% current movement speed Cooldown: 140/120/100 seconds

Active: Qing charges over 1 second and then boosts in the target direction at incredible speed, flipping over terrain in her way, dealing magic damage to enemies she passes through, and stopping a short distance past the first enemy champion damaged.

If Qing’s charge is interrupted by taking non-minion, non-monster damage or if the ability is reactivated during the charge, Qing instead boosts a much shorter distance, bouncing off terrain instead of moving through it.

While boosting, Qing can reactivate the ability to quickly slow to a stop and expel her energy, dealing Dragon Boost’s damage to nearby enemies.

Magic damage: 150/250/350 + 100% Bonus AD + 100% AP


Destiny

An in-game event that occurs between an opposing Qing and Xayah. This event occurs randomly when the following conditions have been met:

-Qing and Xayah are both at least level 16. -Neither champion is in combat. -All members of both teams must be alive at the same time.

Both players are tasked to kill (assists count) the other, and the first to achieve victory is rewarded. This event can only occur once per game.

Qing: Ever since Xayah stole it from her people, Qing has tirelessly searched to reclaim the Dragon Stone. The time has finally come for Qing to fulfill her mission. If Qing is successful, she reclaims the stone, empowering her and raising Dragon Power’s boost per point of Dragon Energy to .40% + .02% per 50 AP.

-"Xayah’s feathers and her little boyfriend won’t be enough to protect her from the dragon she’s unleashed! I’ll never stop until the stone is safe again!” -Qing

Xayah: Xayah managed to steal the stone from the fake-dragons, but as long as Qing - its last guardian - lives, its power cannot be released. If Xayah is successful, she shatters the stone, releasing its magic back into the wilds and empowering herself, increasing the bonus movement speed granted by Deadly Plumage to 40%.

-”Shoulda known that fake-dragon girl would be a pain in the ass. Guess I gotta kill her too. Oh well, that might be a little fun.” -Xayah



Long Lore:

In ancient times, humans and dragons warred for domination of the islands of Ionia. So great was the power of dragonkind, particularly in their mastery of magical arts, that humanity stood little chance. The dragons drove the humans from their homes and fortifications, until defeat seemed certain. But then, as they stopped to relish in their impending victory, they looked across the land and beheld the horrors they had wrought. The chaotic energies left in their wake had ravaged the islands, razing forests, and drying rivers. So ashamed they were in what they'd done, that they gathered the flowing energy that surged throughout the war, crystallized it, and left it with humans for safekeeping. In place of that destructive force, they cast spells of renewal and left the islands behind in self-imposed exile. It was a fresh start for both the islands themselves and the people who lived their, giving way, in time, to Ionia's future as a pristine land.

But that would not be for ages to come. Back in those uncertain days, with the dragons gone and humanity free to spread across their lands, there were disagreements over what should be done with the so-called Dragon Stone. Some wanted to use its power to tame the lands, others, to conquer others. As disagreements teetered dangerously close to giving way to civil war, a group of people stole the Dragon Stone from its resting place and took it high into the northern mountains to keep it safe from those who would seek to steal it.

Generations passed with these people, the Dragon-Keepers, dedicating their lives and culture to isolationism and the safeguarding of the Dragon Stone. Their close proximity to it and their exposure to its energies changed them over the years, granting them more dragon-like features and supernatural talents. In each of them, their heritage expressed itself to empower them to the ends that most fit their character.

For a certain family, this was most often expressed in the martial arts. The direct descendants of the leader of the people who first took the Stone were charged in modern times with guarding it personally. These priests or priestesses trained with their parent from a young age, readying mind and body for the life-long duty awaiting them. Qing, then next in line to become the priestess, took to her fate with some trepidation. Her heart yearned for experience, and she spent her time equally in training with her mother, and in racing like the wind through the slopes and cliffs of her mountainous home.

Although Qing's mother was slightly troubled at Qing's nature, she reassured herself that she was little different in her youth. Indeed, with civilizations springing up around the base of the mountain and the occasional passersby even stumbling on their village, many of the Dragon-Keepers began to think more and more of the lands around their home. Qing's mother was sure that Qing would mature and accept her duties in time, but this belief was never tested.

For one night, Qing returned (from a several-hour run to the top of the mountain and back to clear her head from training) to the temple in which the Dragon Stone was safeguarded. She found it raided, with relics destroyed, the Stone missing from its resting place, and her mother bleeding on the ground. Qing's mother removed from her own wounds the weapons that would be her undoing - purple bladed feathers - and forced them into Qing's trembling hands. The one bearing those feathers would be the same one who stole the Dragon Stone. For the first time in eons, the Stone was released back into the world, to endanger all with its potentially destructive powers.

Sobbing, Qing swore to her dying mother that she would retrieve the Stone and bring it back to where it belonged. Delaying only long enough to tell her father what had happened and promise her return, Qing raced down the mountains, to the plains, forests, and lakes of Ionia.

She was finally exploring the lands, as she'd always wanted, but she was less free than ever before.



10 Comments

CherryBlossom4908/9/2017, 7:26:40 PM1 votes

Awesome concept. But her pick line doesn't feel right imo. I think it should be like "The quest for the dragon stone beckons." or something like that. But I like the concept.

BTW, what purpose does stealing the dragon stone have in Xayah's rebellion against Ionia?

Kloqdq8/10/2017, 6:23:07 PM1 votes

"Nobody likes an Alpha Bitch."

That shocked me a little.

Villainous8/12/2017, 12:04:24 PM1 votes

First Thoughts

I mean, is it really, though? I've already said my thoughts on the abilities while they were in development :P. Regardless, she seems interesting enough, though I get the impression she's not quite...It's not a problem with mobility; she has plenty of that, but she feels...Kinda stiff for a Skirmisher.

Passive - Dragon Power

Having thought about it, while the primary effect (i.e. Dash + AP damage on first attack) is fine, I feel the rest of Qing's passive hurts her identity as a Skirmisher and the mechanics push her more towards being a diver. While this makes Qing great at sticking to enemies, or jumping a backline target once she's past the tanks, the fact she loses her bonus MS actually kinda hurts her ability to get back out (and it's not quite long enough range to actually start a fight who doesn't actually want a fight). Beyond that, I'm not super certain how fast this recharges, but if it's anything like the shard line, it's probably results in long period of downtime.

I feel there's a couple of ways that this could be fiddled with. The way I immediately think of is to make this a standard, 'Every X seconds' effect and give her the MS boost while the ability's on CD (or possibly make it just for X seconds after activation). While it might weaken her on-demand ganks (as I recall she's intended as a jungler), I feel it'd hew closer to her skirmisher playstyle. Admittedly, that's just the first thing off the top of my head; there's possibly other, better ways making this a better fit for her intended role.

Q - Whisker Strikes

Hasn't stopped being a little odd since the last time I looked at it. It didn't really occur to me at first, but the range on this ability is prohibitively short; 425 on the initial cast makes it almost exclusively useful when already in an actual fight (since her passive out ranges this anyway). On the other hand, the single target burst provided between this and her passive is actually kinda absurd. It's a 180% AP combo with more or less just one ability. As it stands, Whisker Strikes feels like .

W - Aerial Slip

Not a bad skill in and of itself. It's a little bland compared with some other skills that already exist, but it fills a gap in her kit. Unfortunately, slip's a little overtaxed, considering it has to pull double duty as both Qing's primary form of upfront damage mitigation AND her disengage. Since the rest of her mobility is mostly for sticking, I feel Aerial Slip will often end up used to dodge damage, then Qing will be forced to run away with her base movement speed. That said, that's not really a problem with the ability itself.

Minor nitpick; as this ability is mostly utility, it should probably be on her E.

E - Pressure Point

Cough

You might want to consider making the final proc deal % max health instead of piercing MR, since the damage as it stands is a bit too flat/low to Qing a reliable way to deal target-agnostic damage, but raising it would probably put it in 'carry melting' range. That, and the ability's uptime's maybe a little to short. The cooldown's long enough that, rather than use it -> Disengage -> go in once it's off cooldown, you probably won't be getting it back until the fight's over, so you just stay in and keep going.

R - Dragon Boost

This one suffers from a bit of concept bloat, with the two different dash effects and the specifics of how each one works. It serves a functional purpose of giving her a 'press R to gank' button that she kinda needed with the rest of her kit, but I feel this one could do with a little streamlining.

In any case, it's a non-critical, pseudo-utility ultimate. Don't have much to criticise with it.

Gameplay

So, I think the reason she felt stiff to me when I initially re-read her kit is possibly due to the somewhat linear nature of her mobility. Despite having lots of it, most of it is 'sticky' mobility. Stuff used to keep on an enemy you're already fighting. Her engage mobility comes at 6 and her disengage mobility feels like it doesn't let her put enough distance between her and her target to reliably get away. With minimal hard CC and a hard time putting distance between her and a target, I feel she ends up building and playing more like a Diver, as mentioned before. It's possible you might want to take her in that direction, but you should probably know :P.

Thematics

As far as I can tell, it's possible to fulfil Qing's fantasy of this superpowered martial artist that darts around fights, dodging stuff with her mobility and W, but it seems neither the ideal way to play her, nor one that can be achieved without going out of your way. Right now, she kinda just runs at her preferred frail carry of choice, deletes them with Ult + Dive + Q, then either attempts to run out through the back of the fight, or hopes her team can win the ensuing 4.5 v 4 (since she's just blown most of her cooldowns).

Beyond that... While she doesn't feel particularly dragon-y, neither do a lot of Xs disguised as humans in Chinese folklore, so I can't really complain. The bigger issue is that she feels...kinda shallow, I guess. Her gameplay identity doesn't feel super well defined. While I think there was a pretty good idea of what she should do (i.e. the whole mystic martial artist thing), I don't think she's well defined in terms of who she is, in relation to others on the League Roster...Or, more specifically, the role she seems to fall into, as this diver/skirmisher hybrid, doesn't entirely gel with her theme, considering it puts her less in the same camp as Yasuo, Riven or Fiora, and results in her feeling more like AP Nocturne.

Overall

I think I've said all I want to say for now. Despite the criticism, I feel Qing's still pretty interesting/engaging. There's just a bit of a disconnect between who she is per her kit, and what the fantasy I think she's meant to embody, per her role and ability title names. Push her more towards sustained damage that comes in windows, and less about upfront burst/chase, and maybe try and define her a bit more in regards to who she's meant to be as a champion in League's roster ecosystem.

If you'd be so kind, I recently posted my own champion, Marche, the Trespasser. I'd love to hear your thoughts on her, now that her kit's more or less complete.

Skylarke8/17/2017, 2:47:16 PM1 votes

So, I'm here to leave some general thoughts.

The first item I find is a bit awkward would regard the passive, in particular Grace. The main issue with this is that it's effectively a flat 30% AS boost at any time. I feel that this could be solved largely by improvements to the scaling - namely giving it one to ensure that Qing does not fall off significantly during the mid-later game, particularly since she is dependent on comboing her during the duration for her Q and E in order to do anything successful.

The passive also seems to me overtly simple, with the use of two effects to hide the guise that it is not particularly deep, nor impactful otherwise. In that sense, I would encourage you to utilise some sort of more present power, to incorporate some sort of minigame, or other form of interactivity, as it simply involves rather simple stat buffs at the moment. In that regard, I feel that would vastly improve the ability and how it plays than being mere invisible power.

The main issue I have with the Q and E is how the cooldown starts when the abilities have ended. This creates an artificially long wait between casts, and effectively ensures that, even with maximum CDR that there will only really be one rotation, particularly given Qing's desire to run straight up to the enemy. While this can be mitigated to some extent by the W, the cooldowns seem overly long to be particularly effective at her role without a suitable flank - or a prior engage.

In general, I would also shave a couple seconds off the cooldowns, since they do seem to be overtly long - perhaps instead consider integrating the cooldowns to begin when it is cast to 'hide' it more effectively. This would certainly serve as an efficient way to handle the issue without making the matter too much pronouced. This would not produce any clash with the Grace passive, being purely a semantical change.

On the lore front, I believe that it is...a bit contrived? The introduction of Xayah feels somewhat hamfisted in an attempt to add an existing lore character, and as a consequence, falls somewhat flat. Furthermore, it seems to skip somewhat in terms of time span, deciding to introduce a McGuffin, and consequently basing the entire description of what goes on around the MacGuffin instead of truly revolving around Qing. It may be a personal preference of mine, but I certainly like it more if you would instead create a more personal narrative and weave it into the larger story.