My friends idea that he's to shy to share

MavrickXII·6/2/2016, 11:02:19 AM·1 votes·191 views

This is just old stuff I thought up in April you can ignore this

Rend the weak(old passive)

Deal 1% of enemy missing health as true damage with ability and auto attacks 1%-lv1 2%-lv6 3%-lv12 4%-lv18

Swarm(old Q) Skillshot aoe Spawn three orbs that last for 5 seconds, you can fire towards target location that deal 10+9%(0.10% AP) of the targets missing health as true damage, each orb increase movement speed by 10%. Each swarm hit slows the target by 15% for 2 seconds, this can stack up to three times. Each hit extends the duration of desolate taint on the afflicted target by 0.5 seconds

Rank 2 20+9.5% Rank 3 30+10% +1 orb Rank 4 40+10.5% Rank 5 50+11% +1 orb

Desolate taint(old e) Skillshot aoe In a small area apply Desolate taint to all enemy's in a targeted location. Targets tainted take 30(20% AP) initial damage + 15(12.5% AP) +(50% of Rend the weak's damage) per second for 5 seconds as magic damage. Desolate taints damage is amplified by 10% of the damage dealt by desolate taint and true damage from Liiv ramping up the damage over time.

Rank 2 60 + 30 Rank 3 90 + 45 Rank 4 120 + 60 Rank 5 150 + 75

Ascended flight(old w) Dash Dash to a target location and enter Ascension form, while in this form, AP, AD, MS, AS is increased by 20% but damage taken is increased by 20%, desolate taint and swarms remaining cooldown is reduced by 5 second

Dark matter Skillshot aoe a giant orb of dark matter floats toward target location dealing 50(10% AP) magic damage over time in a large area, at the end of its range or if Liiv activates the spell again, the orb will detonate dealing 100 +(250% of Rend the weak's damage) + 50%(2.2% AP) of desolate taint's damage as magic damage on a target currently afflicted with desolate taint, this consume desolate taint.

Rank 2 100 + 200 Rank 3 150 + 300

Here's the new part where I tried my best to make my own "balance" champion who may be broken.

Passive: Q restores 5-25 hp (base on Q level) E restores 50-250 hp (based on E level) R restores 100-150 hp (based on R level) for each target hit Restores 10% of missing hp, 50% of missing mana when killing a enemy (reduce healing amount by 90% when enemy is not a champion)

This passive feels really lame and lackluster and to be honest I may as well but the part for Q and E on the ability itself rather then on the passive, the idea of this is for the champion to sustain himself during a fight Q might be ridiculous in one vs five, it also could solve his mana issue when spamming so many abilitys if they can kill.

Q ability: make 3 orbs, reactiving Q Fire a orb skill shot that stays still then quickly accelerates piercing all targets, also lowers targets move speed by 10% and magic resist by 5% staking up to 4 times (damage falls off by 15% when hitting a champion), may move while casting. Reduce the cool down of W and R by 1 sec when hitting a champion Cooldown: 10 seconds Range: 1000

This ability is your main damage in a fight, the fact that it can be spammed makes it ridiculous so I don't know how much damage to give Q the numbers I come up feel to weak or too strong, if the damage is low then it feels like the fight will be way to long making it boring but making it high makes you feel so strong that other players may find unfair with all that sustain and damage so I don't know how to balance the damage on this, ultimately landing the skill shot will reward the player so they can spam their Q and W.

W ability: enter a wisp form dashing to a targeted area while being immune to all crowd control and reducing damage by 50%, Dash will last for 1 second regardless of distance traveled. Resets Q cool down completely if you go through champion( half as effective when not). Any champion you past through steals 10% of the champions health while ignoring 30%(scaling 5% with AP) of the targets magic resist. Holds 2 charges. Cool down: 11 seconds Range: 1000

The idea of this ability is to give them extreme durability while dashing all over the place like a Yasuo while giving them the choice to kite and defensive or be very aggressive but the ability feels like bs when laning against it so yah not sure how to balance this, to me a Mage just blows up whenever anyone gets their hands on them so this ability is meant for not blowing up right away. The older version of this ability felt stupid so I feel like this a much better replacement all though not perfect.

E ability: channel a skill shot for 1 second then fire a high speed rocket dealing 30-50%(based of E level & scaling 3% with AP) of the targets missing health while ignoring 50% of the targets magic resist, this skill shot can only hit champion. If the target is killed deal 20% of the targets max health in a 1.5 second delayed area of effect around them. Cool down: 15 seconds Range: 1600

This ability main purpose is to snipe weak targets, mainly tanks or body gaurds considering their death will cause the most damage in the aoe. The channel time would be made obvious through a animation so the enemy champion can prepare to dodge it if they have vision on the champion.

R ability: Fire a slow moving skill shot at the speed of 500. if a enemy champions steps within the area of the skill shot, the skill shot will link its self with said champions will decelerate over 2 seconds then explode dealing 500-1000 Magic damage(based on R level & scales 50% with AP) and slowing targets by 60% for 3 seconds regardless of how far away they are from the skill shot after being linked. Cool down: 20 seconds Range: 4000

I wanted this champions ult to be terrifying, something you should stay clear of unless you fell like being destroyed by it, in fights the champion will spam this ult over and over again if they can land their skill shot on a group of champion making them them obvious threat to take down. In one vs one you can use this to cut them off or force them to walk a specific way almost like shepherding them to their doom.

during April when I was bored in school so I thought of this champion to be a Mage who used true damage to shred tanks but true damage seems dumb so I left them then came back late May wasted my whole day thinking how to make them seem better and not so cancerous. The passive feels really lazy, I made it up on the spot. The Q is inspired by the awakened collector ability seeker swarm. The W is basically another form of kha'zix old ult when he used to gain damage resist when ulting. The E is a lamer and weaker version of jinx ult. The R was inspired by destiny, a combination of the firebolt grenades from a sunsinger Warlock and a Taken Captain's Darkness Bolt, pence you were marked by a firebolt grenade there was no escaping the damage and the darkness bolt is super slow so I was always to lazy to dodge them but died becuase of them. That's it as for their appearance and lore, eh not really creative enough write lore just ends up being lame or similar to something to something I already know. As for appearance, I want them to look like a will o wisp. That's it I figured I would just email this to you guys because all my friends told me to and me just hoping this character could be a reality but I doubt that severely, hell you guys might not even see this email among all the others you receive or may just ignore it all together. Here's to me hoping you guys at least read it, thank you for your time.

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