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Azir rework Idea

Noveross··22 votes·1,511 views
Why not combine both azir change paths * r/azirmains

Hello 200k mastery points Azir here And I would like to talk to you guys of a possible azir rework idea, prepare for a wall of text.

Ok azir is the emperor of shurima who people thematically would believe would stay in the far back and have his soldiers fight for him and I totally agree with that but hear me out he loves his country and his people and I believe would die for them, so wouldn't he be in the frontlines fighting with his allies to protect the world he loves? This thematic ideology has caused a rift between many people to keep his range or keep his mobility. Like the girl from the old EL Paso commercial "why not have both?", but noveress you ask doesn't Azir already have both?, isn't this the reason that azir has to be reworked? I totally agree, but he doesn't have to have both at the same time. What I'm proposing is that azir have an ultimate surrounding the idea that he is the emperor who makes choices. Azir can choose to stay far behind or be in the midst of the fray. This is where his new ultimate mechanic would come in,choices,actually two choices.

Path 1 the long ranged emperor(name is still in question) Azir would begin with his normal kit in the beginning of the game exactly how it is today but at level 6 that's when the magic happens. Azir can choose to forsake his mobility in exchange for the range he has now and extra damage. His ultimate would have the duration it had prior to the nerf so it would be more of a wall then a knock back, His soldiers and enemies could get busy while he praises the sun in the background.His e would be like an instant atk speed buff which causes the enemy to be slowed after each auto, lasts around 3 secs, also in this path azir"s q would do no damage but would have increased range and significantly reduced cool down say 2 secs at 40% cool down reduction. His passive would also no longer be the turret one he would instead have a passive where sand soldiers stay longer when together. Example if he has 1 soldier which lasts for 5 seconds raising another one increases the duration of both and this increased amount is reduced after each soldier. So soldier 4 only increases total sand soldier duration by 1 second. By choosing this path azir would lose some magic resist and armour in exchange for the increased damage, it would be less then the amount he has now and assassin are key to killing him in this path. So if you can close the distance you can send him back to the sands where he belongs.

Path 2 the battle mage Azir at level 6 can forsake his range in exchange for a dash. The difference between his battle Mage dash and pre six dash is it gives a slightly bigger shield.He unlocks his passive, because his passive before hand wasn't useful until someone gets a turret which is like 10 minutes into the game. So to be clear Azir has no passive till level 6 so anyone can abuse his early game which is the whole point. This happens for both paths. Back to battle Mage path, azir's ultimate now more fluidly follows the shuffle path now being able to be cast during dash before or after and only last for 3 to 2 seconds(can be reduced even further to nerf). Azirs q deals increased damages has higher cool down and doesn't slow, damage after each soldier is slightly increased. Azir's battle Mage e also has another passive where he gains armour and magic penetration the closer he is to soldiers. this passive is lost if his e is on cooldown.His w's passive atk speed is removed for balancing reasons. This path is based on our emperor getting close and personal with his enemies and fighting alongside his soldiers and allies to set up plays. The problem with this path is the lack of cc yes his ultimate is there but it's a slight knock back

I believe azir shouldn't only be allowed to change his path after leveling his ult, by not allowing him to change the summoner must really make a choice based on the present and the future.This would help keep Azir unique and add a layer of depths so the summoner must regard the future and become like a ruler who protects the present and keeps the future in regards, exactly like azir. Riot could take certain things out of each path while as keeping azir easy to buff or nerf. When azir chooses a path a message will come up on the screen announcing the emperor of his goals in that game and everyone can act accordingly.

Thank you for taking the time to read this. I know this might seem wrong but can you please help get this popular and spread this around so Wav3break the one doing the Azir changes sees and considers these changes. The reason I don't post this on the rework page is because there are so many comments already. I believe this will help Azir be more detailed and fun at the same time. Thank you and see you on the fields of justice

Edit#1 removed azir's ability to change his path in the game at level 11. Azir is stuck with his level 6 choice throughout the game

12 Comments

Kloqdq7 votes

Neat idea but it would be really rough to make it so he isn't just good at everything. Though having one choice is nice. As for names I'd go Command or Conquer.

Noveross1 votes

Great Names mate, thanks for the response.

ADC5LUT2 votes

the OP was tldr but i support the changes if these are the names of the two forms.

Vęrtęx5 votes

Good idea but it kindve breaks him. I'm going to reiterate what bravadorado said on the Azir mains page, "If Azir can decide mid match if he wants greater mobility and tankiness or greater poke/siege, that's a huge change. Any time someone counter picks you, you can just pick the path they don't counter. It's like playing rock paper scissors, except you get to play with both hands."

Noveross2 votes

Saying its like playing rock paper scissor but twice isn't the right analogy. I'd rather say it makes azir choose only one of the possible choices and if we assume summoners rift is just many different rock paper scissor games then azir only has one choice in the early game lets say papers. it's possible to go even with him but also you could lose or win, while as azir has to stay paper early on in the game allowing you, the enemy to, adapt. After 6 azir can choose to win the game early but risk his late game potential or forget early and climb his way into ascension throughout the game. Both paths still have different problems such as one has more damage but less tanky stats while as the other is reversed. They still have the same rudimentary problems among both paths, such as that he has to setup his soldiers and he can't really do well against burst champs, path 1 more-so. This rework would significantly dam anyone who makes the wrong choice and gets oneshot or cc'd to hell,each paths respective problems. Thank you for your response mate and I gladly will answer any of your problems with this rework that will likely not happen :(

Azir "Shurima!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

Sexy Jack Rabbit3 votes

Feel like it doesn't fix the problem of Azir just being a Master of everything, bad at none.

Azir would begin with his normal kit in the beginning of the game exactly how it is today

Kinda just tuned off here. Azir's kit in it's current state is not healthy, there's a reason why he's being changed.

Noveross1 votes

Yes Azir can do a lot of things, but the bulk of his kit is based on the late game where he has acquired enough items and is strong enough to be close to unbeatable. See in this rework azir has no passive until he reaches level 6, he stays the same early on in the game but the rework is suppose to limit what he can do late game. Azir doesn't have that great of an early game so I thought that there was no real reason to change his early game. Thank you for your comment sir much obliged

Sexy Jack Rabbit1 votes

Feel like it doesn't fix the problem of Azir just being a Master of everything, bad at none.

Noveross1 votes

I'd rather believe this just splits up azir's abilities so he would become easier to nerf or buff because it doesn't cause him to benefit from both his range and mobility. Truly creating a More intricate champion. The chance of riot seeing this and actually making these changes are extremely rare but I would like to just inform people of my flawed Ideas. Thank you, your response is very much obliged

Sexy Jack Rabbit1 votes

I sent the comment twice. Sorry. mb.

An Undead brat1 votes

And they say Azir now is overloaded.

Chorb1 votes

I always thought it made more sense for azir's ult to change his soldiers between like, a spear/shield form. The spears did more damage, maybe had flat magic pen (spears, penetraion, piercing, it all seems to fit), and his shield bearing soldiers would, with his q, knockback/stun. That way, he'd feel like a battlefield commander. With his shield soldiers up, he can kite/cc/shuffle people, and with spears be can be the insane dps fuccboi we all know and tolerate. I just love the idea of azir shoving a shield soldier into the middle of a lee's q path and sending him flying backwards.

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