Ariss, the Crystal's Arrogance.
Ariss is a melee caster who alternates between quick close range skirmishes and small amounts of ranged harass.
Passive: Vanity
Whenever Ariss casts an ability, she creates a mirror where she stands. These mirrors create reflections of herself an equal distance away from the mirror on the opposite side.
Q: Polish.
One second, melee range. Strikes the enemy with liquid crystal, giving them a polished status that lasts for eight seconds. Whenever Ariss uses polish on a polished enemy, it increases the cooldown by one second, which resets after eight seconds.
W: Reflect.
6/5.5/5/4.5/4 second cooldown, eight hundred max range. Ariss targets one of her passive reflections and switches place with it.
E: Present.
Ariss gathers and expels light, dealing damage to every enemy within four hundred units. If she strikes a mirror with this move, it expels a beam of light an additional four hundred units away from her, dealing half damage to unpolished targets and full damage to polished targets.
R: Persistence.
Ariss marks an enemy with a tracking crystal which does no damage, but reveals the enemy champion for the next fifteen seconds. For the duration, Ariss can reactive persistance to create a crystal statue at the target and begin channeling. The channel lasts longer the farther away the enemy is, and when it ends, Ariss switches place with the statue. Upon arrival, Ariss instantly creates a circle of mirrors around her with a radius of 400 units.
Ariss glided down the halls of the Institute of War with an unearthly silent grace. Her footfalls were silent, her face was stone, and her dress was motionless to a point where one would wonder if she was even walking. Those who gazed upon her quickly fell still and silent, dominated by the will of the ancient sorceress, which left everything silent before the overlarge set of double doors. As she had requested before coming, they laid open, revealing a long hall filled with two rows of mirrors continuing off into infinity. She felt intimidated by the sight, but shrugged it off and stepped forward. An inferior enchantment would not be able to turn her back. Confused as to the purpose of the chamber, she looked into the mirror on her left, finding her reflection. It seemed quite pointless, yet she was curious, so she moved on to the second, finding no change. Then the third, fourth, fifth, and sixth. It changed at the seventh, however, as she began to note that there was something wrong. The image reflected was taller, perhaps by a hair, there was a slight curl to her hair and more color to her skin. And despite her expression not changing whatsoever, she could detect the feintest smile on the reflections lips. Convinced it was little more than a trick, she continued on, looking in every mirror as she went. Now that she had begun to notice, the changes were becoming somewhat more obvious. The images were getting taller, she was sure, and there was definitely more color coming to their faces. Every one looked ever so slightly happier than the last, and the hair continued to curl, perhaps just getting messed up. Further on, she also noticed her dress slowly losing color and getting wrinkled, even damaged at points. Eventually, she found herself gazing at a reflection that was plainly different, where green eyes replaced blue, curled hair replaced straight, and a gleeful expression replaced one of abject terror. Yet she could not stop, a longing deep down drawing her forward. Somewhere down the line, after fifty or five hundred mirrors, she looked back to the entrance, which she could no longer see. Farther down the hall she could see the faintest light, calling out to her. Yet nothing drew her more than the mirror which sat to her left, almost calling out her name. Within was a woman, perhaps a head taller, that was too far away from the woman standing in front of it to be mistaken for a reflection, yet too similar to be passed off as anything else. Ariss stood in awe, frightened, longing, and... Sad, all at the same time. She wiped away a tear, but did not know where it came from. "Ariss, why do you wish to join the league?", the image asked, stepping through the glass barrier to stand before its double. Ariss paused for a moment, before instinctively turning around and pointing to the mirror on the right side of the hall. "Art", she claimed, looking upon a completely new image within the mirror. There were men and women, armed with steel and sorcery, standing at the entrance to a vast valley. Within the valley was a sight to behold, a race of moving crystal, seemingly arachnid in nature, forming defensive lines against the valley's invaders. "Brackern", Ariss said knowingly, moving on to the next mirror. She found the change to be less subtle, with one of the women missing. A sorcerer Ariss had known, but could not recall. The hall was becoming more difficult to bare, yet she couldn't stop so early. There was a purpose here, she could feel it drawing her on. The next mirror revealed one less man, with the faces of those remaining ever so slightly more tired. Every mirror past that was a similar story, until she found herself alone, looking out against a field of majestic beings she could not hope to contest. "Alone...", she reflected, moving on to the next mirror. The reflection of herself had moved, seeming to hide, as a battle was being fought in the foreground, much to the dismay of the creatures. After that, the remains of a battlefield, too grizzly to bare mention. Mirror after mirror, the crystals of the Brackern seemed to change, and their numbers seemed to dwindle as the earth died around them. "No..." Ariss whispered, disgusted at how her former foes were falling, their beauty tarnished. "NO!", she exclaimed, turning around and finding that her reflection had disappeared, leaving her alone. The chill of the empty hall caught up to her, but still she could not stop. There was more. There was something more. This hall had a purpose, she was sure, there was a reason for her to be here, it had simply escaped her. The answer was in the light, but she could not ignore the mirrors along the way. Soon they showed the Brackern retreating underground, with her reflection looking on distraught. The Brackern sealing the caves as they hid beneath the surface. Of Ariss digging through, with caution as to not alert the guardians of the great ancient race. Finally, it showed a expansive cavern, with numerous Brackern hibernating all about, her reflection observing the marvel from a distant corner. She remembered, happily, as the next mirror showed herself encase herself in crystal to watch over the beautiful creatures for what she had hoped to be an eternity. The next mirror showed no change, nor the one after that. The mirrors on the opposite side of the hall were all identical, a piece of art that she inexplicably felt pride in. "Why do you wish to join the League, Ariss?", a voice, ever so similar to her own, called out from the light. She ran, ignoring the static mirrors, ignoring everything but the light at the end of the hall. There was a reason, she knew it, and it was there, right in front of her. She found herself in a round room, with a single mirror sitting in the center, directly under the light yet cast entirely in shadow. The sight filled her with fear, yet it was there where her answer was. Within, she saw her false reflection, curled hair, strange height, and green eyes. She stood inside a house, looking out the window, calling for something. Unlike the others, this mirror moved, yet still it remained silent, taunting her. Outside it was raining, and her reflection seemed desperate, yet unwilling to step foot outside. For once the reflection's face mirrored Ariss's own, yet that brought her no comfort.
After a minute or two, the door burst open, revealing a small child, perhaps eight year old. The excitement on its face was palpable, as it ran over to her reflection with hands grasped tightly around some hidden object. The reflection grasped the child tightly in her arms, and began to dry it off as it continued to jump around. "Look.... Look what I found...." Ariss repeated, recalling the event, reluctant but willing. "You'll never believe it! This... This will solve everything, just you... No, mother, I found it. We need it. I can't just... Mother, no! Mother!" The two struggled as the reflection attempted to pry the object from the child's hands. "Mother, no!", Ariss cried, as the reflections hands turned to crystal. "Mother, please! I found it, we need it!" "Ariss, no!" the reflection yelled as the crystal petrification raced up her arm. "It's fell magic, we can't-" "Mother?" the child ceased to resist, as the reflection ceased to demand. "Mother...?" After her arm was petrified, it was her chest. "Mother!" She stopped moving as it spread across her heart, then up to her head, and down into her legs. "Mother!" Ariss screamed, thrusting her hand into the mirror, causing it to turn to dust. "Why do you wish to join the league?" a voice behind her asked, low and rough. It was familiar, but not one she knew well. One of the Brackern, she guessed. "Magic...." Ariss stuttered. "Cr...Crystal magic. You, they... All them, they! Magic, my magic! My.... Mother..." "How does it feel, exposing your mind?" Ariss didn't respond. She couldn't. As the hall of mirrors began to fade away, Ariss fell to her knees and buried her face in her dress. "Never."
Cough
Anywho.
Champion quotes. Due to an extended period of time spent without any contact, she's not exactly good at forming coherent sentences, so she doesn't exactly try.
Movement
Affirm. Away. Hence. Agree. Toward. On.
Attacking.
End. Finish. Destroy. Scatter.
Movement with less than 30% health.
Flee? To rest. Don't like. Haste. I'm done.
Attacking with less than 30% health.
No. Please, no. Away! End this. I don't... Stop.
Joke
Nothing when around other champions. When alone, she waves her wings and jumps as if attempting to fly, falling on her face if anyone comes by.
Taunt
Pathetic. Beneath. Serious?
Taunt around Mundo/Draven.
Ariss!
Taunt around Skarner.
Hello.
Taunt around Lissandra/Ashe/Sejuani
Frigid.
Unrelated
Well that was fun.